MKTG 370 Exam 1 Master Study Guide

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Vocabulary study flashcards covering key definitions, concepts, matrix classifications, environment analysis, and B2B/B2C frameworks across Chapters 1, 2, 5, 6, and 7 of MKTG 370.

Last updated 6:24 AM on 9/28/26
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51 Terms

1
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Marketing

The activity that creates, communicates, delivers, and exchanges offerings that provide value to customers, clients, partners, and society.

2
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Integrated Marketing Communications (IMC)

The practice of coordinating all promotional tools within Promotion to deliver one clear, consistent message across all channels.

3
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Customer Value

The ratio of benefits received (such as quality, performance, convenience, status, and service) relative to costs given up (such as money, time, effort, risk, and inconvenience).

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Form Utility

The value added to a product by transforming inputs into a finished good or service that meets customer needs (WHAT).

5
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Time Utility

The value added by making a product or service available precisely when the customer wants or needs it (WHEN).

6
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Place Utility

The value added by making a product or service accessible where the customer wants to purchase or consume it (WHERE).

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Possession Utility

The value added by enabling customers to easily gain ownership or usage of a product in desired quantities (HOW/AMOUNT).

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Production Concept

A business orientation focused on extreme production efficiency, specialization, assembly-line economies of scale, and low cost.

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Product Concept

A business orientation focused on giving consumers variety, choices, options, and product features.

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Selling Concept

A business orientation used when supply exceeds demand, prompting firms to aggressively push existing inventory using heavy sales and promotional tactics.

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Marketing Concept

A business philosophy that starts with understanding consumer needs and anticipating customer desires to create value.

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Brand Evangelism

A phenomenon where fiercely loyal customers voluntarily promote, defend, and recommend a brand to others.

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Customer Relationship Management (CRM)

A business process that uses customer data and interaction history to build long-term relationships, customer retention, and loyalty.

14
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Touchpoint

Any point of direct or indirect contact between a customer and a company, such as app downloads, purchase history, POS data, or customer service inquiries.

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Sustainable Competitive Advantage

A distinct advantage over competitors that is difficult to replicate and can be maintained over a long period.

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Customer Excellence

Achieving a competitive advantage by focusing on retaining loyal customers and providing outstanding customer service.

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Operational Excellence

Achieving a competitive advantage through efficient operations, logistics, inventory management, and supply chain management.

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Product Excellence

Achieving a competitive advantage by delivering high-quality products, continuous innovation, effective branding, and clear positioning.

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Locational Excellence

Achieving a competitive advantage through strong physical presence, optimal store locations, or seamless digital access.

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STP Process

The strategic framework consisting of Segmentation (splitting the market), Targeting (choosing target market segments), and Positioning (establishing desired perception in customer minds relative to competitors).

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Star (BCG Matrix)

A high-market-growth, high-market-share strategic unit that requires high investments to fuel rapid growth.

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Cash Cow (BCG Matrix)

A low-market-growth, high-market-share strategic unit that generates excess cash to fund other business units.

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Question Mark (BCG Matrix)

A high-market-growth, low-market-share strategic unit requiring intense evaluation to decide whether to invest resources to build it into a Star.

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Dog (BCG Matrix)

A low-market-growth, low-market-share strategic unit that typically generates enough cash to sustain itself but lacks long-term growth potential.

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Market Penetration

A growth strategy aimed at increasing usage or sales of existing products within existing market segments.

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Market Development

A growth strategy that introduces existing products to new market segments or new geographic regions.

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Product Development

A growth strategy offering a new or modified product to an existing target market.

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Diversification

A high-risk growth strategy introducing an entirely new product line to a brand-new market segment.

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Greenwashing

The practice of spending more time or money marketing environmental practices than actually implementing sustainable operations (claims > actions).

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CDSTEP

An acronym representing the macroenvironmental factors influencing a firm: Culture, Demographics, Social trends, Technology, Economic situation, and Political/legal environment.

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Replacement Rate

The fertility level required for a population to exactly replace itself from one generation to the next.

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Fragmented Market

A market structure where numerous small competitors split total market share, with no single firm dominating.

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Concentrated Market

A market structure where a small handful of companies hold the vast majority of overall market share.

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Oligopoly

A market structure dominated by a small number of large, powerful sellers.

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Monopoly

A market structure where a single dominant firm controls the entire supply of a product or service.

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Functional Needs

Needs pertaining directly to the physical performance and utility of a product or service.

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Psychological Needs

Needs pertaining to personal gratification, status, identity, social image, and feelings associated with a product or service.

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Determinant Attributes

Product features or criteria that are crucial to the consumer and directly determine which choice wins among competing alternatives.

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Compensatory Decision Rule

A decision process in which a favorable trade-off on one product attribute can offset an unfavorable attribute.

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Noncompensatory Decision Rule

A decision process in which a product is immediately eliminated if it fails to satisfy a single crucial, non-negotiable criterion.

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Cognitive Dissonance

An uncomfortable psychological state of postpurchase doubt, tension, or anxiety regarding the correctness of a buying decision.

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Extended Problem Solving

A purchase decision process involving high perceived risk, substantial financial commitment, and extensive evaluation of alternatives.

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B2B Marketing

The process of buying and selling goods or services to be used in producing other goods, for internal organizational operations, or for resale.

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Reseller

A marketing intermediary, such as a wholesaler or retailer, that buys manufactured products and sells them without making major physical alterations.

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Request for Proposal (RFP)

A formal B2B procurement process through which an organization invites external suppliers to submit competitive bids to fulfill product specifications.

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Initiator (Buying Center)

The individual within a buying center who first identifies or raises awareness of a specific problem or purchase requirement.

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Gatekeeper (Buying Center)

The participant in a buying center who controls information access or physical access to decision-makers and key personnel.

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Autocratic Buying Culture

An organizational decision-making environment where a single individual makes the final buying decision independently.

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New Buy

A B2B buying situation where an organization purchases a product or service for the very first time, requiring extensive involvement and research.

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Modified Rebuy

A B2B buying situation where an organization reorders a product or service but alters specs, pricing, terms, or suppliers.

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Straight Rebuy

A B2B buying situation where an organization routinely reorders items with no changes to prior specifications or supplier terms.