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Design Framework
Defines the overall structure of the user experience.
Interaction Framework Component
Rough sketches of screens and behaviors.
Visual Design Framework Component
Detailed rendering of a single screen archetype.
Industrial Design Component
Rough physical model developed with form language studies.
Service Framework Component
Models of information exchange for each touchpoint.
Form Factor
The physical hardware shape, like a phone or web desktop.
Posture
How much attention a user dedicates to interacting with a product.
Input Method
How users interact with a product, such as touch or keyboard.
Data Elements
Subjects of interactive products affected by users, like photos or records.
Functional Elements
Tools to visually and structurally manage data elements.
Functional Groups and Hierarchy
Grouping elements to best help the persona's taskflow.
Interaction Framework Sketching Phase
The 'rectangles phase' focusing on overall layout without details.
Key Path Scenario
Describes how a persona interacts with a product using interaction vocabulary.
Validation Scenarios
What-if questions used to check designs against edge cases and alternatives.
Validation Scenario Categories
Alternative, necessary-use, and edge-case use scenarios.
Experience Attributes
3 to 4 adjectives defining a product's tone, voice, and brand.
Visual Language Studies
Explores visual treatments like color, type, and dimensionality.
Screen Archetype Visual Application
Applying selected visual styles to key screens.
Industrial Design Collaboration
Early collaboration on form factor and input methods.
Form Language Studies (Industrial)
Exploring physical styles like shape, finish, and dimensionality.
Customer Journeys
Descriptive narrative of an individual persona's use of a service.
Service Blueprint
Describes touchpoints and 'backstage' delivery processes.
Refinement Phase
Translates the design into a final concrete form.
Developer Input in Refinement
Critical for translating sketched storyboards into full-resolution screens.
Visual Style Guide
A maintained document of the product's visual style standards.
Form and Behavior Specification
Document with screen renderings and detailed callouts for coding.
User Feedback Sessions
Informal sessions to identify major interaction framework problems.
Usability Test
Evaluates first-time use through predetermined tasks.
Naming Test Focus
Evaluates whether labels make sense and words resonate.
Organization Test Focus
Checks if info is grouped into meaningful categories.
Discoverability Test Focus
Determines if common items are easy for new users to find.
Effectiveness Test Focus
Measures if customers can efficiently complete tasks without mistakes.
Summative Evaluations
Tests of completed products used in comparisons and return investigations.
Formative Evaluations
Quick qualitative tests conducted during the design process.
Carolyn Snyder's Contribution
Paper prototyping framework aligned with goal-directed design.
Timing for Formative Tests
Late enough for solid design, early enough for adjustments.
Think-Aloud Protocol
Having participants explicitly state thoughts while performing tasks.
Moderator Bias Reduction
Using a moderator not previously involved with the project.
Designer Involvement in Testing
Crucial for planning studies, observing, and analyzing findings.
Developer vs Marketing Bias
Developers build for experts; marketers focus on beginners.
Perpetual Intermediates
Most users who are neither beginners nor experts most of the time.
Inflecting the Interface
Organizing an interface to minimize typical navigation steps.
Commensurate Effort
People work harder for things that are more valuable to them.
Progressive Disclosure
Hiding advanced or less frequently used controls in an expanding pane.
Frequency of Use Attribute
How often controls or functions are used in daily patterns.
Degree of Dislocation
Amount of change in an interface caused by a specific function.
Degree of Risk Exposure
Dangerous or irreversible functions should be harder to find.
Beginner Needs
Quick instruction focused on operation, not internal mechanics.
Expert Needs
Faster access to working tools and shortcuts to everything.
Target Design Focus
Design primarily for perpetual intermediates while supporting beginners and experts.