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cog sci research methods
Sensation and Perception
Sensation - Input about the physical world obtained by our sensory receptors; the physiological basis of perception
Perception - How the brain selects, organizes, and interprets sensations; shaped by learning, memory, emotions and expectations
Sensation- kinds studies
Vision
Hearing
Taste
Smell
Pain
Touch
Balance
Movement
What are the most studied sensations?
Vision and hearing
Kinds of perception in the reading
Unimodal vs multimodal - one sense, or several senses integrated into one percept
Depth perception - A 3D world inferred from 2D cues
Subliminal perception - stimuli below the threshold of awareness
Bottom up vs top down - built from sensory input, or shaped by knowledge and context
Perception cant be observed directly - distal stimulus
an object or event in the world
Perception cant be observed directly - proximal stimulus
the pattern that reaches the senses
Perception cant be observed directly - Percept
what we experience
Psychophysics
The study of how changes in a physical stimuls relate to what a person perceives
Absolute threshold
the minimum stimulus energy needed to detect a stimulus; for example, a candle flame about 1.6 miles away on clear night
Just noticeable difference (JND)
the smallest change needed to tell two similar stimuli apart
Weber’s law
the JNG is constant fraction of the stimulus; foe weight about 5%, so 100g needs about 5g added
Caveat
Weber’s law is only approximate and less accurate near the detection threshold
3 ways to measure a threshold
method of limits
methods of adjustment
methods of constant stimuli
Method of limits
procedure - Intensity raided or lowered step by step until the observer reports a change; ascending and descending series averaged
strength - Accurate
weakness - Time - consuming
Methods of adjustment
procedure - Observer adjusts the stimulus (ex: with a slider) until it is just perceptible
strength - Fast; useful when attention is limited
weakness - Less accurate
Methods of constant stimuli
procedure - Many intensities presented in random order; threshold = intensity detected 50% of the time
strength -
Most reliable; removes habituation and anticipation errors |
weakness - slowest
Why build illusions?
they let scientists test how the perceptual system works by seeing when and how it gets things “wrong”
Putting illusion ex - Ebbinghaus illusion
Ex: “You and an equally skilled opponent are putting, but their hole is 10% bigger. Unfair, right?”
“Now the holes are the same size, but theirs only looks 10% bigger. Is that still an advantage?”
Setup: an overhead projector cast a ring of circles around a putting hole. Some participants saw small circles around the hole, others large ones. The hole itself never changed size.
This is the Ebbinghaus illusion: the surrounding circles change how big the hole looks.
Ebbinghaus illusion variables and design
Design and task
A ring of circles is projected around a 2-inch hole (half a regulation hole)
11 small circles make the hole look bigger; 5 large circles make it look smaller
Putt from about 11½ feet: 10 putts with each ring
Whats the IV?
Size of the surrounding circles (small vs. large)
Whats the DV?
Number of putts made out of 10
Same order for everyone?
No: half saw large circles first (counterbalancing)
Did the illusion work?
About 10% more putts when the hole looked bigger
Basically the goal is to see if people putt better when they perceive the hole as larger or smaller
Signal Detection Theory
explains how people decide whether a stimulus is present when they can’t be sure
Key idea: every “yes” or “no” depends on 2 separate things:
1. how well the person can tell the stimulus apart from background noise (sensitivity)
2. how willing they are to say “yes” (response bias)
Why a single threshold is not enough
Rare signals - World War II radar operators had to detect
infrequent enemy signals; Mackworth (1950) studied how vigilance holds up
Watching for rare events makes concentration lag
Defining awareness - It is hard to establish the threshold for consciousness, or even which kind of threshold matters
Cheesman & Merikle distinguish objective from subjective thresholds
The problem
|
Target vs foil
Target - what person is trying to detect
Foil - anything that isn’t the target but might be mistaken for it
Ex: someone is looking for angry faces.
Targets: angry faces.
Foils: non-angry faces.
Why errors happen: targets and foils can be perceptually similar, and noise comes from inside (sensory processing) and outside (the environment)
Target vs foil possible outcomes
Responds “target” | Responds “foil” | |
Target present | Correct detection (benefit) | Miss (cost) |
Foil present | False alarm (cost) | Correct rejection (benefit) |
The decision is a choice under uncertainty, not just a readout of what was sensed.
Sensitivity vs response bias
Sensitivity (d′): the ability to discriminate targets from foils; higher sensitivity when foils are less similar
how well you can tell things apart
the distance between the curves
Response bias: the tendency to call stimuli targets - how readily you say “yes
Criterion for response bias
where the criterion sits.
• Liberal, criterion moved left: says “target” readily. More correct detections, but more false alarms.
• Conservative, criterion moved right: says “target” reluctantly. Fewer false alarms, but more misses.
• Neutral: in between.

Graph describes how “target-like” something seems on a given trial
Red line is the criterion: the person’s cutoff.
Evidence above it gets “target”; evidence below it gets “foil.”
Reaction time paradigm
an experiment that uses how quickly (and how accurately) people respond to infer what is going on in their minds.
Logic: if one condition makes people slower or less accurate than another, the extr time reveals extra mental processing.
The Stroop task: measures interference in time
Control trial - name the ink color of a row of Xs Incompatible trial - Name the ink of a conflicting color word |
Finding: naming the ink color takes longer when it conflicts with the word (Stroop, 1935)
Logic shared by today's RT paradigms: compare a conflict condition with a control; the extra time reveals processing of information that was meant to be ignored
Extra time - processing extra/excess information (interference)
The flanker task: interference in space
Control trial - Flankers match the target Incompatible trial - Flankers match the other target |
Task: respond quickly to the center letter (e.g., S = left hand, H = right hand) and ignore the flankers (Eriksen & Eriksen, 1974)
Finding: responses are faster and more accurate on congruent than incongruent trials
Explanations: attention works like a spotlight or zoom lens but cannot fully block nearby flankers, so competing responses are activated

Priming
what comes first shapes the response
Definition: a prime precedes the imperative stimulus; it can be the same as, or different from, some aspect of that stimulus
Status: priming studies have been popular in recent attention research
Link to thresholds: late-selection models hold that unattended input is processed for meaning, consistent with subliminal perception, which is why awareness of the prime matters
Prime, imperative stimulus, response
Prime
presented first
Imperative stimulus
the one the participant responds to
Response
measured, e.g., speed or accuracy

Eye tracking
Method that record where a person looks, for how long, and in what order
Researchers use to infer where attention goes and how long processing takes
Eye tracking - Data quality:
Sampling frequency: samples per second, from about 30 to 2000 Hz
Accuracy: distance between true and estimated gaze
Precision: how well repeated measurements agree
Eye tracking - Three set ups:
Tower-mounted: chin and forehead rest
Remote: camera at a distance; head moves within a range
Head-mounted: worn, moves with the head
Looking is not the same as seeing
What it records: people make saccades (rapid movements of both eyes simultaneously) several times per second to bring new areas onto the fovea; eye tracking shows what they look at, for how long and in what order
The inference: fixation durations may estimate processing time and fixation locations may approximate attention, but only under an explicit eye–mind assumption
Evidence of the gap: drivers on a phone were less likely to later recognize objects they had looked at (Strayer & Drews, 2007)
Design advice: if a research question does not need an eye tracker, leave it out
We never observe perception or attention directly;
every method infers them from behavior
Thresholds mix ability and willingness to respond;
signal detection theory separates sensitivity from bias
Stroop, flanker and priming share one logic:
compare a condition against a control and read the difference
Eye tracking shows where and when people look
not what they process