Marketing Fundamentals: Consumer Behavior, STP, Branding & Research Flashcards

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Vocabulary practice flashcards covering customer needs, product utility, consumer behavior, persuasion routes, segmentation, positioning, push/pull/DTC strategies, branding elements, and marketing research methods from the lecture material.

Last updated 11:46 PM on 10/3/26
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52 Terms

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Functional Needs

Practical, tangible needs that a product fulfills, such as buying winter boots to keep feet warm.

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Psychological Needs (Symbolic)

Emotional, social, or personal needs that a product fulfills, such as buying designer boots to feel confident or fashionable.

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Form Utility

The value created by a product's design, features, or physical characteristics, such as turning raw ingredients into a ready-to-eat meal.

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Task Utility

Utility provided when a product helps someone complete a specific task or job, such as a vacuum cleaner making cleaning easier.

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Possession Utility

Utility created by making it easy for customers to own or obtain a product, such as offering payment plans, financing, or easy checkout.

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Time Utility

Utility created by making a product available when customers need it, such as a grocery store staying open late.

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Place Utility

Utility created by making a product available where customers need it, such as a coffee shop located near a campus.

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Psychic Utility

The emotional or psychological satisfaction a customer gets from owning or using a product, such as feeling accomplished from buying a luxury watch.

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Cognitive Dissonance

Mental discomfort experienced when a person's actions, decisions, values, or beliefs do not match, frequently occurring as postpurchase uncertainty or regret.

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Central Route to Persuasion

A pathway in the Elaboration Likelihood Model involving high consumer involvement, focus on central product-related information, deep elaboration, and strongly held attitude changes.

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Peripheral Route to Persuasion

A pathway in the Elaboration Likelihood Model involving low consumer involvement, focus on peripheral non-product cues (such as music, colors, or celebrities), low elaboration, and easily changed attitudes.

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Brand Loyalty

Continuous repurchase of a specific brand achieved by breaking competitor habits, acquiring new habits toward the advertiser's product, and reinforcing existing habits.

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Negative Motives

Consumer motivations centered on problem removal or avoidance, relief, incomplete satisfaction, mixed approach-avoidance, or normal depletion.

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Positive Motives

Consumer motivations centered on obtaining a benefit, bonus, reward, sensory gratification, intellectual stimulation/mastery, or social approval.

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Sole Users

Consumers who purchase and use only one particular brand in a product category.

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Semi-Sole Users

Consumers who primarily purchase one brand but occasionally purchase an alternative brand.

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Discount Users

Consumers who purchase a brand mainly when it is on sale or discounted.

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Aware Nontriers

Consumers who know about a brand but have never actually tried or purchased it.

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Trial/Rejectors

Consumers who tried a product or brand but decided they did not like it and stopped purchasing it.

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Repertoire Users

Consumers who regularly switch between or purchase several brands within the same product category.

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Geodemographic Segmentation

A segmentation strategy that combines geographic location data with demographic population characteristics to target similar households or neighborhoods.

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AIO (Activities, Interests, Opinions)

Psychographic segmentation variables that measure what consumers do with their time (activities), what they care about (interests), and what they believe (opinions).

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<p>Product Life Cycle</p>

Product Life Cycle

The progression of a product through four distinct marketplace stages: introduction, growth, maturity, and decline.

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Push Strategy

A marketing strategy aimed at pushing a product through distribution channels by offering trade incentives, retailer discounts, and wholesale promotions.

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Pull Strategy

A marketing strategy that creates consumer demand through advertising and promotions so that customers actively seek out and request the product from retailers.

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Direct-to-Consumer (DTC)

A business model in which a company sells products directly to consumers through its own website or stores, bypassing third-party retailers.

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Perceptible Differentiation

Readily observable physical differences in a product that consumers can directly see, touch, hear, taste, or feel, such as tire tread design.

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Hidden Differentiation

Product differences that are not immediately visible to consumers but directly affect performance or quality, such as specialized winter tire materials.

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Induced Differentiation

Intangible product differences created through marketing, advertising, and branding that drive what consumers feel about a brand.

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Brand Equity

The total added value given to a product by its brand name, calculated as brand awareness plus brand image.

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Unaided Recall

A consumer's ability to remember a specific brand or advertisement from memory without receiving any hints or prompts.

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Aided Recall

A consumer's ability to remember a brand or advertisement after being provided with a hint, clue, or prompt.

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Primary Research

Original research conducted firsthand by a company to collect new, specific data directly addressing a current research problem.

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Secondary Research

Research that analyzes information that has already been collected, compiled, or published by internal or external sources.

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Qualitative Research

Research focused on gathering descriptive, non-numerical insights to understand consumers' thoughts, feelings, motivations, and perspectives.

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Quantitative Research

Research focused on gathering measurable, numerical data to statistically analyze variables, patterns, and frequencies.

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Projective Techniques

Qualitative research methods (such as word association or sentence completion) that encourage consumers to indirectly reveal underlying feelings and associations.

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<p>Dialogue Balloon Tests</p>

Dialogue Balloon Tests

A projective qualitative research technique where participants fill in empty speech bubbles in an image to reveal their perceptions and feelings.

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Test Markets

A quantitative experimental method where a company introduces a new product or marketing campaign in a limited geographic region before a national launch.

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A/B Split Testing

An experimental research method that compares the performance of two different versions of an advertisement or message to determine which is more effective.

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Split-Cable Testing

An experimental research technique where different versions of a television advertisement are delivered to separate households connected to the same cable system.

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Split-Run Testing

An experimental research method where different versions of an advertisement are printed in separate copies of the exact same publication or magazine issue.

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Split-List Testing

An experimental research method where a mailing or email list is divided into groups to test different promotional messages or offers.

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Environmental Scanning

The process of monitoring and analyzing external macro-environmental forces (political, economic, sociocultural, technological, competitive, legal/regulatory) affecting marketing decisions.

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Creative Brief

A document outlining the strategic direction, background, target audience, objectives, key message, and tone for an advertising campaign.

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Pretesting

Research conducted before an advertising campaign is released to evaluate message clarity, consumer reactions, and potential effectiveness.

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Posttesting

Research conducted after an advertising campaign launches to evaluate its actual performance against objectives, recall, exposure, and sales.

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<p>Storyboard</p>

Storyboard

A visual sequence of illustrated frames detailing the storyline, scenes, and key actions planned for a video or television commercial.

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Animatic

A preliminary animated version of a storyboard featuring timed frames, draft audio, voiceovers, and basic motion to test commercial timing and pacing.

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Campaign Tracking

Continuous posttesting research that monitors brand performance, consumer awareness, attitudes, and purchase intent over the duration of a campaign.

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ARU (Inquiry Tests)

Posttesting inquiry criteria assessing whether an advertisement successfully achieves Attention, Readability, and Understandability.

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Key Performance Indicators (KPIs)

Specific, quantifiable metrics used to track and evaluate how effectively an advertising campaign achieves its marketing and communication objectives.