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User Experience (UX)
How a product works for people; covers users' needs, context, tasks, and emotions across time.
User Interface (UI)
What the user sees and interacts with; includes layout, typography, color, buttons, and icons.
Vision in UX/UI
A clear statement of what you’re making and why it should exist for a particular audience.
Journey Mapping
A visual breakdown of the user’s experience across stages to identify pain points and opportunities.
Wireframing
A simplified layout focusing on structure and task flow, not polished visuals.
Prototyping
A representation of the product that users can interact with to test usability.
Platform Strategy
Adapting the UX/UI process to the environment you're designing for; considers mobile/desktop differences.
Focus Testing
Usability testing where users attempt tasks with a design to identify successes and struggles.
Beta Testing
Releasing a near-finished product to a limited audience to uncover issues in real conditions.
Affinity Mapping
A technique to cluster observations from research to identify patterns in user behavior.
Low-Fidelity Prototypes
Simple representations like paper sketches or basic wireframes emphasizing structure over detail.
High-Fidelity Prototypes
Detailed representations that closely resemble the final product, focusing on visual clarity and interaction.
Usability Heuristics
General principles used to evaluate and improve interfaces based on evidence.
Visibility of System Status
Users should always know what’s happening through feedback like progress indicators.
Match Between System and Real World
Using familiar language and concepts to facilitate user understanding.
User Control and Freedom
Allow users to undo actions and navigate freely without losing data.
Error Prevention
Designing interfaces to prevent user errors before they happen.
Flexibility and Efficiency of Use
Supporting both novice and expert users by allowing personalization and shortcuts.
Recognition Rather than Recall
Reducing memory load by keeping options and context visible to users.
Heuristic Evaluation
A structured review process where interfaces are checked against usability heuristics to identify issues.
Cognitive Load in UX
The total amount of mental effort being used in the working memory while completing tasks.
Design System
A collection of reusable components and design principles to maintain consistency across products.
Iterative Design
A process of continuously improving a design through repeated testing and feedback.
Digital Print Workflow
The sequence of steps involved in ordering and producing printed materials online.
Error Messages
Text displayed to inform a user of an issue or mistake and how to correct it.
Clarity in Design
The quality of being easy to understand, achieved through intuitive layouts and straightforward language.
Human Factors in UX
Psychological principles that influence how users interact with and perceive a system.
Prototyping Purpose
To reduce uncertainty regarding user flow, comprehension, and layout before final development.