Management Chapter 12: Managing Change and Innovation

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Vocabulary practice flashcards covering key terms and concepts on managing change, organizational development, and innovation from Chapter 12.

Last updated 5:56 AM on 10/8/26
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25 Terms

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Organizational change

Any alteration of people, structure, or technology in an organization.

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Change agent

Someone who acts as a catalyst and assumes the responsibility for managing the change process.

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VUCA

An acronym standing for volatility, uncertainty, complexity, and ambiguity.

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Calm waters metaphor

A description of organizational change characterized by unfreezing the status quo, changing to a new state, and refreezing to make the change permanent.

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Kurt Lewin's three-step change process

A model illustrating that successful change requires unfreezing the status quo, changing to a new state, and refreezing to make the change permanent.

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White-water rapids metaphor

A description of change where the lack of environmental stability and predictability requires that managers and organizations continually adapt and manage change actively to survive.

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Organizational development (OD)

Change methods that focus on people and the nature and quality of interpersonal work relationships.

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Sensitivity Training

A method of changing behavior through unstructured group interaction.

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Survey Feedback

A technique for assessing attitudes and perceptions, identifying discrepancies in these, and resolving the differences by using survey information in feedback groups.

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Process Consultation

An organizational development technique where an outside consultant helps the manager understand how interpersonal processes are affecting the way work is being done.

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Intergroup Development

An organizational development technique aimed at changing the attitudes, stereotypes, and perceptions that work groups have about each other.

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Team Building

Organizational development activities that help team members learn how each member thinks and works.

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Creativity

The ability to combine ideas in a unique way or to make unusual associations between ideas.

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Innovation

Taking creative ideas and turning them into useful products or work methods.

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Disruptive innovation

Innovations in products, services, or processes that radically change an industry's rules of the game.

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Breakthrough innovation

An innovation that creates a market where one did not exist before.

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Sustaining innovation

Small and incremental changes in established products rather than dramatic breakthroughs.

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Ideation

The process of finding or creating new ideas.

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Incubation

The process of testing and validating an idea.

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Idea champion

An individual who actively and enthusiastically supports new ideas, builds support, overcomes resistance, and ensures that innovations are implemented.

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Design thinking

Approaching management problems as designers approach design problems.

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Crowdsourcing

Relying on a network of people outside of the organization for ideas via the internet.

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Clarify for inspiration

The first step of design thinking, which starts with developing a clear problem statement focused on finding the best outcome and learning about the user through research, empathy, and observation.

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Business Model Canvas (BMC)

A framework consisting of building blocks that innovators use to validate new ideas and explore how an idea creates value for customers.

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Skunk works

A small group within a large organization, given a high degree of autonomy and unhampered by corporate bureaucracy, whose mission is to develop a project primarily for the sake of radical innovation.