Judgement and Decision Making

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Last updated 3:12 PM on 10/14/26
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78 Terms

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Reference point dependence

from which point the options are evaluated

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Expected utility theory

probability p & value v EV=pxv

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Axioms

  • Dominance Principle (ranked best to worst)

  • Cancellation (depends on outcome)

  • Transitivity (A to B and B to C then → A to C

  • Invariance (stable, no matter how decribed


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Framing effect

different decision if information presented diferently (Asian Desease Problem)

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Prospect Theory

value function
loss aversion (gain>loss)

gains-risk averse

losses- risk seeking

<p>value function <br>loss aversion (gain&gt;loss)</p><p>gains-risk averse</p><p>losses- risk seeking</p>
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Normative decision analysis

prescribe how people are ought to make decisions in a rational way (expected utiity theory)

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descriptive decision analysis

Describe how people actually make decisions (prospect theory)

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Certainty effect

big impact if certain outcome switches to merely probable

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Pseudocertainty effect

potential of certainty still better than none (overvalue protective measures)

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Status quo

want to keep things the way they are, even if we didnt originally choose them, avoid potential losses of change

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Mental accounting

construct mental accounts where expenditure is matched with consumption

to simplify financial decisions

(>< moneys fungibility)


Components

  1. decison making - evaluate transactions& outcomes

  2. budgeting- categorize into dif accounts

  3. choice bracketing and dynamic - which evaluated together and when (disposition effect)


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dispostition effect

predisposed to holding losers too long an selling winners too soon

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Framing outcomes account types

  • minimal account (2 options)

  • topical account (comparing to reference point)

  • comprehensive account (all factors, current, future, possible)


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1 acquisition utility

=value - price paid

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1 transaction utility

= price paid - internal reference price

🍺

beer on the beach

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1sunk cost

current balance is negativ does not linger idenfinitely

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1payment depreciation

prior expenditures become less relevant over time

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1payment decouples

prepayment - decouples purchachse from consumption (seems to reduce perceived cost)

piece rating policy- link btw payment and consumption are very noticeable

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2 budgeting

dividing into categories, facilitates rational trade-offs, self control within not fungible across accounts, small routine expenses not booked

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2 gift giving

bigt budget is best when higher than what the person would get themselves

gift cards can change what people spend it on

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2 income accounting

match seriousness of source of income to use of it

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2 money categories

  • current assets - money routinely spent

  • current wealth - designated for saving, less tempting, range of liquidty

  • home equity

  • future income


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3 Prior losses

do not stimulate risk seeking unless chance to break even

house money effect- prior gain can stimulate risk taking in same account

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3 Narrow framing and short term loss aversion

excessive risk aversion

taki driver on rainy day with daily income targets

equity premium puzzle (stocks > government long term

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3 diversification heuristics

different decision when making a lot decisions at the same time or one by one over time (which candy bar for the day)

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System 1

Accessiblility, operates automatically & quickly

little effort

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System 2

effortful activieties, choice, concentration, logically thinking

identify with this

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Cognitive reflection task

test to show how often people use system 1 with 3 questions

inituitively wrong, corrected after some thinking

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Confirmation Trap

searching for data that supports instead of disconfirming

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Natural Assessment

competence based on facial appearance

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Interplay System 1&2

1 quickly processes

2 monitors and endorse, correct or override

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heuristics

simplifying strategies, in some cases backfire → biases

  • representativeness

  • availability

  • anchoring


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biases

systematic errors of judgement

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Representativeness heuristic

tendency to judge an event as likely if it represents the typical features of its category → prototype

+ typical features often the most frequent ones

- does not account for : prior odds (insensitivity to base rates, conjuction fallacy), random process (regression to the mean, law of large numbers)


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Base Rate Neglect (representativeness)

tendency to ignore/underweight statistical base rates in favor of specific diagnostic case info

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Insensitivity to sample size (representativeness)

assume sample size doesnt matter

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Misconception of chance (representativeness)

having a forth girl

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Inattention to Mean Regression (representativeness)

mistake of expecting extreme past results to continue, while forgetting that naturally moves back toward the average over time

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Conjunction Fallacy (representativeness)

judge conjunction of two events (A and B) more probable than one alone (A)

<p>judge conjunction of two events (A and B) more probable than one alone (A)</p>
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Availability heuristic

ease of recall

+ events that occur more often should be more accessible

- vividness (big events), recency, repetition (oft discussed)


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model of Judgment Heuristics

  • attribute substitution (unconsciously answers an easier, more accessible question in place of a complex)

  • affect heurisics (emotional reactions 20 vs 200 no effect, only emotion)


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Anchoring heuristics

  • insufficient adjustment (develop estimates by starting with an initial anchor based on available info and adjust from there, bad if from irrelevant anchor)

  • hindsight bias (obvious in hindsight that an unpredictable event would happen)


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Overconfidence

subjective confidence > objective accurcy of those judgements

  • optimistic biases (overestimate likelihood of experiencing positive events)

  • overplacement (better than average)

  • dunning kruger effect (unskilled and unaware of it)

  • meta knowledge (how much we know about how much we know > actual)


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money value

medium of exchange, unit comparison

more than nominal value tho

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medium maximization

maximize medium than final outcome (loyalty card, work metrics, grades, miles)

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Qualities of money

  • pain of paying

  • pain of holding (annoyance)

  • dirty money

  • denomination effect


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denomination effect

more readily to give smaller denominations

>< tipping self consciousness, presence of others

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ultimat egame

2 players, on decides how to split money the other accets (both get that amount) or rejects (non get anything)

compare relative, quality matters, harm when from human, less when from machine

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Willingness to punish

3rd party in utlimate game paid 1 to reward even divider and punish uneven

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Cost plus myth

respondents did not demand that firms lower prices input cost dropped
unless there was exploiting market power at expense of customer / workers

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Superforecasting

(good judgement project) elite teams of forecasters
with a proven, consistently high level of accuracy at predicting future global and geopolitical events, typically using rigorous probabilistic thinking, open-mindedness, and frequent belief updating

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Aggregation effectiveness

aggregating many opinions leads to the right one as myths &mistakes cancel each other out

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Brier scores

measure accuracy of probability judgements

distance btw forecaster and what happend, lower is better

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cognitive abilities & styles of a forecaster

above average fluid intelligence

cometitive, appetite for challenges, willingness to change mind, open mind thinking, embrace secular worldview like math & hypothesis

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task specific skills for superforecasters

knowt flashcard image
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enriched environments for superforcasters

knowt flashcard image
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Motivated reasoning

more likely to believe things that want to believe but constraint by objective evidence & ability

seeing what we and to see, avoiding facts → motivated ignorance

  • confirmation bias (seeking info that reinforces)

  • disconfirmation bias (counterargue info that contradicts)

  • prior attitude affect (previous info more convincing)

  • recruiting evidence (can i belive this vs. must i /high threshold)

  • evaluating (using higer/lower contruals)


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Dishonesty

fail to judge oneself for unethical behavior, reinterpret benefits as own ability

desire to see themselves as moral, yet bend rules for personal gain

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standard economicus dishonesty

trade off external benefits & cost of dishonest acts

linear line

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Behavioral Economics dishonesty

linear line, with cutoff to straight line

not cheating to maximum

up to the point where they can still rationalize it

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Justifications

moral self kept by making self serving justifications

pre violation (alturism/helping others, moral liscensing/past events) excusable

post violations (cleansing, partial confession, moral distancing) compensate

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Wiggle room

exploiting ambuigity to stay moral

shifts graph upwards

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Visceral inluences

wants and schoulds

visceral factors (hunger, thirst, sexual desire, moods, emotions, physical pain)

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Akrasia

irrational state of mind in which we wittingly throw caution, reason, consequences away to succumbing temptation we know is bad (>< Enkrateia)

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Motivational Myopia

focus on goal alleviating visceral state at suspense of other important goals

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Restraint bias

tendency to overestimate their ability to control impulsive behavior

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Temporal proximity

time, more likely to choose wants the sooner the choice will take effect

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sensory proximity

directy / vividly perceived through physical senses

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Hot & Cold empathy gaps

hot- short term preferences

cold- long term, no appreciation for behavior in hot states, failure to take measures to avoid future

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interpersonal empathy gaps

cold- stigmatize impulsive behavior of others as they fail to appreciate the influences impulses

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Visceral fit effect

stimulation fluency influence beliefs (availabiltiy) world associated with current visceral experience more likely

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peak-end rule

judge an experience largely based on how they felt at its peak and its end (recency bias) while ignoring duration

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AI as supplement

offloading, adds to our thinking, we check it

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AI as supplant

surrender, replaces us

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Moral AI aversion

dislike AI as moral advisor, has no mind and maximises outcomes

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Sycophancy

AI flatters users, so seems more effective &return

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Headwind Teilwind Asymmetry

notive headwinds immediately, tailwinds unnoticed after brief adaption

less gratitude, higher resentment, false belieft´ others have it easier (beyond self handicapping, genuine perception)

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Associative Priming & Word Availability

Heightened mental accessibility of semantically related concepts within associative memory triggered involuntarily by antecedent stimuli. (e.g., exposure to disgust words sharply lowers recognition threshold for 'stink', 'smell', 'nausea')