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Sports product
Anything of value a buyer receives from a sports property.
Tangible product
A physical sports-related item, such as jerseys, merchandise, or stadium facilities.
Intangible product
A nonphysical benefit or service, such as entertainment, emotional engagement, or sponsorship.
Live events and experiences
Special sports events and activities, such as playoffs, All-Star Games, camps, and fan experiences.
Digital experiences
Sports experiences delivered through broadcasts, apps, online videos, or fantasy sports.
Personal identification / personalities
Connections fans develop with athletes, coaches, broadcasters, or executives.
Reach
The number of different people exposed to a message or brand.
Frequency
The number of times an audience is exposed to a message.
High-reach sports
Major sports such as the NFL, MLB, NBA, and NHL that attract large audiences.
Lower- and mid-tier sports
Sports that often focus on growing fan interest, loyalty, and engagement.
New market strategy
Growing a brand by attracting new customers or entering new geographic markets.
New product strategy
Growing a brand by introducing new sports, teams, leagues, or experiences.
Core product
The basic benefit consumers receive, such as entertainment, escape, or excitement.
Actual product
The identifiable features of the product, such as the teams, rules, competition, or sponsorship assets.
Augmented product
Extra features that increase value, such as parking, concessions, comfortable seating, or entertainment.
Adoption of innovations
The process by which consumers accept and begin using new products or changes.
Relative advantage
How much better an innovation is than what existed before.
Compatibility
How well an innovation fits consumers' existing habits and expectations.
Complexity
How difficult an innovation is to understand or use; simpler innovations are easier to adopt.
Trialability
How easily consumers can try an innovation before fully committing.
Experiential marketing
Creating interactive, multisensory experiences that add value and strengthen customer relationships.
Churn rate
The percentage of customers who stop purchasing or maintaining a relationship with a brand over a period.
Exclusivity
Offering limited or special access to make customers feel valued.
Experiential rewards
Benefits customers receive through participating in memorable brand experiences.
Intrinsic rewards
Psychological or emotional benefits, such as enjoyment, pride, belonging, or memorable interactions.
Extrinsic rewards
External or tangible benefits, such as free merchandise, prizes, or gifts.
Product trial
Giving consumers an opportunity to experience a product before making a larger commitment.
Sponsorship activation
Activities that bring a sponsorship to life through direct interaction with consumers.
Entertainment experience
Passive participation and absorption, such as watching a game or performance.
Educational experience
Active participation and absorption, such as attending a skills clinic.
Aesthetic experience
Passive participation with immersion, such as enjoying a stadium's atmosphere.
Escapist experience
Active participation with immersion, such as competing in a sports simulator.
Passive participation
Experiencing an activity without directly affecting what happens.
Active participation
Directly taking part in an experience and potentially influencing its outcome.
Absorption
Taking in an experience through attention or observation.
Immersion
Being deeply surrounded by or involved in an experience.
Sense experience
Engagement through sight, sound, taste, touch, or smell.
Think experience
An experience that creates curiosity, surprise, or mental stimulation.
Feel experience
An experience designed to create an emotional connection.
Act experience
An experience involving physical activity or behavior.
Relate experience
An experience connecting consumers with others or a desired social identity.
Tiered rewards
Different levels of benefits based on customer value, loyalty, or participation.
Integrated Marketing Communications (IMC)
Coordinating all marketing communication tools to deliver a unified message and maximize impact.
IMC synergy
When coordinated marketing efforts produce a greater combined impact than separate efforts.
Brand identity
How a brand defines and presents itself.
Brand image
How consumers perceive the brand.
Brand promise
The value or experience a brand commits to delivering.
Brand relationship
The ongoing connection between a brand and its customers.
Push strategy
Actively bringing a product to customers through selling, cold calls, or distribution incentives.
Pull strategy
Creating interest through advertising, PR, social media, or promotions so customers seek out the brand.
Communication objective
A goal focused on awareness, impressions, image, associations, or other audience perceptions.
Behavioral objective
A goal focused on consumer actions, such as ticket purchases, coupon redemption, or viewership.
Effective objectives
Goals that are specific, measurable, time-frame specific, and realistic.
Hierarchy of Effects Model
A progression from awareness and knowledge to liking, preference, conviction, and purchase.
Cognitive stage
The thinking stage, focused on awareness and knowledge.
Affective stage
The feeling stage, focused on liking, attitudes, and preference.
Behavioral stage
The doing stage, focused on actions and purchasing.
Awareness
Recognizing that a team, product, game, or event exists.
Brand associations
Ideas and characteristics consumers connect with a brand.
Attitude
A consumer's feelings or evaluation toward a brand.
Preference
Favoring one sports brand or experience over alternatives.
Trial
Trying a sports product or experience for the first time.
Purchase
The point when a consumer actually buys the product.
Loyalty
An ongoing commitment to a brand through repeat purchases and engagement.
Customer lifetime value (CLV)
The present value of future profits expected from a customer relationship.
Brand communication campaign
A coordinated set of marketing activities designed to achieve specific brand objectives.
Campaign planning — Step 1
Define the target market using audience characteristics and segmentation.
Campaign planning — Step 2
Set communication and behavioral objectives.
Campaign planning — Step 3
Establish a budget for the campaign.
Campaign planning — Step 4
Determine the IMC strategy and specific tactics.
Campaign planning — Step 5
Implement the campaign, assign responsibilities, and establish schedules.
Affordability budgeting
Spending what management believes the organization can afford.
Percentage-of-sales budgeting
Setting the marketing budget as a percentage of sales revenue.
Objective-and-task budgeting
Determining the activities needed to achieve objectives and budgeting for their costs.
ROI budgeting
Setting or evaluating spending based on expected financial returns.
Return on investment (ROI)
The financial return generated relative to the amount invested.
Continuous scheduling
Running advertising consistently throughout a campaign period.
Flighting
Running advertising during selected periods with gaps between them.
Pulsing
Maintaining a base advertising presence with heavier advertising during important periods.
Informational strategy
Persuading through product facts, features, attributes, and benefits.
Emotional strategy
Persuading through feelings such as excitement, happiness, and belonging.
Behavioral strategy
Encouraging consumers to take an action, often through incentives or urgency.
Call-to-action (CTA)
A direct instruction telling consumers what to do next.
Scarcity appeal
Encouraging immediate action by emphasizing limited availability or time.
Creative strategy
Decisions about the message, presentation, and execution of an advertisement.Exposure
Engagement
Encouraging consumers to interact with or build a relationship with a brand.
Marketer-controlled channels
Communication methods primarily managed by the organization, including advertising, promotions, PR, sales, and direct response.
Consumer-controlled channels
Communication where consumers have greater control over the message, sharing, or discussion.
Advertising
Paid mass-media communication used to promote a brand, product, or event.
Sales promotion
Short-term incentives such as coupons, samples, giveaways, and prizes.
Public relations (PR)
Managing publicity, media relationships, reputation, and community connections.
Personal selling
Direct interaction between salespeople and customers to persuade and close sales.
Direct response marketing
Marketing designed to generate a direct, measurable consumer response.
Television advertising
Visual and audio advertising that can reach broad or geographically targeted audiences.
Radio advertising
Relatively inexpensive audio advertising that can target specific local or demographic audiences.
Newspaper advertising
Advertising useful for local audiences but limited by declining traditional readership.
Outdoor advertising
Advertising on billboards, buses, benches, and other public locations.
Magazine advertising
Advertising targeting specific readerships with high-quality visuals and longer lead times.
Geotargeting
Delivering digital advertising based on a consumer's geographic location.
Behavioral targeting
Delivering ads based on consumers' online behavior or interests.