Metacognition, Learning Theories, and Motivation

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A comprehensive set of vocabulary flashcards covering metacognitive strategies, categorization theories, stages of mastery, problem-solving heuristics, constructivist perspectives, and theories of motivation and affect.

Last updated 3:09 AM on 5/13/26
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85 Terms

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Metacognition

The deliberate conscious control of your mental activities that allows you to manage your own learning.

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Declarative Knowledge

Knowledge regarding facts, such as knowing there is a quiz on a specific day.

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Procedural Knowledge

Knowledge regarding how to perform a task, such as using the SQ3R method.

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Conditional Knowledge

Knowledge regarding when and why to use a specific strategy.

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Learner Variables

Traits about the individual, such as age and prior knowledge, that determine how well they monitor learning.

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Task Variables

Traits about the work being done, such as difficulty, length, and familiarity.

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Strategy Variables

The specific tools selected for learning, such as note-taking, rehearsal, or self-testing.

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Epistemic Thinking (Theory of Mind)

A developmental milestone reached between ages 5−75-7 where a child realizes minds exist and people can have different beliefs.

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Reciprocal Teaching

A dialogue where teacher and students use four specific moves: summarizing, questioning, clarifying, and predicting.

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Concept

A mental category used to avoid having to relearn objects every time a new instance is encountered.

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Critical Attributes

The "must-have" features of a concept, such as a triangle needing three sides.

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Variable Attributes

Features of a concept that can change without altering the category, such as the color of a triangle.

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Feature Analysis

A theory of categorization that involves using a mental checklist of critical attributes.

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Prototype Theory

Categorizing an item by comparing it to the "best example" of that category.

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Exemplar Theory

Categorizing an item by comparing it to every specific instance of that category previously encountered.

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Concrete Stage (Klausmeier)

The first stage of concept mastery where an object is recognized only if it is identical to one seen before.

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Identity Stage (Klausmeier)

The second stage of concept mastery where an object is recognized from a different angle or distance.

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Classification Stage (Klausmeier)

The third stage of concept mastery where different items, like a Poodle and a Husky, are grouped into one category like "Dog."

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Formal Stage (Klausmeier)

The final stage of concept mastery where an individual can define the concept and list its attributes.

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Conceptual Change

The process of fixing a misconception, which requires being dissatisfied with the old idea and finding the new idea Plausible, Intelligible, and Fruitful.

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Problem

A gap between a Current State and a Goal State with no automatic way to cross it.

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Steps of Insight (Wallas)

A four-step model for problem-solving consisting of Preparation, Incubation, Illumination, and Verification.

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Generate-and-Test

A heuristic strategy involving guessing and testing

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Means-Ends Analysis

A strategy of creating subgoals to reduce the distance between the current state and the final goal.

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Functional Fixedness

A barrier to problem-solving where an individual only sees an object for its usual or intended use.

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Mental Set

Getting stuck using a previously successful solution that does not fit a new problem.

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Inductive Reasoning

Creating a general rule based on specific observations.

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Deductive Reasoning

Applying a general rule to a specific case.

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Exogenous Constructivism

The perspective that knowledge is a reconstruction of the external world through models or teaching.

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Endogenous Constructivism

The perspective that knowledge develops from internal cognitive abstraction where old knowledge builds new knowledge.

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Dialectical Constructivism

The perspective that knowledge results from the interaction between persons and their environment.

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Equilibration

The mental drive to make internal thoughts match the external world.

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Assimilation

Fitting new information into an existing mental folder or Schema.

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Accommodation

Changing an existing mental folder or creating a new one because new information does not fit.

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Enactive Representation

Learning through movement or muscle memory, such as riding a bike.

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Iconic Representation

Learning through mental pictures, images, or summaries.

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Symbolic Representation

Learning through systems such as language, words, or mathematics.

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Spiral Curriculum

An educational method where the same concepts are revisited periodically with increasing complexity.

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Zone of Proximal Development (ZPD)

The gap between what a student can do alone and what they can do with help.

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Scaffolding

Temporary support provided by a teacher that is withdrawn as the student improves.

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Private Speech

Self-directed talk used by children to guide behavior, which eventually becomes internalized as silent thought.

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Drive Theory

The theory that behavior is pushed by the need to satisfy physiological needs to reach Homeostasis.

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Cognitive Dissonance

Psychological tension occurring when beliefs and behaviors do not match.

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Expectancy-Value Theory

A motivation model defined by the equation:

Ts​=Ms​×Ps​×Is​ (Tendency to Achieve Success)

Taf​=Maf​×Pf​×(−If​) (Tendency to Avoid Failure)

Ta​=Ms​−Taf​ (Resultant Achievement Motivation)

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Self-Handicapping

A strategy where students protect their "sense of ability" by creating excuses for potential failure, such as not studying.

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Locus of Control

The belief regarding whether outcomes are under internal control or due to external factors like luck.

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Self-Determination Theory

A theory stating that intrinsic motivation requires three components: Competence, Autonomy, and Relatedness.

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Overjustification Hypothesis

The phenomenon where providing an external reward for an activity a student already enjoys can decrease their intrinsic interest.

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Personal Interest

A stable, long-term trait of an individual regarding their liking of an activity.

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Situational Interest

A temporary spark of interest caused by a specific task or environment.

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Moods

Long-lasting, low-intensity emotional states that typically lack a single clear cause.

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Emotions

Short-lived, intense reactions to specific events, such as pride or anxiety.

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Student Perspectives

Teachers value how a student reached an answer, not just if it's correct.

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Task vs. Ego Involvement

  1. focuses on getting better (effort builds ability)

  1. focuses on looking smart compared to others (ability is fixed).


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Model of Motivated Learning

  • Pretask Phase: Motivation is shaped by initial goals, self-efficacy, and social support.

  • During Task Phase: Personal, instructional (feedback), and contextual variables interact to influence persistence.

  • Posttask Phase: Reflection and attributions about performance shape future motivation.


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Integrated Assessment

Assessment happens during learning (formative) to guide next steps, rather than just at the end (summative).

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Conditioning Theory (Motivation)

Motivation is a history of reinforcements. (Critique: It ignores thoughts and expectations).

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Balance Theory (Heider)

We want our relationships and beliefs to align. If I like a person but they hate my favorite hobby, there is "imbalance" and tension.

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Modern Model (Eccles & Wigfield)

  • Cultural Milieu: How gender roles and cultural stereotypes influence a child.

  • Socializer's Beliefs: How the expectations of parents and teachers shape the child's own self-concept.

  • Subjective Task Value: Broken down into Interest, Importance/Utility, and Cost (what you have to give up to do the task).


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Maslow’s Motivation Humanistic Theory

Basic needs (safety, food) must be met before a student can focus on Self-Actualization(growth).

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Rogers’ Actualizing Tendency Humanistic Theory

An innate drive toward growth. He emphasized Unconditional Positive Regard—feeling valued regardless of performance—to prevent "conditions of worth" that hinder development.


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Discovery Learning Constructivist Instructional Approach

Students construct hypotheses and test them. Guided Discovery (with teacher scaffolding) is more effective than "pure" discovery, which can overwhelm novices.

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Inquiry Teaching Constructivist Instructional Approach

Uses Socratic questioning to lead students to realize logic for themselves.

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Peer-Assisted Learning Constructivist Instructional Approach

Includes Peer Tutoring (one-on-one) and Cooperative Learning (team effort). These work best when there is "group accountability" and clear goals.

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Constructivist Assumption: Working Hypothesis

Constructivists view knowledge as a “working hypothesis” rather than an absolute, unchanging truth


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Constructivist Assumption: Situated Cognition

Thinking is “situated” in physical and social contexts; it doesn't just happen in a vacuum in your mind

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Creativity (Problem Solving)

Idea must be novel and appropriate/valuable (it actually works or makes sense).


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Big C vs. little c

world-changing vs. everyday problem-solving

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CPS Model

Understanding the Challenge → Generating Ideas → Preparing for Action.

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Katona (Problem Solving)

Proved that learning a Rule is superior to Rote memorization because rules are easier to remember and transfer to new problems.

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Thorndike

Trial and Error

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How to teach concepts: Tennyson & Cocchiarella

  1. Define the concept: Give the name and the “must-have” rules

  2. Provide Examples: Show clear versions of the concept

  3. Provide Non-examples: this is crucial. To understand “fruit” you need to know why a “carrot” is not a fruit

  4. Sequence: Start with easy, obvious examples and more to difficult ones


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Foundations of Educational Psychology

  • Engage with information and construct knowledge.

  • Develop skills and sustain motivation.

  • Interact with others in learning environments.


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Three Criteria for Learning.

1. Learning involves change.

2. Learning endures over time.

3. Learning occurs through experience.

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Connectionism (Thorndike)

  • Trial-and-Error: Learning occurs incrementally as successful responses are "stamped in."

  • Law of Effect: Responses followed by a reward are strengthened; those followed by punishment are weakened (though Thorndike later found punishment was ineffective).

  • Transfer of Learning: Occurs only when two situations have identical elements.


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Epistemology: Where does knowledge come from?

  • Rationalism (Plato, Descartes): Knowledge comes primarily from reason and thinking. The mind is active and naturally seeks to make sense of the world.

  • Empiricism (Aristotle, Locke): Experience is the only source of knowledge. The mind starts as a "blank slate" (tabula rasa) and forms associations based on sensory input.


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Classical Conditioning (Pavlov & Watson)

  • The Process: Unconditioned Stimulus (Food) → Unconditioned Response (Drool). Pair Food with a Bell (Conditioned Stimulus) → Bell alone causes Drool.

  • Generalization: Fearing all white furry things because of one bad experience with a white rat (Little Albert).

  • Systematic Desensitization: A strategy to "unlearn" fears by pairing relaxation with a hierarchy of anxiety-provoking images.


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Operant Conditioning (Skinner)

  • The Three-Term Contingency: Antecedent (the cue) → Behavior (the response) → Consequence (the result).

  • Reinforcement (Increases Behavior):

    • Positive: Adding something good (a sticker for a clean desk).

    • Negative: Taking away something bad (no homework if you participate in class).

  • Punishment (Decreases Behavior): Adding something unpleasant or removing a privilege. Skinner argued punishment only suppresses behavior; it doesn't teach a better one.

  • Shaping: Reinforcing "successive approximations" toward a final goal (e.g., praising a child for holding a pencil, then for a line, then for a letter).


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Social Cognitive Theory (Bandura)

: learning occurs in a social environment and involves internal mental representations.

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Observational Learning (Bandura)

We learn by watching others. This involves four processes:

  1. Attention: Noticing the model.

  2. Retention: Mentally coding and storing the behavior.

  3. Production: Physically performing the behavior (requires practice/feedback).

  4. Motivation: Wanting to perform it based on expected outcomes.


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Self-Efficacy (Bandura)

This is your belief in your capability to perform a specific task.

  • High Self-Efficacy: Leads to more effort, more persistence, and better performance.

  • Sources of Efficacy: Mastery experiences (past success), Vicarious experiences (seeing others succeed), Verbal persuasion (encouragement), and Emotional states (feeling calm vs. anxious).


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Goals and Expectations

To be effective, goals should be Specific (read 10 pages), Proximal (short-term), and Difficult but Attainable.

  • Outcome Expectations: Beliefs about the consequences of an action ("If I study, I will get an A").


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Information Processing Theory

:focusing on how we attend to, encode, store, and retrieve info.

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Memory Models

  • Dual-Store Model: Information moves from Sensory Register → Short-Term/Working Memory → Long-Term Memory.

  • Levels of Processing: We remember things better if we process them "deeply" (linking to meaning) rather than "shallowly" (just repeating a sound).


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Premack Principle

The opportunity to engage in a more valued activity reinforces engaging in a less valued activity (e.g., "Finish your math, then you can go to recess").