Outcome 2.6 Study Notes: UX/UI Design Process for Digital Print Design

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28 Terms

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User Experience (UX)

How a product works for people; covers users' needs, context, tasks, and emotions across time.

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User Interface (UI)

What the user sees and interacts with; includes layout, typography, color, buttons, and icons.

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Vision in UX/UI

A clear statement of what you’re making and why it should exist for a particular audience.

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Journey Mapping

A visual breakdown of the user’s experience across stages to identify pain points and opportunities.

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Wireframing

A simplified layout focusing on structure and task flow, not polished visuals.

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Prototyping

A representation of the product that users can interact with to test usability.

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Platform Strategy

Adapting the UX/UI process to the environment you're designing for; considers mobile/desktop differences.

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Focus Testing

Usability testing where users attempt tasks with a design to identify successes and struggles.

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Beta Testing

Releasing a near-finished product to a limited audience to uncover issues in real conditions.

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Affinity Mapping

A technique to cluster observations from research to identify patterns in user behavior.

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Low-Fidelity Prototypes

Simple representations like paper sketches or basic wireframes emphasizing structure over detail.

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High-Fidelity Prototypes

Detailed representations that closely resemble the final product, focusing on visual clarity and interaction.

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Usability Heuristics

General principles used to evaluate and improve interfaces based on evidence.

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Visibility of System Status

Users should always know what’s happening through feedback like progress indicators.

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Match Between System and Real World

Using familiar language and concepts to facilitate user understanding.

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User Control and Freedom

Allow users to undo actions and navigate freely without losing data.

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Error Prevention

Designing interfaces to prevent user errors before they happen.

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Flexibility and Efficiency of Use

Supporting both novice and expert users by allowing personalization and shortcuts.

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Recognition Rather than Recall

Reducing memory load by keeping options and context visible to users.

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Heuristic Evaluation

A structured review process where interfaces are checked against usability heuristics to identify issues.

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Cognitive Load in UX

The total amount of mental effort being used in the working memory while completing tasks.

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Design System

A collection of reusable components and design principles to maintain consistency across products.

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Iterative Design

A process of continuously improving a design through repeated testing and feedback.

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Digital Print Workflow

The sequence of steps involved in ordering and producing printed materials online.

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Error Messages

Text displayed to inform a user of an issue or mistake and how to correct it.

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Clarity in Design

The quality of being easy to understand, achieved through intuitive layouts and straightforward language.

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Human Factors in UX

Psychological principles that influence how users interact with and perceive a system.

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Prototyping Purpose

To reduce uncertainty regarding user flow, comprehension, and layout before final development.