Schedules of Reinforcement

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29 Terms

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Schedules of Reinforcement

Schedules of Reinforcement

  • Reinforcement schedule: Rules for when a behavior is reinforced.

  • Skinner & Ferster (1957): Studied different reinforcement schedules.

  • Main finding: Different schedules produce different behavior patterns.

Schedule Effects

  • Schedule effects: Changes in behavior caused by reinforcement schedules.

  • Different schedules affect:

    • Response rate: How often a behavior occurs.

    • Response pattern: How behavior is spread over time.

  • Example: Piecework pay may increase productivity compared to hourly pay.


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How Learning Is Measured

How Learning Is Measured

  • Acquisition: Learning a new behavior.

  • Response rate: Changes in how frequently behavior occurs.

  • Response pattern: Changes in when behavior occurs.

  • Key idea: Learning doesn't always involve a new behavior.


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Types of Reinforcement Schedules

Types of Reinforcement Schedules

  • Simple schedules: One set of reinforcement rules.

  • Compound schedules: Combine two or more simple schedules.


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Continuous Reinforcement (CRF)

Continuous Reinforcement (CRF)

  • CRF: Reinforcement after EVERY response.

  • Purpose: Fastest way to teach new behaviors.

  • FR 1 = CRF: Every response is reinforced.

  • Example: Dog gets a treat every time it sits.


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Fixed Ratio (FR)

Fixed Ratio (FR)

  • FR: Reinforcement after a SET number of responses.

  • FR 5: Reward after every 5 responses.

  • Response rate: High and steady between rewards.

  • Post-reinforcement pause: Brief break after reinforcement.

  • Higher FR requirement → Longer pauses.

  • Run rate: Response rate between pauses.

  • Example: Paid for every 10 items produced.


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Variable Ratio (VR)

Variable Ratio (VR)

  • VR: Reinforcement after a CHANGING number of responses.

  • VR 5: Average of 5 responses per reward.

  • Response rate: High and steady.

  • Pauses: Few or short.

  • VR usually produces more responses than FR.

  • Examples: Gambling, slot machines, sales commissions.


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Fixed Interval (FI)

Fixed Interval (FI)

  • FI: First response AFTER a SET time gets reinforced.

  • FI 30: First response after 30 seconds gets rewarded.

  • Response pattern: Slow after reward → faster near next reward.

  • Scalloped curve: Response rate gradually increases.

  • Post-reinforcement pauses: Common.

  • Example: Checking the oven near the end of baking.


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Variable Interval (VI)

Variable Interval (VI)

  • VI: First response after a CHANGING time interval gets reinforced.

  • VI 30: Average interval of 30 seconds.

  • Response rate: Moderate, steady.

  • Pauses: Few.

  • Examples: Waiting for a bus, hunting prey.


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Extinction

Extinction

  • Extinction: Previously reinforced behavior stops receiving reinforcement.

  • Effect: Behavior gradually decreases.

  • Extinction burst: Temporary increase in responding when reinforcement first stops.

  • Skinner (1938): Rats gradually stopped pressing levers when food was removed.


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Factors Affecting Extinction

Factors Affecting Extinction

  • More prior reinforcement → Slower extinction.

  • More effort required → Faster extinction.

  • Longer break between extinction sessions → Greater spontaneous recovery.

  • Extinction does not always permanently erase learned behavior.


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Fixed & Variable Duration

Fixed & Variable Duration

  • Fixed Duration (FD): Reinforcement after continuous behavior for a SET time.

    • Example: Practicing piano for 30 minutes.

  • Variable Duration (VD): Reinforcement after continuous behavior for CHANGING amounts of time.

    • Example: Practicing piano for varying lengths of time.


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Noncontingent Reinforcement (NCR)

Noncontingent Reinforcement (NCR)

  • NCR: Reinforcement occurs regardless of behavior.

  • Fixed Time (FT): Reward after a SET time, regardless of behavior.

    • Example: Birthday gifts every year.

  • Variable Time (VT): Reward after CHANGING time intervals, regardless of behavior.

    • Example: Flowers blooming at unpredictable times.

Key difference:

  • FI / VI: Require a response for reinforcement.

  • FT / VT: Do NOT require a response.


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Progressive Ratio (PR)

Progressive Ratio (PR)

  • PR: Number of responses required increases after reinforcement.

  • Arithmetic progression: Add a fixed number (2, 4, 6, 8).

  • Geometric progression: Multiply by a fixed number (2, 4, 8, 16).

  • Break point: Point where responding stops or drops sharply.


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Stretching the Ratio

Stretching the Ratio

  • Stretching the ratio: Gradually increasing work required for reinforcement.

  • Purpose: Build persistence while giving fewer rewards.

  • Example: FR 1 → FR 3 → FR 5 → FR 10.

  • Ratio strain: Behavior weakens or stops when requirements increase too quickly.

  • Key rule: Increase requirements gradually.


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Multiple vs. Mixed Schedules

Multiple vs. Mixed Schedules

  • Multiple: Schedules alternate WITH signals.

  • Mixed: Schedules alternate WITHOUT signals.

  • Signals: Lights, sounds, or colors showing which schedule is active.

  • Example: Red light = FI 10; yellow light = VR 10.


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Chain vs. Tandem Schedules

Chain vs. Tandem Schedules

  • Chain: Complete schedules in order; reward after the LAST schedule.

  • Tandem: Same as chain, but WITHOUT signals between schedules.

  • Key difference: Chain = signals; tandem = no signals.

  • Conditioned reinforcers: Signals in chain schedules can become reinforcing.


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Cooperative Schedules

Cooperative Schedules

  • Cooperative: Reinforcement depends on the behavior of 2 or more individuals.

  • Example: Two pigeons must complete a combined 20 pecks for food.

  • Problem: Unequal effort; some individuals do more work than others.

  • Solution: Require each individual to contribute.


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Concurrent Schedules

Concurrent Schedules

  • Concurrent: Two or more schedules available at the SAME time.

  • Key feature: Individual can CHOOSE between schedules.

  • Example: Choose between VR 50 and VR 20.

  • Preference: Often choose the schedule requiring less work.


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Partial Reinforcement Effect (PRE)

Partial Reinforcement Effect (PRE)

  • PRE: Intermittently reinforced behaviors resist extinction longer than continuously reinforced behaviors.

  • Intermittent reinforcement: Only some responses are rewarded.

  • CRF: Every response is rewarded.

  • Key finding: Less frequent reinforcement → Greater resistance to extinction.

  • Mowrer & Jones (1945): Demonstrated PRE in rats.


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Discrimination Hypothesis

Discrimination Hypothesis

  • Idea: Extinction is harder to recognize after intermittent reinforcement.

  • CRF: No reward clearly signals extinction.

  • Intermittent: No reward is normal, making extinction harder to detect.

  • Weakness: Research showed PRE even when extinction was easy to recognize.


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Frustration Hypothesis (Amsel)

Frustration Hypothesis (Amsel)

  • Idea: Lack of reinforcement causes frustration.

  • Intermittent training: Animals learn to keep responding despite frustration.

  • Extinction: Frustration becomes a cue to continue responding.

  • Result: Greater resistance to extinction.


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Sequential Hypothesis (Capaldi)

Sequential Hypothesis (Capaldi)

  • Idea: Behavior depends on the sequence of rewarded and unrewarded responses.

  • Intermittent: Unrewarded responses become signals to keep responding.

  • CRF: Missing a reward does NOT signal continued responding.

  • Result: Intermittently reinforced behaviors persist longer.


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Frustration vs. Sequential Hypotheses

Frustration vs. Sequential Hypotheses

  • Frustration: Emotional response to missing rewards.

  • Sequential: Memory of previous unrewarded responses.

  • Similarity: Both explain how nonreinforcement becomes a cue to keep responding.


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Response Unit Hypothesis (Mowrer & Jones)

Response Unit Hypothesis (Mowrer & Jones)

  • Idea: PRE may be an illusion caused by how responses are counted.

  • Response unit: Number of responses required for reinforcement.

  • FR 1: 1 response = 1 unit.

  • FR 3: 3 responses = 1 unit.

  • Finding: When counting response units instead of individual responses, PRE can disappear.


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Matching Law

Matching Law

  • Matching law: Behavior is divided based on available reinforcement.

  • Richard Herrnstein (1961): Developed the matching law.

  • Key idea: More reinforcement → More behavior.

  • Concurrent schedules: Allow a choice between two or more reinforcement schedules.


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Matching Law in Ratio Schedules

Matching Law in Ratio Schedules

  • Ratio schedules: Based on number of responses.

  • Animals usually choose the schedule offering more frequent reinforcement.

  • Example: FR 30 vs. FR 40 → Prefer FR 30.

  • Key idea: Choose the option requiring less work per reward.


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Matching Law in Interval Schedules

Matching Law in Interval Schedules

  • Interval schedules: Based on time.

  • Animals divide their behavior based on relative reinforcement rates.

  • Example: VI 10 vs. VI 30:

    • VI 10 → 75% of responses.

    • VI 30 → 25% of responses.

  • Key idea: Time spent responding matches the proportion of available rewards.


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Research & Applications

Research & Applications

  • Herrnstein: Pigeons distributed responses according to reinforcement rates.

  • William Baum (1974): Found matching behavior in wild pigeons.

  • Examples: Animals foraging, choosing crops, basketball shot selection.

  • Limitation: Matching law does not perfectly predict every choice.


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Important Exam Concepts

Important Exam Concepts

  • Matching law: Choices match available reinforcement.

  • Ratio schedules: Usually favor the better-paying option.

  • Interval schedules: Behavior is divided between options.

  • Higher reinforcement rate → Greater proportion of behavior.

  • Behavior depends on all available reinforcers, not just one.