rad w4 (9, 10, 11, 22)

0.0(0)
Studied by 0 people
call kaiCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/15

flashcard set

Earn XP

Description and Tags

10

Last updated 3:06 PM on 10/16/26
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai
Chat

No analytics yet

Send a link to your students to track their progress

16 Terms

1
New cards

radiographic image formation

  • use -radiation to prod a representation of internal structs

  • differential absorp of x-ray result in varying radiographic densities


  • radiopaque structs (LIGHT)

  • radiolucent structs (DARK)


  • receptor = medium capturing image

  • conventional = film

  • modern systems = digital sensors


2
New cards
<p><strong><u>film comp <span data-name="star" data-type="emoji">⭐</span></u></strong></p><p></p><p>Consist of</p><ol><li><p> polyester base </p></li></ol><ol start="2"><li><p>adhesive layer</p></li><li><p>emulsion </p></li></ol><ul><li><p>contain gelatin &amp; silver halidecrystals that absorb rad &amp; store it)</p></li><li><p>crystals resp for image formation</p></li><li><p>create invisible image within emulsion on exposed film <strong>latent Image </strong>(invis til exposure)️️</p></li></ul><p></p>

film comp ⭐


Consist of

  1. polyester base

  1. adhesive layer

  2. emulsion

  • contain gelatin & silver halidecrystals that absorb rad & store it)

  • crystals resp for image formation

  • create invisible image within emulsion on exposed film latent Image (invis til exposure)️️


film emulsion ⭐


film emulsion = coating attached to both sides of film base by the adhesive layer

  • allow greater film sensitivity to x-rad

  • consist of gelatin + silver halide crystals

  • crystals absorb exposure & store E

  • stored E forms pattern

  • invis image within emulsion on film = latent image (top image)


<p><strong><u>film emulsion <span data-name="star" data-type="emoji">⭐</span></u></strong></p><p></p><p>film emulsion =  coating attached to both sides of film base by the adhesive layer</p><ul><li><p>allow greater film sensitivity to x-rad</p></li><li><p>consist of gelatin + silver halide crystals</p></li><li><p>crystals absorb exposure &amp; store E</p></li><li><p>stored E forms pattern </p></li><li><p>invis image within emulsion on film = latent image (top image)</p></li></ul><p></p>
3
New cards

film processing

  • controlled chem sequence converting latent > diagnostic radiograph

  • development, rinse, fixation, washing, drying


  1. development

  • chem rxn that reduces exposed crystals > black metallic silver

  • this make dark areas on radiograph

  • emulsion is softened/temp sens


  1. rinsing

  • rinse to remove developer sol’n & stop develop proc


  1. fixation

  • remove unexposed silver crystals

  • this make white/clear areas on rad

  • emulsion is hardened


  1. wash

  • remaining chem sol’ns removed in water bath


  1. dry



manual vs. auto processing


  1. manual = strict control of time & temp in darkroom environ

  • check soln lvls

  • stir soln

  • check temp

  • label film hanger

  • turn on safelight/turn off whitelight

  • close door

  • load film hander

  • set timer

  • immerse in developer

  • agitate film

  • rinse thorough

  • set timer

  • immerse film in fixer

  • wash

  • dry


  1. automatic = standardize time, temp, & chemical replenishment

  • photo



<p><strong><mark data-color="purple" style="background-color: purple; color: inherit;">manual vs. auto processing</mark></strong></p><p></p><ol><li><p><mark data-color="yellow" style="background-color: yellow; color: inherit;">manual = strict control of time &amp; temp in darkroom environ</mark></p></li></ol><ul><li><p>check soln lvls</p></li><li><p>stir soln</p></li><li><p>check temp</p></li><li><p>label film hanger</p></li><li><p>turn on safelight/turn off whitelight</p></li><li><p>close door</p></li><li><p>load film hander</p></li><li><p>set timer</p></li><li><p>immerse in developer</p></li><li><p>agitate film</p></li><li><p>rinse thorough</p></li><li><p>set timer</p></li><li><p>immerse film in fixer</p></li><li><p>wash </p></li><li><p>dry</p></li></ul><p></p><ol start="2"><li><p><mark data-color="yellow" style="background-color: yellow; color: inherit;">automatic = standardize time, temp, &amp; chemical replenishment</mark></p></li></ol><ul><li><p>photo</p></li></ul><p></p><p></p>
4
New cards
<p><strong><u><mark data-color="purple" style="background-color: purple; color: inherit;">processing errors</mark></u></strong></p><p>diagnostic one provide….</p><ul><li><p>proper density, contrast, detail, definition</p></li><li><p>error = partial/full absence of image or obscure</p></li></ul><p></p><ol><li><p><mark data-color="green" style="background-color: green; color: inherit;">Light film</mark> = underdeveloped</p></li></ol><ul><li><p>low density</p></li><li><p>lack develop time</p></li><li><p>low dev temp</p></li><li><p>depleted/contam dev soln</p></li><li><p>bad timer/thermometer</p></li></ul><p></p><ol start="2"><li><p><mark data-color="green" style="background-color: green; color: inherit;">Dark film</mark> = overdeveloped</p></li></ol><ul><li><p>excess dev time</p></li><li><p>high dev temp</p></li><li><p>inaccurate timer/thermometer</p></li></ul><p></p><p></p>

processing errors

diagnostic one provide….

  • proper density, contrast, detail, definition

  • error = partial/full absence of image or obscure


  1. Light film = underdeveloped

  • low density

  • lack develop time

  • low dev temp

  • depleted/contam dev soln

  • bad timer/thermometer


  1. Dark film = overdeveloped

  • excess dev time

  • high dev temp

  • inaccurate timer/thermometer



  1. Reticulation = damaged emulsion

  • look cracked

  • sudden change betw dev > bath water temp


  1. Developer spots = dark spots

  • dev sol’n contact film before processing

  • clean work area


<ol start="3"><li><p><mark data-color="green" style="background-color: green; color: inherit;">Reticulation</mark> = damaged emulsion</p></li></ol><ul><li><p>look cracked</p></li><li><p>sudden change betw dev &gt; bath water temp</p></li></ul><p></p><ol start="4"><li><p><mark data-color="green" style="background-color: green; color: inherit;">Developer spots </mark>= dark spots</p></li></ol><ul><li><p><u>dev</u> sol’n contact film before processing</p></li><li><p>clean work area</p></li></ul><p></p>
5
New cards
<ol start="5"><li><p><mark data-color="green" style="background-color: green; color: inherit;">Fixer spots</mark> = white spots</p></li></ol><ul><li><p><u>fixer</u> sol’n contact film before processing</p></li><li><p>clean area!</p></li></ul><p></p><ol start="6"><li><p><mark data-color="green" style="background-color: green; color: inherit;">Yellow-brown stain</mark></p></li></ol><ul><li><p>not enough proc sol’ns OR insuff fixing/rinsing</p></li><li><p>make sure film enough fixation/rinse time</p></li><li><p>maybe expired</p></li></ul><p></p>
  1. Fixer spots = white spots

  • fixer sol’n contact film before processing

  • clean area!


  1. Yellow-brown stain

  • not enough proc sol’ns OR insuff fixing/rinsing

  • make sure film enough fixation/rinse time

  • maybe expired



  1. Developer cut-off = straight white border

  • low lvl developer soln

  • partial image

  • film not completely immersed in dev soln (bc clipped at top of film rack)

  • replenish soln & take not of film placement



  1. Fixer cut-off = straight black border

  • low lvl fixer soln

  • unfixed portion of film

  • film not completely immerse in fixer due to clipping


<p></p><ol start="7"><li><p><mark data-color="green" style="background-color: green; color: inherit;">Developer cut-off </mark>= straight white border</p></li></ol><ul><li><p>low lvl developer soln </p></li><li><p>partial image</p></li><li><p>film not completely immersed in dev soln (bc clipped at top of film rack)</p></li><li><p>replenish soln &amp; take not of film placement</p></li></ul><p></p><p></p><ol start="8"><li><p><mark data-color="green" style="background-color: green; color: inherit;">Fixer cut-off </mark>= straight black border</p></li></ol><ul><li><p>low lvl fixer soln</p></li><li><p>unfixed portion of film</p></li><li><p>film not completely immerse in fixer due to clipping</p></li></ul><p></p>
6
New cards
<ol start="9"><li><p><mark data-color="green" style="background-color: green; color: inherit;">Overlapped film </mark>= white/dark areas where film overlap</p></li></ol><ul><li><p>2 films touch each other while process</p></li><li><p>white area = underdev</p></li><li><p>black area = unfixed</p></li></ul><p></p><ol start="10"><li><p><mark data-color="green" style="background-color: green; color: inherit;">Air bubble</mark> = air trapped on film surface</p></li></ol><ul><li><p>after place in processing solns</p></li><li><p>fix = agitate film rack after placing in proc solns</p></li></ul><p></p>
  1. Overlapped film = white/dark areas where film overlap

  • 2 films touch each other while process

  • white area = underdev

  • black area = unfixed


  1. Air bubble = air trapped on film surface

  • after place in processing solns

  • fix = agitate film rack after placing in proc solns


  1. Fingernail artifact = black crescent marks

  • film roughly handled - damage film emulsion w nail

  • should only handle film by edges


  1. Fingerprint artifact = black fingerprints

  • touch film w contam fingers of developer or fluoride

  • before process, wash hands + clean area


<ol start="11"><li><p><mark data-color="green" style="background-color: green; color: inherit;">Fingernail artifact</mark> = black crescent marks</p></li></ol><ul><li><p>film roughly handled - damage film emulsion w nail</p></li><li><p>should only handle film by edges</p></li></ul><p></p><ol start="12"><li><p><mark data-color="green" style="background-color: green; color: inherit;">Fingerprint artifact</mark> = black fingerprints</p></li></ol><ul><li><p>touch film w contam fingers of developer or fluoride</p></li><li><p>before process, wash hands + clean area</p></li></ul><p></p>
7
New cards
<ol start="13"><li><p><mark data-color="green" style="background-color: green; color: inherit;">Static electricity</mark> = thin black branching lines</p></li></ol><ul><li><p>open film packet too quick OR opened packet prior to touch item like countertop/carpet</p></li><li><p>open packet slowly</p></li></ul><p></p><ol start="14"><li><p><mark data-color="green" style="background-color: green; color: inherit;">Scratched film</mark> = white lines</p></li></ol><ul><li><p>film emulsion removed from base by film clip/hanger</p></li><li><p>handle w care when put rack in proc solns</p></li><li><p>avoid contact w other hangers</p></li></ul><p></p><p></p>
  1. Static electricity = thin black branching lines

  • open film packet too quick OR opened packet prior to touch item like countertop/carpet

  • open packet slowly


  1. Scratched film = white lines

  • film emulsion removed from base by film clip/hanger

  • handle w care when put rack in proc solns

  • avoid contact w other hangers



  1. Light leak = exposed area look black

  • white light exposure OR defective film packet

  • dont unwarp in presence of light

  • check packet for defects


  1. Fogged film = look gray, lack detail/definition

  • improper safe lighting

  • light leaks in darkroom & film storage

  • contam proc solns

  • high dev temp

  • expired film


  • check bulb wattage of safelight & dark room for light leak


8
New cards

film mounting


purpose

  • systematic approach for view/eval graphs

  • placed in anatomic order


why

  • quick/easy

  • easy store/access

  • determ L & R

  • dec damage to film emulsion

  • illuminate = better interpret


identif dot

  • raised bump on corner

  • should face xray beam during exposure


order

  • bw > post PA > ant PA


key info

  • label & date film prior to mounting

  • mount immediately after process

  • handle by edge

  • dots up

  • curve of spee upward toward distal


SKIPPED SLIDE 50 IDENTIFYING FEATURES


9
New cards
<p>FFP = missing tooth structs</p><p></p><p>BB (biteblock) = close to fix</p><p></p><p>FDP (faulty develop/proc error) = only conventional </p>

FFP = missing tooth structs


BB (biteblock) = close to fix


FDP (faulty develop/proc error) = only conventional

1/8 inch = cutoff apices or crown, move film to fix


OPNP = film tilted/positioned incorrect or jaw not parallel

  • film not parallel to incisal-occl surfs of teeth



<p>1/8 inch = cutoff apices or crown, move film to fix</p><p></p><p>OPNP = film tilted/positioned incorrect or jaw not parallel</p><ul><li><p>film not parallel to incisal-occl surfs of teeth</p></li></ul><p></p><p></p>
10
New cards
<p>HA = beam not lined up w film at right hor angle</p><p></p><p>CC = film not covered by whole PID</p><p></p><p>RD (radiographic density) = fix mA, kdp, exposure time (8)</p><ul><li><p>Too dark → decrease mA, kVp, or exposure time.</p></li><li><p>Too light → increase mA, kVp, or exposure time.</p></li></ul><p></p><p>inc mA  (quantity of xrays) = dark</p><p>inc kVp (E/penetrate power of xrays) = dark + change contrast</p><p>time = darker</p><p></p><p>if mA too high (dark) can compensate by dec time </p><p>changing one doesn’t affect each other</p><p></p><p></p>

HA = beam not lined up w film at right hor angle


CC = film not covered by whole PID


RD (radiographic density) = fix mA, kdp, exposure time (8)

  • Too dark → decrease mA, kVp, or exposure time.

  • Too light → increase mA, kVp, or exposure time.


inc mA (quantity of xrays) = dark

inc kVp (E/penetrate power of xrays) = dark + change contrast

time = darker


if mA too high (dark) can compensate by dec time

changing one doesn’t affect each other



AC (apical cutoff) = fix film placement


FD (film damaged)


<p>AC (apical cutoff) = fix film placement</p><p></p><p>FD (film damaged)</p><p></p>
11
New cards
<p>VA = pid too steep (should be +10)</p><ul><li><p>cause foreshortening (look short) (too steep more than 10)</p></li><li><p>elongation (less than 10)</p></li></ul><p></p><p>FR (film reversal) = film backwards</p><p></p><p>PP (processing problems)</p><ul><li><p>fixer cut off (dark area)</p></li><li><p>fixer spots (fixer touch film b4 proc)</p></li><li><p>Fixer removes unexposed silver halide crystals, preventing those areas from turning dark during development.</p></li></ul><p></p>

VA = pid too steep (should be +10)

  • cause foreshortening (look short) (too steep more than 10)

  • elongation (less than 10)


FR (film reversal) = film backwards


PP (processing problems)

  • fixer cut off (dark area)

  • fixer spots (fixer touch film b4 proc)

  • Fixer removes unexposed silver halide crystals, preventing those areas from turning dark during development.


Unexposed = film look clear/white


Film exposed to light = film black


Overexpose = film dark from too high time, kVp, or mA

<p>Unexposed = film look clear/white</p><p></p><p>Film exposed to light = film black</p><p></p><p>Overexpose = film dark from too high time, kVp, or mA</p>
12
New cards
<p>Underexposed = film appear light</p><ul><li><p>not enough time kVp or mA</p></li></ul><p></p><p></p>

Underexposed = film appear light

  • not enough time kVp or mA



13
New cards
<p>Diagnostic BW &amp; PA</p>

Diagnostic BW & PA

for HA overlap contact look like thin radiopaque (white) overlap

should be radiolucent (dark)

<p>for HA overlap contact look like thin radiopaque (white) overlap</p><p>should be radiolucent (dark)</p>
14
New cards
<p>More errors</p>

More errors

double expose = fil exposed 2x


movement (blurred fuzzy part = PENUMBRA)


reversed film = tiretrack/waffle


<p>double expose = fil exposed 2x</p><p></p><p>movement (blurred fuzzy part = PENUMBRA)</p><p></p><p>reversed film = tiretrack/waffle</p><p></p>
15
New cards
<p>ghost image = accesories not removed</p><p></p><p>led apron artifact = above collar bone</p>

ghost image = accesories not removed


led apron artifact = above collar bone

reverse smile line = chin tipped up (smile line curve downwards

<p>reverse smile line = chin tipped up (smile line curve downwards</p>
16
New cards
<p>Curve too steep = chin tilted DOWN</p><p></p><p>Teeth ant to focal trough </p><ul><li><p>teeth too FWD on bite block </p></li><li><p>too ant to focal trough (curved 3d area where teeth appear clear/sharp)</p></li><li><p>so ant teeth looks narrow + out of focus</p></li></ul><p></p>

Curve too steep = chin tilted DOWN


Teeth ant to focal trough

  • teeth too FWD on bite block

  • too ant to focal trough (curved 3d area where teeth appear clear/sharp)

  • so ant teeth looks narrow + out of focus