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Cognition/Thinking
the mental activity that includes thinking and the understandings that result from thinking and/or the mental manipulation of representations of knowledge about the world
Analogical representations
mental representations that have some of the physical characteristics of objects; they are analogous to the objects
ex: Dog → fur, ears, tail
Symbolic representations
abstract mental representations that do not correspond to the physical features of objects or ideas
ex: DOG (the word)
Concept/Category
mental representation of a class of things
Ex: cats, teachers, liberals
→ includes what we know about such things
set of examples that can be united or grouped by a concept
Prototype model
each category there is a best example where the characteristics of this ______ becomes the concept

Schemas (script)
cognitive structures that help us perceive, organize, and process information (usually reserved for humans)
Stereotypes
cognitive schemas that allow for easy, fast processing of information about people based on their membership in certain groups
self-serving bias
stereotyping others may make us feel better about ourselves -> our stereotype is better than those who are not in the same group
Decision making
attempting to select the best alternative among several options
Problem solving
finding a way around an obstacle to reach a goal
Heuristics
shortcuts (rules of thumb or informal guidelines) used to reduce the amount of thinking that is needed to make decisions
faster, often occurs unconsciously but errors can occur
Anchoring bias
tendency, in making judgments, to rely on the first piece of information encountered or information that comes most quickly to mind
→ ex: show an expensive car first, all cars shown after that are less seem “cheap”
Framing bias
The framing effect is when our decisions are influenced by the way information is presented. Equivalent information can be more or less attractive depending on what features are highlighted
Loss Aversion
For most people, potential losses affect decision making more than potential gains do. So we can make bad decisions in order to avoid losses
Availability heuristic
making a decision based on the answer that most easily comes to mind
Representativeness heuristic
placing a person or an object in a category if that person or object is similar to one’s prototype for that category
Affect-as-information theory
people use current moods to make judgments and appraisals
Base rate
overall, background statistical probability or frequency of an event or characteristic occurring within a given population
Somatic markers
bodily reactions that arise from the emotional evaluation of an action’s consequences
Affective forecasting
the tendency for people to overestimate how events will make them feel in the future