Management Exam Study Guide: Chapters 6, 9, 10 & Units 1–2

0.0(0)
Studied by 0 people
call kaiCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/68

flashcard set

Earn XP

Description and Tags

Vocabulary practice flashcards covering decision-making models, cognitive biases, leadership theories, group dynamics, and fundamental management functions from Chapters 6, 9, 10 and Units 1–2.

69 Terms

1
New cards

Scripts

Learned guidelines that help individuals interpret triggers (such as financials, productivity, and feedback), causing different managers to interpret the exact same event differently.

2
New cards

Programmed Response

Standard operating procedures (SOPs) utilized for routine, recurring situations.

3
New cards

Non-Programmed Response

Custom decision alternatives developed when standard options are inadequate or non-existent, relying on input from diverse sources such as customers, suppliers, experts, and brainstorming.

4
New cards

Rational Choice Method

A decision-making approach used when both goal consensus and available knowledge are high; characterized by a fully understood problem and analytical models such as decision trees and break-even analysis.

5
New cards

Incremental Trial-and-Error Method

A decision-making approach used when goal consensus is high but available knowledge is low; fine-tunes strategy through small incremental steps or testing multiple options.

6
New cards

Political Method

A decision-making method used when goal consensus is low but available knowledge is high; addresses debate over competing goals and resources by relying on bargaining, trading favors, compromise, and building coalitions.

7
New cards

Random / Subjective Method

A decision-making method used when both goal consensus and available knowledge are low; relies on intuition, hunches, and tacit knowledge.

8
New cards

Administrative Model

The most common real-world decision-making approach (used when goal consensus and available knowledge are moderate) that relies on satisficing rather than seeking perfection.

9
New cards

Satisficing

Selecting the first alternative that meets basic requirements rather than seeking perfection.

10
New cards

Framing

Structuring how information is presented in order to influence choices.

11
New cards

Nudging

Structuring choice architecture to guide predictable behavioral changes.

12
New cards

Explicit Knowledge

Codified, articulated information found in standard operating procedures (SOPs) and manuals.

13
New cards

Tacit Knowledge

Unspoken, uncodified experience and personal intuition used in decision-making.

14
New cards

Image Theory

A decision-making process guided by ideal states or outcomes when explicit knowledge is absent.

15
New cards

Anchoring & Adjustment Bias

Over-relying on an initial first impression (anchor) and failing to adjust despite contradictory evidence.

16
New cards

Availability Bias

Relying heavily on memorable, dramatic, or recent events while ignoring overall cumulative data.

17
New cards

Halo / Horn Bias

Using a single known trait or performance observation (positive or negative) to generalize across all unobserved areas.

18
New cards

Representativeness Bias

Judging an individual against a stereotyped image of a "typical" past performer rather than actual performance.

19
New cards

Escalation of Commitment

Persisting with a failed decision or project despite clear evidence that it is unviable.

20
New cards

Information Distortion

Selectively focusing on positive feedback while downplaying or ignoring negative indicator data.

21
New cards

Administrative Inertia

Maintaining legacy systems and operations simply because "that's how things have always been done."

22
New cards

Country Club Leadership (1, 9)

A leadership grid style focusing heavily on relationships, employee comfort, and harmony at the expense of rules and performance.

23
New cards

Team Leadership (9, 9)

A leadership grid style that solicits buy-in, fosters participation, and builds high trust and high productivity.

24
New cards

Impoverished Leadership (1, 1)

An uninvolved, withdrawn, and indifferent leadership style that causes low trust and low productivity.

25
New cards

Produce-or-Perish Leadership (9, 1)

A highly directive, autocratic leadership style focused on output and compliance with disregard for personal needs.

26
New cards

Middle-of-the-Road Leadership (5, 5)

A leadership style that balances task and relational demands adequately, but falls short of high commitment or achievement.

27
New cards

House’s Path-Goal Theory

A leadership theory asserting that leaders motivate followers by clarifying the path to rewards, eliminating obstacles, and providing necessary support to align follower efforts with organizational goals.

28
New cards

Directive Leadership Style

A Path-Goal leadership style that sets explicit goals, gives detailed guidance, and schedules tasks; best used when job assignments are ambiguous or followers need clarity on reward structures.

29
New cards

Supportive Leadership Style

A Path-Goal leadership style that shows genuine concern for follower well-being and social needs; best used when tasks are tedious/boring or employees experience high stress/anxiety.

30
New cards

Participative Leadership Style

A Path-Goal leadership style that solicits employee input, consults the group, and incorporates suggestions; best used when decisions require strong follower buy-in or employee self-confidence is low.

31
New cards

Achievement-Oriented Leadership Style

A Path-Goal leadership style that sets challenging goals and demonstrates high confidence in employee capabilities; best used when high-capability employees are unchallenged and demand greater responsibility.

32
New cards

Fiedler’s Contingency Theory

A contingency theory holding that a leader's fundamental style (task- vs. relationship-oriented) is fixed, requiring the organization to change the situation or change the leader to fit the environment.

33
New cards

Leader-Member Exchange (LMX) Theory

A theory focusing on the dyadic quality of relationships between leaders and followers, categorized into In-Group (high-quality exchange, trust, and inclusion) and Out-Group (low-quality exchange, formal/contractual, and exclusion).

34
New cards

Situational Leadership II (Hersey & Blanchard)

A model where leaders adjust directive and supportive behaviors to match follower Development Level (competence and commitment), ranging from S1 (Directing) to S4 (Delegating).

35
New cards

Leadership Substitutes

Organizational or contextual factors (such as highly structured SOPs or cohesive teams) that make formal leadership unnecessary.

36
New cards

Leadership Neutralizers

Situational factors (such as low position power or remote workers) that block or reduce leadership effectiveness.

37
New cards

Transactional Leadership

A style where leaders guide followers by establishing goals, clarifying roles, and using task rewards.

38
New cards

Transformational Leadership

A style where leaders inspire followers to transcend their self-interests for a higher purpose.

39
New cards

Group (vs. Team)

Two or more people sharing a common interest or association, characterized by individual accountability, an affiliation orientation, and either informal or formal structures of any size.

40
New cards

Team (vs. Group)

A task-oriented collection of people working interdependently to reach shared goals, characterized by mutual accountability to one another, an achievement orientation, and a formal, generally small size.

41
New cards

Forming Stage

The first stage of team development where the team is created, members explore rules, and feelings include anticipation and apprehension; leaders set explicit goals, clarify roles/rules, and build relationships.

42
New cards

Storming Stage

The stage of team development where obstacles and conflict emerge, accompanied by frustration and discouragement; leaders appeal to shared goals, remove barriers, and manage conflict.

43
New cards

Norming Stage

The stage of team development where habits and norms are established, fostering optimism and acceptance; leaders reinforce positive norms, ensure accountability, and facilitate sharing.

44
New cards

Performing Stage

The stage of team development where the team excels, operates interdependently, and experiences pride and confidence; leaders provide feedback, rewards, and set new challenging goals.

45
New cards

Adjourning Stage

The final stage of team development where the team disbands after task completion, bringing feelings of pride and sadness; leaders transition individuals smoothly to new teams or tasks.

46
New cards

Task Cohesion

Shared commitment among team members to achieving specific goals.

47
New cards

Social Cohesion

Interpersonal attraction and relational bonding among group members.

48
New cards

Free Riding

An individual contributing less than their fair share to a project (which hurts the individual).

49
New cards

Social Loafing

Expending less effort collectively than when working individually (which hurts the entire team).

50
New cards

Groupthink

A phenomenon where high-cohesion members strive for consensus and avoid conflict rather than critically evaluating alternatives (e.g., the NASA Challenger launch decision).

51
New cards

Lencioni’s Five Dysfunctions of a Team

A hierarchical pyramid model of team dysfunction consisting of (from base to top): 1. Absence of Trust, 2. Fear of Conflict, 3. Lack of Commitment, 4. Avoidance of Accountability, and 5. Inattention to Results.

52
New cards

Four Management Functions

The core operational functions of management: Planning (setting goals), Organizing (allocating resources), Leading (motivating people), and Controlling (monitoring performance).

53
New cards

Efficiency vs. Effectiveness

Efficiency is doing things right (minimizing resource waste), whereas Effectiveness is doing the right things (achieving goals).

54
New cards

Corporate Social Responsibility (CSR)

An organizational framework that balances economic, ethical, legal, and philanthropic expectations.

55
New cards

Which decision-making method should an organization use when goal consensus is high but technical knowledge about how to achieve those goals is low?

Incremental Trial-and-Error Method

56
New cards

Which decision-making method is required when technical knowledge is high but there is strong disagreement over competing departmental goals and resources?

Political Method

57
New cards

Why is the Administrative Model described as satisficing rather than optimizing?

Because bounded rationality and real-world resource constraints lead managers to select the first alternative meeting minimum threshold criteria rather than conducting exhaustive searches for the optimal solution.

58
New cards

What fundamental assumption about leader flexibility separates House's Path-Goal Theory from Fiedler’s Contingency Theory?

Path-Goal assumes leaders can flexibly adjust their behaviors to fit follower needs and situational demands, whereas Fiedler assumes a leader's style is fixed, requiring changes to the situation or the leader.

59
New cards

Under Hersey and Blanchard's Situational Leadership II, which leadership style matches a follower with low competence but high commitment (D1D1)?

S1: Directing (characterized by high directive and low supportive behavior).

60
New cards

Under Hersey and Blanchard's Situational Leadership II, which leadership style is appropriate for a follower with low-to-some competence and low commitment (D2D2)?

S2: Coaching (characterized by high directive and high supportive behavior).

61
New cards

Under Hersey and Blanchard's Situational Leadership II, which leadership style should be used for a follower who possesses high competence and high commitment (D4D4)?

S4: Delegating (characterized by low directive and low supportive behavior).

62
New cards

How do leadership substitutes differ conceptually from leadership neutralizers?

Substitutes make formal leadership redundant because existing conditions (like structured SOPs or cohesive teams) supply necessary guidance, whereas neutralizers hinder or block leadership effectiveness without replacing it.

63
New cards

In team dynamics, how does the organizational impact of social loafing differ from free riding?

Free riding refers to an individual contributing less than their fair share (hurting individual accountability), whereas social loafing refers to expending less effort collectively than when working alone (hurting overall team productivity).

64
New cards

According to Lencioni's Five Dysfunctions of a Team, why must an absence of trust be resolved before a team can handle conflict?

Vulnerability-based trust provides the psychological safety required for team members to engage in passionate, unfiltered ideological debate without fear of personal retribution.

65
New cards

How does administrative inertia differ conceptually from escalation of commitment?

Administrative inertia is passive adherence to legacy systems simply because of routine or tradition, whereas escalation of commitment is active persistence and resource reinvestment in a demonstrably failing initiative.

66
New cards

A manager rates an employee's annual performance as poor solely because of a single project mistake that happened last week. Which appraisal bias is demonstrated?

Availability Bias

67
New cards

An interviewer assumes an applicant will excel in leadership and communication simply because they scored at the top of an analytical math test. Which appraisal bias does this illustrate?

Halo Bias (Halo Effect)

68
New cards

What primary operational difference exists between efficiency and effectiveness when evaluating managerial performance?

Efficiency measures input-to-output ratios (doing things right by minimizing waste and cost), whereas effectiveness measures the attainment of organizational objectives (doing the right things).

69
New cards

During which stage of team development (Tuckman Model) do interpersonal friction and competing ideas surface, requiring leaders to manage conflict and refocus on shared goals?

Storming Stage