CSS 3302: Rhetorical Theory, Argumentation, and Public Discourse

0.0(0)
Studied by 0 people
call kaiCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/55

flashcard set

Earn XP

Description and Tags

Comprehensive vocabulary flashcards covering Toulmin's argument model, argument spheres, narrative theory, Habermasian and Fraserian public spheres, digital rhetoric, visual rhetoric, and the six tenets of public memory.

56 Terms

1
New cards

Argument 1

Argument conceptualized as a "thing"—a discrete speech act where an individual presents claims and supporting evidence.

2
New cards

Argument 2

Argument conceptualized as an "interaction"—the communicative process of reaching decisions and how people interact with Argument 1.

3
New cards

Claim

A statement that is open to question, establishes a speaker's position, and functions as an unproven assertion.

4
New cards

Fact Claim

A claim that advances an empirically verifiable statement capable of being confirmed or refuted using objective evidence.

5
New cards

Definition Claim

A claim that identifies and argues how a particular concept, term, or practice should be defined or categorized.

6
New cards

Value Claim

A claim asserting that something is good or bad, right or wrong, moral or immoral, which cannot be verified through empirical evidence.

7
New cards

Policy Claim

A claim that asserts what should or should not be done, serving as a directive call to action.

8
New cards

Data (Evidence)

Reasons, facts, or evidence provided to support a claim (appealing to logos); without it, a statement is merely an assertion.

9
New cards

Warrant

The underlying general assumption or mental leap that connects data to a claim, which typically remains unstated by the speaker.

10
New cards

Toulmin Model

A structural model of argument consisting of six functional elements: data/grounds, claim, warrant, backing, qualifier, and rebuttal.

<p>A structural model of argument consisting of six functional elements: data/grounds, claim, warrant, backing, qualifier, and rebuttal.</p>
11
New cards

Backing

Additional reasons, evidence, or credentials that support and validate a warrant by explaining why the underlying rule should be trusted.

12
New cards

Qualifier

Statements or terms (such as "always," "typically," "likely," or "possibly") that modify and limit the scope or certainty of a claim based on the strength of the warrant.

13
New cards

Rebuttal

A component of an argument that provides exceptions, acknowledges opposing viewpoints, or outlines conditions under which the claim may not hold true.

14
New cards

Argument Fields

Disciplinary or contextual frameworks where standards for what counts as legitimate data, warrants, and reasoning vary (RCL p. 117).

15
New cards

Spheres of Argument (Goodnight)

Three broad branches of social activity—personal, technical, and public—where the persuasiveness of an argument depends on the purpose and the specific audience.

16
New cards

Personal Sphere

An argument sphere characterized by informal interactions, minimal formal preparation, and private, everyday topics.

17
New cards

Technical Sphere

An argument sphere governed by strict, explicit conventions, specialized academic or professional knowledge, and expert judgments.

18
New cards

Public Sphere (Spheres of Argument)

An argument sphere that handles broader communal disagreements, civic issues, and matters of collective concern beyond the personal and technical spheres.

19
New cards

Narrative

A representation of at least two real or fictive events in a time sequence, neither of which entails the other (RCL p. 131).

20
New cards

Personal Memory

How individuals themselves recall and recount their own personal pasts through retrospective storytelling.

21
New cards

Post hoc, ergo propter hoc

A causal inference principle or fallacy where sequential occurrence leads an audience to infer that the earlier event caused the later event.

22
New cards

Vivacity

A sense of immediacy or presence created through the use of descriptions, imagery, and colorful language that make an idea come alive (RCL p. 139).

23
New cards

Myth

A narrative type that organizes everyday experiences, imparts cultural lessons, and structures how people understand themselves and others.

24
New cards

Narrative Probability

A standard for judging a narrative based on whether the story is internally coherent, free of plot holes, and realistic enough that the events could happen.

25
New cards

Narrative Fidelity

A standard for judging a narrative based on whether the story "rings true" with the lived experiences and previously accepted stories of the audience.

26
New cards

Plot

The aesthetic chain of causation connecting events within a narrative.

27
New cards

Character Development

An aesthetic narrative dimension evaluated by whether figures within a story conform to or violate expected human behaviors.

28
New cards

Authorial Intent

The assessment of whether a storyteller intends to present factual historical occurrences and determining the narrative's factual purpose.

29
New cards

Social Truth

Beliefs, values, and cultural understandings reached collectively by a community rather than grounded in strict empirical facts.

30
New cards

Comic Frame

A narrative viewpoint that treats others as mistaken rather than fundamentally evil, focusing on humanity, self-reflexivity, and constructive correction.

31
New cards

Tragic Frame

A narrative viewpoint that portrays opposing parties as vicious and evil rather than mistaken, focusing on defeat, power, and correction through force.

32
New cards

Public

A collective of people coming together to deliberate on common concerns, construct social reality, and determine identity and courses of action.

33
New cards

Public Sphere (Habermas, 1989)

An idealized domain of social life where private individuals assemble to form public opinion, characterized by universal access, deliberation on general interests, and freedom from coercion.

34
New cards

Weak Publics

Publics oriented toward opinion and identity formation rather than formal decision-making, which generate political influence primarily through consensus.

35
New cards

Strong Publics

Publics invested with institutional power that engage in both public opinion formation and binding decision-making (e.g., government bodies).

36
New cards

Hybrid Publics

Publics that refuse to separate civic identity formation from political deliberation, treating both processes as mutually reinforcing.

37
New cards

Counterpublics (Nancy Fraser, 1990)

Parallel discursive arenas where subordinated groups invent and circulate counter-discourses to formulate oppositional interpretations of their identities, interests, and needs.

38
New cards

Enclaved Publics

Counterpublics that conceal anti-establishment ideas and strategies from wider society to avoid sanctions while fostering vibrant internal debate.

39
New cards

Oscillating Publics

Counterpublics that actively engage outsiders in public debate to test arguments, gain visibility, and influence dominant, stronger publics.

40
New cards

Networked Publics

Interconnected publics and counterpublics enabled and restructured by digital technologies where members can simultaneously produce and consume discourse.

41
New cards

Public Screen

A supplement to the traditional public sphere consisting of symbolic visual actions (e.g., image events, memes, and viral clips) circulating through broadcast and digital media.

42
New cards

Slacktivism

Low-effort digital political engagement that primarily serves to provide personal emotional satisfaction rather than generate structural or tangible change.

43
New cards

Echo Chambers

Online environments where algorithmic feeds and self-selection isolate participants from dissenting perspectives, reinforcing pre-existing views.

44
New cards

Visual Culture

A culture distinguished by the ubiquity of visual forms of communication that appear in multiple media outlets at the same time.

45
New cards

Mediated Visuals

Visual rhetoric produced and distributed through media technologies, such as photographs, television broadcasts, social media posts, and magazines.

46
New cards

Non-mediated Visuals

Physical visual rhetoric encountered in tangible space without screen mediation, including monuments, memorials, architecture, and clothing choices.

47
New cards

Body Rhetoric

Rhetoric that foregrounds the physical human body as part of the symbolic act, often used by marginalized groups lacking institutional access (RCL p. 77).

48
New cards

Iconic Photographs

Images that are universally recognized within a public culture, signify historically momentous events, elicit strong identification, and are widely reproduced and adapted.

49
New cards

Image Events

Staged, visually compelling acts designed specifically for media dissemination to reorient discourse and challenge dominant cultural norms (RCL p. 88).

50
New cards

Public Memory

A shared, collective sense of the past constructed by groups to articulate common origin, ideologies, and civic values with direct political implications.

51
New cards

Presentism in Public Memory

The tenet that collective memory is continually summoned, shaped, and activated by contemporary concerns, issues, or anxieties.

52
New cards

Communal Belonging in Public Memory

The tenet that collective memory constructs shared identities and establishes a sense of communal belonging by narrating who a group is.

53
New cards

Affect in Public Memory

The tenet that public memory is animated by emotional energy and communal judgments regarding who or what is worthy of remembrance.

54
New cards

Partisan Nature of Public Memory

The tenet that public memory is inherently partial, politically motivated, and constantly subject to social contestation and revision.

55
New cards

Material and Symbolic Supports

The physical artifacts, public monuments, historical sites, and cultural rituals that give public memory concrete form and durability.

56
New cards

Historical Evolution of Memory

The tenet that the practices, technologies, and institutional methods used by humans to record and preserve collective memory themselves change over historical eras.