About Face Design Frameworks and Refinement

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50 Terms

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Design Framework

Defines the overall structure of the user experience.

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Interaction Framework Component

Rough sketches of screens and behaviors.

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Visual Design Framework Component

Detailed rendering of a single screen archetype.

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Industrial Design Component

Rough physical model developed with form language studies.

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Service Framework Component

Models of information exchange for each touchpoint.

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Form Factor

The physical hardware shape, like a phone or web desktop.

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Posture

How much attention a user dedicates to interacting with a product.

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Input Method

How users interact with a product, such as touch or keyboard.

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Data Elements

Subjects of interactive products affected by users, like photos or records.

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Functional Elements

Tools to visually and structurally manage data elements.

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Functional Groups and Hierarchy

Grouping elements to best help the persona's taskflow.

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Interaction Framework Sketching Phase

The 'rectangles phase' focusing on overall layout without details.

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Key Path Scenario

Describes how a persona interacts with a product using interaction vocabulary.

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Validation Scenarios

What-if questions used to check designs against edge cases and alternatives.

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Validation Scenario Categories

Alternative, necessary-use, and edge-case use scenarios.

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Experience Attributes

3 to 4 adjectives defining a product's tone, voice, and brand.

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Visual Language Studies

Explores visual treatments like color, type, and dimensionality.

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Screen Archetype Visual Application

Applying selected visual styles to key screens.

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Industrial Design Collaboration

Early collaboration on form factor and input methods.

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Form Language Studies (Industrial)

Exploring physical styles like shape, finish, and dimensionality.

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Customer Journeys

Descriptive narrative of an individual persona's use of a service.

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Service Blueprint

Describes touchpoints and 'backstage' delivery processes.

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Refinement Phase

Translates the design into a final concrete form.

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Developer Input in Refinement

Critical for translating sketched storyboards into full-resolution screens.

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Visual Style Guide

A maintained document of the product's visual style standards.

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Form and Behavior Specification

Document with screen renderings and detailed callouts for coding.

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User Feedback Sessions

Informal sessions to identify major interaction framework problems.

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Usability Test

Evaluates first-time use through predetermined tasks.

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Naming Test Focus

Evaluates whether labels make sense and words resonate.

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Organization Test Focus

Checks if info is grouped into meaningful categories.

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Discoverability Test Focus

Determines if common items are easy for new users to find.

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Effectiveness Test Focus

Measures if customers can efficiently complete tasks without mistakes.

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Summative Evaluations

Tests of completed products used in comparisons and return investigations.

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Formative Evaluations

Quick qualitative tests conducted during the design process.

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Carolyn Snyder's Contribution

Paper prototyping framework aligned with goal-directed design.

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Timing for Formative Tests

Late enough for solid design, early enough for adjustments.

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Think-Aloud Protocol

Having participants explicitly state thoughts while performing tasks.

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Moderator Bias Reduction

Using a moderator not previously involved with the project.

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Designer Involvement in Testing

Crucial for planning studies, observing, and analyzing findings.

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Developer vs Marketing Bias

Developers build for experts; marketers focus on beginners.

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Perpetual Intermediates

Most users who are neither beginners nor experts most of the time.

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Inflecting the Interface

Organizing an interface to minimize typical navigation steps.

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Commensurate Effort

People work harder for things that are more valuable to them.

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Progressive Disclosure

Hiding advanced or less frequently used controls in an expanding pane.

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Frequency of Use Attribute

How often controls or functions are used in daily patterns.

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Degree of Dislocation

Amount of change in an interface caused by a specific function.

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Degree of Risk Exposure

Dangerous or irreversible functions should be harder to find.

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Beginner Needs

Quick instruction focused on operation, not internal mechanics.

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Expert Needs

Faster access to working tools and shortcuts to everything.

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Target Design Focus

Design primarily for perpetual intermediates while supporting beginners and experts.