1/26
Looks like no tags are added yet.
Name | Mastery | Learn | Test | Matching | Spaced | Call with Kai | Chat |
|---|
No analytics yet
Send a link to your students to track their progress
UX (User Experience)
The overall quality of a person’s experience when using a product, including ease of use, confidence, efficiency, and satisfaction.
UI (User Interface)
The set of visual and interactive elements that facilitate the user's experience, such as screens, buttons, and menus.
Vision
A clear statement of what the design aims to achieve and for whom, guiding the design process.
Strategy
The step where the vision is turned into a plan, translating goals into priorities and approaches.
Journey mapping
A visual representation of a user’s steps and experiences as they interact with a product.
Information architecture (IA)
The organization of tools and menus allowing users to predict where to find features.
Wireframing
A low-detail layout of a screen that outlines placement and interaction without final styling.
Prototyping
Creating a simulation of how the product works, which can vary from low-fidelity to high-fidelity.
Iteration
An ongoing process of designing, testing, learning, revising, and repeating to refine a product.
Focus testing
A usability testing method that observes users completing tasks to gather qualitative data.
Beta testing
Releasing a near-finished product to a larger audience to uncover real-world usage issues.
Skeuomorphic design
An approach where digital elements resemble real-world objects to enhance user understanding.
Affordance
What actions something makes possible based on its design.
Signifiers
Visual cues indicating an action is possible, enhancing user interaction interpretation.
Top-Down design
A design methodology that starts with big-picture goals and breaks them into components.
Bottom-Up design
A design methodology that begins with detailed components that are assembled into products.
Agile methodology
A structured approach that involves regular cycles of iteration and feedback in design work.
Attention in UX
The limited capacity to process information, crucial in determining how prominently key actions are displayed.
Perception in UX
The interpretation of sensory information, influencing how controls are perceived and used.
Memory in UX
The ability to recognize options rather than recall them, enhancing usability through recognizable elements.
Conditioning in UX
Learning through repeated outcomes, shaping user actions and expectations in software interactions.
Learning in UX
The progression of users from novices to experts, supported by onboarding and intuitive design.
Visual hierarchy
The arrangement of visual elements to signal their importance and guide user focus.
Progressive disclosure
The practice of revealing information or controls gradually to prevent overwhelming users.
Prototype
A model of a product that simulates user interaction and experience.
Cognitive load
The mental effort used to process information, which can be minimized through effective design.
Design methodology
The structured approach used to guide the processes of planning and executing design work.