3-1 behavioral and perceptual methods

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cog sci research methods

38 Terms

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Sensation and Perception

Sensation - Input about the physical world obtained by our sensory receptors; the physiological basis of perception 


Perception - How the brain selects, organizes, and interprets sensations; shaped by learning, memory, emotions and expectations

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Sensation- kinds studies

  • Vision 

  • Hearing

  • Taste 

  • Smell 

  • Pain 

  • Touch 

  • Balance 

  • Movement 



What are the most studied sensations? 

  • Vision and hearing


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Kinds of perception in the reading 

  • Unimodal vs multimodal - one sense, or several senses integrated into one percept 

  • Depth perception - A 3D world inferred from 2D cues 

  • Subliminal perception - stimuli below the threshold of awareness 

  • Bottom up vs top down - built from sensory input, or shaped by knowledge and context 


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Perception cant be observed directly - distal stimulus

an object or event in the world 

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Perception cant be observed directly - proximal stimulus

the pattern that reaches the senses

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Perception cant be observed directly - Percept

what we experience 


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Psychophysics 

The study of how changes in a physical stimuls relate to what a person perceives

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Absolute threshold

the minimum stimulus energy needed to detect a stimulus; for example, a candle flame about 1.6 miles away on clear night

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Just noticeable difference (JND)

the smallest change needed to tell two similar stimuli apart 

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Weber’s law

the JNG is constant fraction of the stimulus; foe weight about 5%, so 100g needs about 5g added

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Caveat

Weber’s law is only approximate and less accurate near the detection threshold 

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3 ways to measure a threshold

  • method of limits

  • methods of adjustment

  • methods of constant stimuli


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Method of limits

procedure - Intensity raided or lowered step by step until the observer reports a change; ascending and descending  series averaged

strength - Accurate

weakness - Time - consuming 

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Methods of adjustment

procedure - Observer adjusts the stimulus (ex: with a slider) until it is just perceptible

strength - Fast; useful when attention is limited

weakness - Less accurate

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Methods of constant stimuli

procedure - Many intensities presented in random order; threshold = intensity detected 50% of the time

strength -

Most reliable; removes habituation and anticipation errors 

weakness - slowest

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Why build illusions? 

they let scientists test how the perceptual system works by seeing when and how it gets things “wrong”

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Putting illusion ex - Ebbinghaus illusion

Ex: “You and an equally skilled opponent are putting, but their hole is 10% bigger. Unfair, right?”

  • “Now the holes are the same size, but theirs only looks 10% bigger. Is that still an advantage?”



Setup: an overhead projector cast a ring of circles around a putting hole. Some participants saw small circles around the hole, others large ones. The hole itself never changed size.

  • This is the Ebbinghaus illusion: the surrounding circles change how big the hole looks.


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Ebbinghaus illusion variables and design

Design and task 

  • A ring of circles is projected around a 2-inch hole (half a regulation hole)

  • 11 small circles make the hole look bigger; 5 large circles make it look smaller

  • Putt from about 11½ feet: 10 putts with each ring



  1. Whats the IV? 

  • Size of the surrounding circles (small vs. large)



  1. Whats the DV?

  • Number of putts made out of 10 



  1. Same order for everyone? 

  • No: half saw large circles first (counterbalancing) 



  1. Did the illusion work? 

  • About 10% more putts when the hole looked bigger 



Basically the goal is to see if people putt better when they perceive the hole as larger or smaller 

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Signal Detection Theory

  • explains how people decide whether a stimulus is present when they can’t be sure


  • Key idea: every “yes” or “no” depends on 2 separate things: 

    • 1. how well the person can tell the stimulus apart from background noise (sensitivity)

    • 2. how willing they are to say “yes” (response bias) 



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Why a single threshold is not enough

Rare signals - World War II radar operators had to detect

infrequent enemy signals; Mackworth (1950) studied how vigilance holds up

  • Watching for rare events makes concentration lag



Defining awareness - It is hard to establish the threshold for consciousness, or even which kind of threshold matters

  • Cheesman & Merikle distinguish objective from subjective thresholds


The problem 

  • An operator says “no signal” when one was there. Was it too hard to detect, or was the operator reluctant to raise a false alarm? 

    • A threshold cannot tell these apart 


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Target vs foil

Target - what person is trying to detect 

Foil - anything that isn’t the target but might be mistaken for it 


Ex: someone is looking for angry faces.

  • Targets: angry faces.

  • Foils: non-angry faces.


Why errors happen: targets and foils can be perceptually similar, and noise comes from inside (sensory processing) and outside (the environment)


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Target vs foil possible outcomes


Responds “target” 

Responds “foil” 

Target present 

Correct detection 

(benefit)

Miss (cost)

Foil present

False alarm 

(cost)

Correct rejection (benefit) 



The decision is a choice under uncertainty, not just a readout of what was sensed.

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Sensitivity vs response bias

Sensitivity (d′): the ability to discriminate targets from foils; higher sensitivity when foils are less similar

  • how well you can tell things apart

  • the distance between the curves


Response bias: the tendency to call stimuli targets - how readily you say “yes

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Criterion for response bias

where the criterion sits.

• Liberal, criterion moved left: says “target” readily. More correct detections, but more false alarms.

• Conservative, criterion moved right: says “target” reluctantly. Fewer false alarms, but more misses.


• Neutral: in between.

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<p><span style="background-color: transparent;"><strong>Graph describes how “target-like” something seems on a given trial</strong></span></p>

Graph describes how “target-like” something seems on a given trial

Red line is the criterion: the person’s cutoff.

  • Evidence above it gets “target”; evidence below it gets “foil.”


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Reaction time paradigm 

an experiment that uses how quickly (and how accurately) people respond to infer what is going on in their minds.



Logic: if one condition makes people slower or less accurate than another, the extr time reveals extra mental processing.

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The Stroop task: measures interference in time 

Control trial - name the ink color of a row of Xs 

Incompatible trial - Name the ink of a conflicting color word 



Finding: naming the ink color takes longer when it conflicts with the word (Stroop, 1935)



  • Logic shared by today's RT paradigms: compare a conflict condition with a control; the extra time reveals processing of information that was meant to be ignored

    • Extra time - processing extra/excess information (interference)


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The flanker task: interference in space 

Control trial - Flankers match the target

Incompatible trial - Flankers match the other target


Task: respond quickly to the center letter (e.g., S = left hand, H = right hand) and ignore the flankers (Eriksen & Eriksen, 1974)


  • Finding: responses are faster and more accurate on congruent than incongruent trials

  • Explanations: attention works like a spotlight or zoom lens but cannot fully block nearby flankers, so competing responses are activated



<table style="min-width: 25px;"><colgroup><col style="min-width: 25px;"></colgroup><tbody><tr><td colspan="1" rowspan="1" style="border-width: 1pt; border-style: solid; border-color: rgb(0, 0, 0); vertical-align: top; padding: 5pt; overflow: hidden; overflow-wrap: break-word;"><p><span style="background-color: transparent;"><strong>Control trial </strong>- Flankers match the target</span></p><p><span style="background-color: transparent;"><strong>Incompatible trial </strong>- Flankers match the other target</span></p></td></tr></tbody></table><p></p><p><span style="background-color: transparent;"><strong>Task</strong>: respond quickly to the center letter (e.g., S = left hand, H = right hand) and ignore the flankers (Eriksen &amp; Eriksen, 1974)</span></p><p></p><ul><li><p><span style="background-color: transparent;"><strong>Finding</strong>: responses are faster and more accurate on congruent than incongruent trials</span></p></li><li><p><span style="background-color: transparent;"><strong>Explanations</strong>: attention works like a spotlight or zoom lens but cannot fully block nearby flankers, so competing responses are activated</span></p></li></ul><p><br></p>
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Priming

  • what comes first shapes the response


Definition: a prime precedes the imperative stimulus; it can be the same as, or different from, some aspect of that stimulus



  • Status: priming studies have been popular in recent attention research

  • Link to thresholds: late-selection models hold that unattended input is processed for meaning, consistent with subliminal perception, which is why awareness of the prime matters


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Prime, imperative stimulus, response

Prime

  • presented first


Imperative stimulus

  • the one the participant responds to


Response

  • measured, e.g., speed or accuracy


<p><span style="background-color: transparent;"><strong>Prime</strong></span></p><ul><li><p><span style="background-color: transparent;">presented first</span></p></li></ul><p></p><p><span style="background-color: transparent;"><strong>Imperative stimulus</strong></span></p><ul><li><p><span style="background-color: transparent;">the one the participant responds to</span></p></li></ul><p></p><p><span style="background-color: transparent;"><strong>Response</strong></span></p><ul><li><p><span style="background-color: transparent;">measured, e.g., speed or accuracy</span><br></p></li></ul><p></p>
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Eye tracking 

  • Method that record where a person looks, for how long, and in what order 

  • Researchers use to infer where attention goes and how long processing takes


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Eye tracking - Data quality: 


  • Sampling frequency: samples per second, from about 30 to 2000 Hz

  • Accuracy: distance between true and estimated gaze

  • Precision: how well repeated measurements agree


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Eye tracking - Three set ups:

  • Tower-mounted: chin and forehead rest

  • Remote: camera at a distance; head moves within a range

  • Head-mounted: worn, moves with the head


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Looking is not the same as seeing 

  • What it records: people make saccades (rapid movements of both eyes simultaneously) several times per second to bring new areas onto the fovea; eye tracking shows what they look at, for how long and in what order

  • The inference: fixation durations may estimate processing time and fixation locations may approximate attention, but only under an explicit eye–mind assumption

  • Evidence of the gap: drivers on a phone were less likely to later recognize objects they had looked at (Strayer & Drews, 2007)


  • Design advice: if a research question does not need an eye tracker, leave it out



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  • We never observe perception or attention directly;


  • every method infers them from behavior


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Thresholds mix ability and willingness to respond;

  •  signal detection theory separates sensitivity from bias


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Stroop, flanker and priming share one logic:

compare a condition against a control and read the difference

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Eye tracking shows where and when people look

  • not what they process