Human-Computer Interaction - Chapter 1: The Human

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Comprehensive vocabulary flashcards covering the human sensory system, memory systems, reasoning processes, error models, and foundational concepts of Human-Computer Interaction based on Chapter 1.

Last updated 4:45 AM on 10/13/26
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33 Terms

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Human-Computer Interaction (HCI)

The field of study that focuses on optimizing how users and computers interact by designing interactive computer interfaces that satisfy users' needs.

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Key Components of HCI

The four fundamental components that constitute HCI: the user, the goal-oriented task, the interface, and the context.

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<p>The Eye (Physical Reception)</p>

The Eye (Physical Reception)

The physiological mechanism for receiving light reflected from objects and transforming it into electrical energy, focusing images upside-down onto the retina.

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Rods

Photoreceptor cells located in the retina that provide low-light vision.

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Cones

Photoreceptor cells located in the retina that are sensitive to colour wavelengths and enable colour vision.

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Ganglion Cells

Cells connected to the retina and brain that function to detect patterns and movement.

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Visual Angle

A measurement indicating how much of the view an object occupies, relating to the object's physical size and its distance from the eye.

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Visual Acuity

The human visual system's capacity to perceive fine detail, which increases as luminance increases.

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Blue Acuity

The visual acuity for blue colour, which is the lowest among visual wavelengths and makes small blue details hard to read or see.

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Fixations

Stationary pauses of the eye during reading during which visual perception actually takes place.

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Saccades

Rapid, jerky movements of the eye that occur between fixations while reading.

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Auditory Frequency Range

The sound frequencies detectable by humans, spanning from 20 Hz20\,\text{Hz} to 15 kHz15\,\text{kHz}, with humans being less accurate at distinguishing high frequencies.

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Mechanoreceptors

Skin sensory receptors that detect pressure, providing instant or continuous feedback to touch stimuli.

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Thermoreceptors

Receptors in the human skin responsible for detecting sensations of heat and cold.

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Nociceptors

Skin receptors specifically sensitive to noxious stimuli that signal pain.

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Kinesthesis

The awareness of body position and limb movement, which directly impacts user comfort and performance during interaction.

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Short-Term Memory (STM)

The temporary memory scratch-pad characterized by rapid access of approximately 70 ms70\,\text{ms}, rapid decay of approximately 200 ms200\,\text{ms}, and a capacity limited to 7±27 \pm 2 chunks.

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Long-Term Memory (LTM)

The permanent repository for all knowledge, exhibiting slow access of approximately 110 second\frac{1}{10}\,\text{second}, very slow decay, and a huge or unlimited capacity.

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Episodic Memory

A form of long-term memory that stores a serial record of events and personal experiences.

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Semantic Memory

Structured long-term memory consisting of facts, concepts, and skills, which is derived from episodic memory.

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Retroactive Interference

An interference effect in long-term memory where newly acquired information replaces or hinders access to older information.

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Proactive Inhibition

A memory interference effect in which previously learned old information hinders the retrieval or retention of newly acquired information.

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Recognition

A memory retrieval process where presented information acts as its own cue to acknowledge prior exposure, requiring less cognitive effort than recall.

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Recall

A memory retrieval process where stored information must be actively reproduced from memory, which can be assisted by cues like categories or imagery.

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Deductive Reasoning

Deriving logically necessary conclusions from given premises, where argument validity depends purely on logical form and not on whether the premises are true.

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Inductive Reasoning

Generalizing from observed cases to unobserved cases, a process that can be disproven by a single counterexample but cannot definitively prove a rule true.

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Abductive Reasoning

Reasoning from an observed event backward to infer its probable cause, which can lead to unreliable or false explanations.

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Gestalt Theory (Problem Solving)

A theory proposing that problem solving relies on reusing past experience combined with insight that restructures how the problem is perceived.

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Problem Space

A problem-solving model centered on transitioning from an initial state to a goal state using heuristic procedures such as means-ends analysis.

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Slips

Errors occurring when a user has the correct intention but performs the action incorrectly, often caused by inattention or poor physical skill.

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Mistakes

Errors that occur when a user adopts the wrong intention due to incorrect understanding or a faulty mental model.

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Mental Models

Internal representations formed by humans to conceptualize and predict how a system functions, which cause errors if incongruent with the actual system.

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James-Lange Theory

A theory positing that emotion represents a person's cognitive interpretation of an automatic physiological response to an external stimulus.