PROGRAMMING

0.0(0)
Studied by 0 people
call kaiCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/106

encourage image

There's no tags or description

Looks like no tags are added yet.

Last updated 1:06 AM on 10/1/26
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai
Chat

No analytics yet

Send a link to your students to track their progress

107 Terms

1
New cards

VALIDATE PROJECT PROGRAM

Confirming that the programmed spaces, relationships, circulation, square footage, occupancy requirements, and user needs are appropriate and feasible

2
New cards

Circulation Area

The portion of a plan used for movement that is not explicitly assigned to a programmed space

3
New cards

Circulation Multiplier

A factor used during programming to estimate the circulation area required in addition to programmed net area

4
New cards

Circulation Factor

The percentage of usable space represented by circulation area and used to evaluate layout efficiency

5
New cards

Circulation Area Formula

Circulation Area = NSF × (Circulation Multiplier − 1)

6
New cards

Usable Square Feet (USF)

The area occupied and used by the tenant, including net area and circulation but excluding building core and common shared areas

7
New cards

USF Formula

USF = NSF + Circulation Area

8
New cards

USF Multiplier Formula

USF = NSF × Circulation Multiplier

9
New cards

Net Square Feet (NSF)

The area required for the actual programmed functions, including individual workspaces, support spaces, and mission-critical spaces

10
New cards

Net Area Exclusions

Net area does not include corridors, wall thicknesses, washrooms, or mechanical rooms

11
New cards

Rentable Square Feet (RSF)

The area for which a tenant pays rent, generally including the tenant's usable area plus a prorated share of building common areas

12
New cards

Rentable vs. Usable Area

Usable area represents space the tenant occupies, while rentable area adds the tenant's allocated share of common building areas

13
New cards

Gross Building Area (GSF)

The total constructed floor area measured to the building's exterior boundary, including exterior wall thickness and vertical penetrations

14
New cards

Gross vs. Net Area

Gross area includes the total constructed building area, while net area represents the space required for programmed functions

15
New cards

Gross vs. Usable Area

Gross area includes building-wide construction and service areas, while usable area represents space occupied and used by the tenant

16
New cards

Net-to-Gross Ratio

A ratio used to evaluate the relationship between programmed net area and total gross area

17
New cards

Efficiency Factor

A measure used to account for circulation and nonusable or shared areas when determining the amount of gross space required

18
New cards

Building Efficiency

The effectiveness with which a building's total area is converted into usable or programmed space

19
New cards

High Building Efficiency

A condition in which less overall gross square footage is required to provide the needed usable or programmed area

20
New cards

Low Building Efficiency

A condition in which more gross square footage is required because a greater portion of the building is devoted to circulation, cores, walls, or other nonusable areas

21
New cards

Incidental Space

Space not specifically identified in the program but required to create the overall functional space plan, such as walls, columns, and closets

22
New cards

Building Service Area

Area containing building-wide utility, operational, access, and circulation functions such as lobbies, mechanical rooms, electrical rooms, security, fire control, and public restrooms

23
New cards

Floor Service Area

Area providing services required for normal operation of an individual floor, such as restrooms, janitorial closets, utility rooms, and floor mechanical spaces

24
New cards

Building Amenity Area

Shared tenant amenities such as conference rooms, food service, fitness, and daycare areas that can potentially be converted to tenant space

25
New cards

Typical Square Footage Allocations

Preliminary estimates of the area required for different functions used to test project feasibility and determine whether the client's needs can fit within the available space

26
New cards

Functional Needs Method

Determining required area by considering the number of users, activities, and FF&E needed for a function

27
New cards

Size of Objects Method

Determining space requirements based on the dimensions of objects and the arrangements needed to use them

28
New cards

Planned Activities Method

Determining space requirements based on the activities that will occur in the space

29
New cards

Code-Based Space Requirements

Minimum or maximum space requirements established by building codes based on occupancy classification, occupant load, and egress requirements

30
New cards

Program Feasibility

Determining whether the available or proposed space can accommodate the client's required functions, relationships, circulation, and other program requirements

31
New cards

Occupancy Classification

The classification assigned to a building or space based on its use and the associated risks and hazards

32
New cards

Occupancy Type

The specific IBC use classification assigned to a space based on its primary function

33
New cards

Occupancy Load

The number of people a space is designed or required to accommodate based on its area and occupancy load factor

34
New cards

Occupant Load Factor

The amount of floor area assigned to each occupant for a particular occupancy or use

35
New cards

Occupant Load Formula

Occupant Load = Floor Area ÷ Occupant Load Factor

36
New cards

Occupant Load Purpose

Occupant load is used to determine the number and capacity of exits and other means-of-egress requirements

37
New cards

Occupant Load Rounding

Occupant loads are rounded up according to the applicable calculation requirements

38
New cards

Multiple Occupancies

A building containing more than one occupancy classification

39
New cards

Accessory Occupancy

A small secondary occupancy that supports the main occupancy and is treated as part of the main occupancy when applicable code limits are met

40
New cards

Nonseparated Occupancies

Multiple occupancies without fire-resistance-rated separation where the building must generally comply with the most restrictive applicable requirements

41
New cards

Separated Occupancies

Multiple occupancies separated by required fire-resistance-rated barriers or horizontal assemblies, allowing each occupancy to be evaluated independently within applicable limits

42
New cards

Incidental Use

A small area with increased risk compared with the primary occupancy that does not establish a separate occupancy classification but requires specified protection or separation

43
New cards

Axial Spatial Organization

Spaces organized around a strong central or directional axis

44
New cards

Centralized Spatial Organization

Spaces organized around a central dominant space or focal point

45
New cards

Grid Spatial Organization

Spaces organized according to a regular intersecting framework

46
New cards

Clustered Spatial Organization

Spaces grouped according to functional relationships or common characteristics rather than a rigid geometric pattern

47
New cards

Dumbbell Circulation Pattern

A circulation pattern organized around two major nodes connected by a central path

48
New cards

Doughnut Circulation Pattern

A circulation pattern organized around a central area with circulation forming a loop around it

49
New cards

Radial Circulation Pattern

A circulation pattern in which paths extend outward from a central point

50
New cards

Mental Map

A person's internal understanding of the organization and location of spaces, paths, landmarks, and destinations within a building

51
New cards

Wayfinding Relationship to Programming

Circulation should be clear and coherent enough for users to understand where they are and how to reach destinations

52
New cards

Landmark

A recognizable feature that helps users orient themselves and strengthen their mental map of a building

53
New cards

Program Validation

The process of confirming that required spaces, sizes, adjacencies, circulation, codes, budget, and schedule remain aligned with project requirements

54
New cards

Program Validation Criteria

Required spaces, appropriate sizes, functional relationships, circulation, efficiency, code requirements, budget, schedule, and operational needs

55
New cards

Programming Bubble Diagram vs. Schematic Bubble Diagram

Programming bubbles primarily analyze functional relationships, while schematic bubbles begin exploring actual spatial arrangement and design intent

56
New cards

Visualizing Program Information

Graphic diagrams help translate complex program data into relationships that clients and design teams can understand

57
New cards

Benchmarking

Comparing similar products, projects, or practices to establish a baseline or reference for performance and design decisions

58
New cards

Human-Centered Design

Designing environments around the physical, psychological, cultural, sensory, and functional needs of users

59
New cards

Ergonomics

The study of the relationship between people, their physical environment, objects, and tasks

60
New cards

Anthropometrics

The study of human body dimensions, proportions, movement, and physical variation used to inform design

61
New cards

Ergonomics vs. Anthropometrics

Anthropometrics provides human body measurements, while ergonomics applies those measurements to the interaction between people, objects, tasks, and environments

62
New cards

Percentile Data

Anthropometric data organized according to the percentage of a population represented by a particular body measurement

63
New cards

Proxemics

The study of how people use and perceive personal space and interpersonal distances

64
New cards

Intimate Distance

The closest interpersonal distance associated with close personal interaction

65
New cards

Personal Distance

The interpersonal distance commonly associated with interaction between individuals who know one another

66
New cards

Social Distance

The interpersonal distance commonly associated with impersonal or formal interactions

67
New cards

Public Distance

The interpersonal distance associated with public communication and interaction

68
New cards

Cultural Context

Cultural beliefs, values, practices, and expectations that influence how people use and perceive space

69
New cards

Cultural Differences in Personal Space

Different cultures may have different expectations for interpersonal distance and spatial behavior

70
New cards

Territoriality

The nonverbal claiming or control of a physical space as one's own

71
New cards

Personalization

Modifying a space with personal items or choices to communicate identity, ownership, or familiarity

72
New cards

Sociopetal Arrangement

A spatial or furniture arrangement that encourages people to interact with one another

73
New cards

Sociofugal Arrangement

A spatial or furniture arrangement that discourages or minimizes social interaction

74
New cards

Maslow's Hierarchy of Needs

A model that organizes human needs from basic physiological needs through safety, belonging, esteem, and self-actualization

75
New cards

Physiological Needs

Basic physical needs such as shelter, food, and bodily comfort

76
New cards

Safety Needs

Needs involving security, protection, and freedom from danger

77
New cards

Belonging Needs

Needs involving companionship, social connection, and relationships

78
New cards

Esteem Needs

Needs involving self-worth, recognition, and respect

79
New cards

Self-Actualization

The pursuit of personal fulfillment and realization of one's potential

80
New cards

Sensory Considerations

Design considerations addressing how users experience acoustics, lighting, visual stimuli, scent, color, tactile qualities, and thermal conditions

81
New cards

Acoustic Considerations

Designing sound conditions to support communication, concentration, privacy, comfort, and the intended activities of a space

82
New cards

Noise

Unwanted sound that interferes with comfort, communication, concentration, or performance

83
New cards

Acoustic Control

Using space planning, walls, ceilings, openings, and finishes to influence the acoustic environment

84
New cards

Lighting as a Sensory Factor

Lighting affects visual performance, comfort, mood, perception, attention, and the experience of a space

85
New cards

Glare

Discomfort or reduced visual performance caused when a light source or surface is excessively bright relative to the surrounding visual field

86
New cards

Circadian Rhythm

An approximately 24-hour biological cycle influenced by patterns of light and darkness

87
New cards

Circadian Lighting

Lighting designed to support healthy circadian rhythms by considering changes in light intensity and color over the day

88
New cards

Visual Stimuli

Visual information in the environment that can either support orientation and focus or create distraction and sensory overload

89
New cards

Visual Clutter

Excessive visual information that increases cognitive processing and can interfere with focus and performance

90
New cards

Visual Contrast

Difference between visual elements that helps users perceive objects, surfaces, changes in level, and wayfinding information

91
New cards

Scent as a Design Factor

Odors can influence memory, emotion, behavior, atmosphere, and perception of environmental quality

92
New cards

Tactile Considerations

Using texture and touch-related qualities to influence perception, navigation, comfort, material experience, and safety

93
New cards

Thermal Comfort

A condition in which occupants experience the thermal environment as comfortable and the body requires minimal effort to regulate temperature

94
New cards

Factors Affecting Thermal Comfort

Air temperature, radiant temperature, humidity, air movement, clothing, activity, and surrounding surfaces

95
New cards

Static Load

The maximum non-moving load that a component or piece of equipment can safely support

96
New cards

Dynamic Load

The load a component must safely withstand when weight is moving or falling

97
New cards

Functional Load

The load associated with the normal intended use of a product or component

98
New cards

Neuroinclusive Design

Design that accommodates differences in sensory processing, cognition, attention, and behavior rather than assuming a single typical user

99
New cards

Universal Design

Designing environments and products to be usable by the widest range of people without requiring separate or specialized solutions

100
New cards

Accessible Design

Design focused on meeting accessibility requirements and removing barriers for people with disabilities