Executive Leadership and Organizational Behavior Study Guide

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Vocabulary practice flashcards covering fundamental management, personality, ethics, team dynamics, and motivation concepts from executive leadership lectures.

60 Terms

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The Contingency Perspective

The management approach stating there is no one best way to manage people, teams, or organizations; the best course of action depends on the interplay of person- and situation-factors, making everything managers do context dependent.

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Person * Situation

The concept that people and situations are dynamic: people change, situations change, and the two change each other.

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Define the Problem

The first step in problem solving (closing the gap), identified as the difference between what you want (desired outcome) and what you have.

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Identify Potential Causes Using Theory

The problem-solving step that involves asking 'why or how does this cause the problem?'

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Make Recommendations and Act

The problem-solving step where recommendations are directly mapped to identified causes.

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Emotional Intelligence (EI)

A primary driver of leadership success that is 2×2\times greater than hard skills, accounting for 90%90\% of the variance between star and average performers.

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Self-Awareness

A component of Emotional Intelligence involving a deep understanding of one's emotions, needs, strengths, weaknesses, and values.

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Self-Regulation

A component of Emotional Intelligence on controlling or redirecting impulses and moods, characterized by flexibility and !comfort with ambiguity.!

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Motivation (EI Component)

A component of Emotional Intelligence centered on fulfilling inner needs and goals, and experiencing flow.

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Empathy

A component of Emotional Intelligence defined as understanding the emotional make-up of people.

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Social Skills

A component of Emotional Intelligence focused on managing relationships.

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Psychological Safety

A shared belief that the team is safe for interpersonal risk-taking, serving as a core element for team effectiveness.

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Context (Team Effectiveness Model)

The environment and support that shape team performance, with the purpose of infusing trust, clarity, leadership, resources, performance evaluation, and rewards.

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Composition (Team Effectiveness Model)

Who is on the team (skills, personalities, perspectives), with the purpose of ensuring the right people are in the right roles with shared values.

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Work Design (Team Effectiveness Model)

How work is structured (autonomy, meaning, impact), with the purpose of making work engaging and purpose-driven.

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Process (Team Effectiveness Model)

How the team works (goals, coordination, conflict-handling, accountability), with the purpose of ensuring alignment, action, and shared ownership.

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Problem-Solving Team

A team type where the team makes recommendations and leaders approve the action.

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Self-Managed Team

A team type where members control their daily work and choose priorities within shared goals.

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Cross-Functional Team

A team type where members from different organizational functions work toward one shared goal.

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Virtual Team

A team type where members collaborate across different locations using technology.

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Openness

A Big Five personality trait ranging from preferring familiar approaches (low) to seeking new ideas and experiences (high).

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Conscientiousness

A Big Five personality trait ranging from less structured (low) to organized and dependable (high).

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Extraversion (Big Five)

A Big Five personality trait ranging from reserved (low) to sociable and energetic (high).

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Agreeableness

A Big Five personality trait ranging from skeptical and competitive (low) to trusting and cooperative (high).

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Neuroticism

A Big Five personality trait ranging from calm under stress (low) to prone to worry and stress (high).

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Extraversion vs. Introversion (E vs. I)

An MBTI preference pair contrasting an orientation toward people and activity with an orientation toward inner reflection.

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Sensing vs. Intuition (S vs. N)

An MBTI preference pair contrasting a focus on facts and experience with a focus on patterns and ideas.

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Thinking vs. Feeling (T vs. F)

An MBTI preference pair contrasting decision-making based on logic and principles with decision-making based on values and people.

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Judging vs. Perceiving (J vs. P)

An MBTI preference pair contrasting an approach based on structure and closure with one based on flexibility and options.

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Self-Esteem

A self-image concept addressing the question: 'How do I value myself?'

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Self-Efficacy

A self-image concept addressing the question: 'Can I do this task?', representing belief in one's ability to succeed.

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Emotional Stability

A self-image concept addressing the question: 'How strongly do setbacks shake me?'

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Locus of Control

A self-image concept addressing what shapes outcomes, distinguishing between Internal (my actions matter) and External (luck or others matter).

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Instrumental Values

Values representing the 'how'—the standards of behavior used to achieve desired ends.

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Terminal Values

Values representing the 'what'—the end goals one seeks to achieve.

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Tangible Values

Values centered on material things.

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Intangible Values

Values centered on ideals that an individual strives for.

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Ill-Conceived Goals

A cause of unethical behavior where goals or incentives set to promote a desired behavior inadvertently encourage a negative one.

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Motivated Blindness

A cause of unethical behavior where people overlook unethical conduct because it is in their interest to remain ignorant.

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Slippery Slope

A cause of unethical behavior where people are less able to notice unethical behavior when it develops gradually over time.

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Overvaluing Outcomes

A cause of unethical behavior where unethical behavior is given a pass because the final outcome is good.

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Indirect Blindness

A cause of unethical behavior where third-party actions result in holding others less accountable for unethical conduct.

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Distributive Justice

A dimension of organizational justice addressing the appropriateness of resource allocation decisions (answering: 'Did you get your fair share?').

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Procedural Justice

A dimension of organizational justice addressing the appropriateness of how decisions are made, focusing on consistency and being bias-free.

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Interactional Justice

A dimension of organizational justice addressing the appropriateness of how one person treats another, encompassing informational and interpersonal aspects.

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Need Hierarchy (Maslow)

A content motivation theory based on the sequential progression: Physiological →\rightarrow Safety →\rightarrow Belonging →\rightarrow Esteem →\rightarrow Self-Actualization.

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ERG Theory (Alderfer)

A content motivation theory categorizing needs into Existence, Relatedness, and Growth, which do not follow a strict hierarchy and can be pursued simultaneously.

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Theory X

A management perspective assuming that employees dislike work and can only be motivated through rewards and punishments.

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Theory Y

A management perspective assuming that employees are self-motivated, creative, and take ownership, with autonomy mattering more than external control.

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Acquired Needs Theory (McClelland)

A content theory stating that motivation is driven by three learned needs: nAch (Achievement), nAff (Affiliation), and nPow (Power).

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Motivators (Herzberg)

Factors in Herzberg's Motivation-Hygiene theory that make employees 'love job,' including recognition, getting better, enjoying tasks, and growing.

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Hygiene Factors (Herzberg)

Factors in Herzberg's Motivation-Hygiene theory that help employees 'stop hating job,' including fair pay, good relationships, clear rules, and a comfortable environment.

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Goal-Setting Theory

A process motivation theory stating that goals motivate best when they are SMART: Specific, Measurable, Attainable, Relevant, and Time-bound.

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Expectancy Theory

A process motivation theory stating that motivation occurs when three conditions align: Expectancy (Can I achieve it?), Instrumentality (Will I get the reward?), and Valence (Do I care about the reward?).

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Equity Theory

A process theory where employees evaluate fairness by comparing their inputs (effort, skills, experience) and outcomes (salary, bonuses, recognition) to those of others, with inequality causing perceived inequity.

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Skill Variety

A job design characteristic referring to the variety of skills used to carry out work.

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Feedback

A core job characteristic providing information on performance; it is considered necessary for performance, whereas coaching is optional.

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Effective Feedback Criteria

The three conditions required for feedback to work: the recipient must 1) Understand it, 2) Accept it, and 3) Be able to do something about it.

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Extrinsic Rewards

External, tangible rewards provided to employees, such as pay, promotions, bonuses, and praise.

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Intrinsic Rewards

Internal rewards derived from personal satisfaction, including feelings of accomplishment and pride.