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Schedules of Reinforcement
Schedules of Reinforcement
Reinforcement schedule: Rules for when a behavior is reinforced.
Skinner & Ferster (1957): Studied different reinforcement schedules.
Main finding: Different schedules produce different behavior patterns.
Schedule Effects
Schedule effects: Changes in behavior caused by reinforcement schedules.
Different schedules affect:
Response rate: How often a behavior occurs.
Response pattern: How behavior is spread over time.
Example: Piecework pay may increase productivity compared to hourly pay.
How Learning Is Measured
How Learning Is Measured
Acquisition: Learning a new behavior.
Response rate: Changes in how frequently behavior occurs.
Response pattern: Changes in when behavior occurs.
Key idea: Learning doesn't always involve a new behavior.
Types of Reinforcement Schedules
Types of Reinforcement Schedules
Simple schedules: One set of reinforcement rules.
Compound schedules: Combine two or more simple schedules.
Continuous Reinforcement (CRF)
Continuous Reinforcement (CRF)
CRF: Reinforcement after EVERY response.
Purpose: Fastest way to teach new behaviors.
FR 1 = CRF: Every response is reinforced.
Example: Dog gets a treat every time it sits.
Fixed Ratio (FR)
Fixed Ratio (FR)
FR: Reinforcement after a SET number of responses.
FR 5: Reward after every 5 responses.
Response rate: High and steady between rewards.
Post-reinforcement pause: Brief break after reinforcement.
Higher FR requirement → Longer pauses.
Run rate: Response rate between pauses.
Example: Paid for every 10 items produced.
Variable Ratio (VR)
Variable Ratio (VR)
VR: Reinforcement after a CHANGING number of responses.
VR 5: Average of 5 responses per reward.
Response rate: High and steady.
Pauses: Few or short.
VR usually produces more responses than FR.
Examples: Gambling, slot machines, sales commissions.
Fixed Interval (FI)
Fixed Interval (FI)
FI: First response AFTER a SET time gets reinforced.
FI 30: First response after 30 seconds gets rewarded.
Response pattern: Slow after reward → faster near next reward.
Scalloped curve: Response rate gradually increases.
Post-reinforcement pauses: Common.
Example: Checking the oven near the end of baking.
Variable Interval (VI)
Variable Interval (VI)
VI: First response after a CHANGING time interval gets reinforced.
VI 30: Average interval of 30 seconds.
Response rate: Moderate, steady.
Pauses: Few.
Examples: Waiting for a bus, hunting prey.
Extinction
Extinction
Extinction: Previously reinforced behavior stops receiving reinforcement.
Effect: Behavior gradually decreases.
Extinction burst: Temporary increase in responding when reinforcement first stops.
Skinner (1938): Rats gradually stopped pressing levers when food was removed.
Factors Affecting Extinction
Factors Affecting Extinction
More prior reinforcement → Slower extinction.
More effort required → Faster extinction.
Longer break between extinction sessions → Greater spontaneous recovery.
Extinction does not always permanently erase learned behavior.
Fixed & Variable Duration
Fixed & Variable Duration
Fixed Duration (FD): Reinforcement after continuous behavior for a SET time.
Example: Practicing piano for 30 minutes.
Variable Duration (VD): Reinforcement after continuous behavior for CHANGING amounts of time.
Example: Practicing piano for varying lengths of time.
Noncontingent Reinforcement (NCR)
Noncontingent Reinforcement (NCR)
NCR: Reinforcement occurs regardless of behavior.
Fixed Time (FT): Reward after a SET time, regardless of behavior.
Example: Birthday gifts every year.
Variable Time (VT): Reward after CHANGING time intervals, regardless of behavior.
Example: Flowers blooming at unpredictable times.
Key difference:
FI / VI: Require a response for reinforcement.
FT / VT: Do NOT require a response.
Progressive Ratio (PR)
Progressive Ratio (PR)
PR: Number of responses required increases after reinforcement.
Arithmetic progression: Add a fixed number (2, 4, 6, 8).
Geometric progression: Multiply by a fixed number (2, 4, 8, 16).
Break point: Point where responding stops or drops sharply.
Stretching the Ratio
Stretching the Ratio
Stretching the ratio: Gradually increasing work required for reinforcement.
Purpose: Build persistence while giving fewer rewards.
Example: FR 1 → FR 3 → FR 5 → FR 10.
Ratio strain: Behavior weakens or stops when requirements increase too quickly.
Key rule: Increase requirements gradually.
Multiple vs. Mixed Schedules
Multiple vs. Mixed Schedules
Multiple: Schedules alternate WITH signals.
Mixed: Schedules alternate WITHOUT signals.
Signals: Lights, sounds, or colors showing which schedule is active.
Example: Red light = FI 10; yellow light = VR 10.
Chain vs. Tandem Schedules
Chain vs. Tandem Schedules
Chain: Complete schedules in order; reward after the LAST schedule.
Tandem: Same as chain, but WITHOUT signals between schedules.
Key difference: Chain = signals; tandem = no signals.
Conditioned reinforcers: Signals in chain schedules can become reinforcing.
Cooperative Schedules
Cooperative Schedules
Cooperative: Reinforcement depends on the behavior of 2 or more individuals.
Example: Two pigeons must complete a combined 20 pecks for food.
Problem: Unequal effort; some individuals do more work than others.
Solution: Require each individual to contribute.
Concurrent Schedules
Concurrent Schedules
Concurrent: Two or more schedules available at the SAME time.
Key feature: Individual can CHOOSE between schedules.
Example: Choose between VR 50 and VR 20.
Preference: Often choose the schedule requiring less work.
Partial Reinforcement Effect (PRE)
Partial Reinforcement Effect (PRE)
PRE: Intermittently reinforced behaviors resist extinction longer than continuously reinforced behaviors.
Intermittent reinforcement: Only some responses are rewarded.
CRF: Every response is rewarded.
Key finding: Less frequent reinforcement → Greater resistance to extinction.
Mowrer & Jones (1945): Demonstrated PRE in rats.
Discrimination Hypothesis
Discrimination Hypothesis
Idea: Extinction is harder to recognize after intermittent reinforcement.
CRF: No reward clearly signals extinction.
Intermittent: No reward is normal, making extinction harder to detect.
Weakness: Research showed PRE even when extinction was easy to recognize.
Frustration Hypothesis (Amsel)
Frustration Hypothesis (Amsel)
Idea: Lack of reinforcement causes frustration.
Intermittent training: Animals learn to keep responding despite frustration.
Extinction: Frustration becomes a cue to continue responding.
Result: Greater resistance to extinction.
Sequential Hypothesis (Capaldi)
Sequential Hypothesis (Capaldi)
Idea: Behavior depends on the sequence of rewarded and unrewarded responses.
Intermittent: Unrewarded responses become signals to keep responding.
CRF: Missing a reward does NOT signal continued responding.
Result: Intermittently reinforced behaviors persist longer.
Frustration vs. Sequential Hypotheses
Frustration vs. Sequential Hypotheses
Frustration: Emotional response to missing rewards.
Sequential: Memory of previous unrewarded responses.
Similarity: Both explain how nonreinforcement becomes a cue to keep responding.
Response Unit Hypothesis (Mowrer & Jones)
Response Unit Hypothesis (Mowrer & Jones)
Idea: PRE may be an illusion caused by how responses are counted.
Response unit: Number of responses required for reinforcement.
FR 1: 1 response = 1 unit.
FR 3: 3 responses = 1 unit.
Finding: When counting response units instead of individual responses, PRE can disappear.
Matching Law
Matching Law
Matching law: Behavior is divided based on available reinforcement.
Richard Herrnstein (1961): Developed the matching law.
Key idea: More reinforcement → More behavior.
Concurrent schedules: Allow a choice between two or more reinforcement schedules.
Matching Law in Ratio Schedules
Matching Law in Ratio Schedules
Ratio schedules: Based on number of responses.
Animals usually choose the schedule offering more frequent reinforcement.
Example: FR 30 vs. FR 40 → Prefer FR 30.
Key idea: Choose the option requiring less work per reward.
Matching Law in Interval Schedules
Matching Law in Interval Schedules
Interval schedules: Based on time.
Animals divide their behavior based on relative reinforcement rates.
Example: VI 10 vs. VI 30:
VI 10 → 75% of responses.
VI 30 → 25% of responses.
Key idea: Time spent responding matches the proportion of available rewards.
Research & Applications
Research & Applications
Herrnstein: Pigeons distributed responses according to reinforcement rates.
William Baum (1974): Found matching behavior in wild pigeons.
Examples: Animals foraging, choosing crops, basketball shot selection.
Limitation: Matching law does not perfectly predict every choice.
Important Exam Concepts
Important Exam Concepts
Matching law: Choices match available reinforcement.
Ratio schedules: Usually favor the better-paying option.
Interval schedules: Behavior is divided between options.
Higher reinforcement rate → Greater proportion of behavior.
Behavior depends on all available reinforcers, not just one.