Sports Marketing Exam 2

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Last updated 4:44 PM on 10/15/26
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110 Terms

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Sports product

Anything of value a buyer receives from a sports property.

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Tangible product

A physical sports-related item, such as jerseys, merchandise, or stadium facilities.

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Intangible product

A nonphysical benefit or service, such as entertainment, emotional engagement, or sponsorship.

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Live events and experiences

Special sports events and activities, such as playoffs, All-Star Games, camps, and fan experiences.

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Digital experiences

Sports experiences delivered through broadcasts, apps, online videos, or fantasy sports.

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Personal identification / personalities

Connections fans develop with athletes, coaches, broadcasters, or executives.

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Reach

The number of different people exposed to a message or brand.

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Frequency

The number of times an audience is exposed to a message.

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High-reach sports

Major sports such as the NFL, MLB, NBA, and NHL that attract large audiences.

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Lower- and mid-tier sports

Sports that often focus on growing fan interest, loyalty, and engagement.

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New market strategy

Growing a brand by attracting new customers or entering new geographic markets.

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New product strategy

Growing a brand by introducing new sports, teams, leagues, or experiences.

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Core product

The basic benefit consumers receive, such as entertainment, escape, or excitement.

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Actual product

The identifiable features of the product, such as the teams, rules, competition, or sponsorship assets.

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Augmented product

Extra features that increase value, such as parking, concessions, comfortable seating, or entertainment.

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Adoption of innovations

The process by which consumers accept and begin using new products or changes.

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Relative advantage

How much better an innovation is than what existed before.

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Compatibility

How well an innovation fits consumers' existing habits and expectations.

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Complexity

How difficult an innovation is to understand or use; simpler innovations are easier to adopt.

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Trialability

How easily consumers can try an innovation before fully committing.

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Experiential marketing

Creating interactive, multisensory experiences that add value and strengthen customer relationships.

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Churn rate

The percentage of customers who stop purchasing or maintaining a relationship with a brand over a period.

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Exclusivity

Offering limited or special access to make customers feel valued.

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Experiential rewards

Benefits customers receive through participating in memorable brand experiences.

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Intrinsic rewards

Psychological or emotional benefits, such as enjoyment, pride, belonging, or memorable interactions.

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Extrinsic rewards

External or tangible benefits, such as free merchandise, prizes, or gifts.

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Product trial

Giving consumers an opportunity to experience a product before making a larger commitment.

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Sponsorship activation

Activities that bring a sponsorship to life through direct interaction with consumers.

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Entertainment experience

Passive participation and absorption, such as watching a game or performance.

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Educational experience

Active participation and absorption, such as attending a skills clinic.

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Aesthetic experience

Passive participation with immersion, such as enjoying a stadium's atmosphere.

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Escapist experience

Active participation with immersion, such as competing in a sports simulator.

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Passive participation

Experiencing an activity without directly affecting what happens.

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Active participation

Directly taking part in an experience and potentially influencing its outcome.

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Absorption

Taking in an experience through attention or observation.

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Immersion

Being deeply surrounded by or involved in an experience.

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Sense experience

Engagement through sight, sound, taste, touch, or smell.

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Think experience

An experience that creates curiosity, surprise, or mental stimulation.

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Feel experience

An experience designed to create an emotional connection.

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Act experience

An experience involving physical activity or behavior.

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Relate experience

An experience connecting consumers with others or a desired social identity.

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Tiered rewards

Different levels of benefits based on customer value, loyalty, or participation.

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Integrated Marketing Communications (IMC)

Coordinating all marketing communication tools to deliver a unified message and maximize impact.

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IMC synergy

When coordinated marketing efforts produce a greater combined impact than separate efforts.

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Brand identity

How a brand defines and presents itself.

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Brand image

How consumers perceive the brand.

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Brand promise

The value or experience a brand commits to delivering.

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Brand relationship

The ongoing connection between a brand and its customers.

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Push strategy

Actively bringing a product to customers through selling, cold calls, or distribution incentives.

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Pull strategy

Creating interest through advertising, PR, social media, or promotions so customers seek out the brand.

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Communication objective

A goal focused on awareness, impressions, image, associations, or other audience perceptions.

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Behavioral objective

A goal focused on consumer actions, such as ticket purchases, coupon redemption, or viewership.

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Effective objectives

Goals that are specific, measurable, time-frame specific, and realistic.

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Hierarchy of Effects Model

A progression from awareness and knowledge to liking, preference, conviction, and purchase.

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Cognitive stage

The thinking stage, focused on awareness and knowledge.

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Affective stage

The feeling stage, focused on liking, attitudes, and preference.

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Behavioral stage

The doing stage, focused on actions and purchasing.

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Awareness

Recognizing that a team, product, game, or event exists.

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Brand associations

Ideas and characteristics consumers connect with a brand.

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Attitude

A consumer's feelings or evaluation toward a brand.

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Preference

Favoring one sports brand or experience over alternatives.

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Trial

Trying a sports product or experience for the first time.

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Purchase

The point when a consumer actually buys the product.

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Loyalty

An ongoing commitment to a brand through repeat purchases and engagement.

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Customer lifetime value (CLV)

The present value of future profits expected from a customer relationship.

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Brand communication campaign

A coordinated set of marketing activities designed to achieve specific brand objectives.

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Campaign planning — Step 1

Define the target market using audience characteristics and segmentation.

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Campaign planning — Step 2

Set communication and behavioral objectives.

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Campaign planning — Step 3

Establish a budget for the campaign.

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Campaign planning — Step 4

Determine the IMC strategy and specific tactics.

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Campaign planning — Step 5

Implement the campaign, assign responsibilities, and establish schedules.

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Affordability budgeting

Spending what management believes the organization can afford.

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Percentage-of-sales budgeting

Setting the marketing budget as a percentage of sales revenue.

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Objective-and-task budgeting

Determining the activities needed to achieve objectives and budgeting for their costs.

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ROI budgeting

Setting or evaluating spending based on expected financial returns.

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Return on investment (ROI)

The financial return generated relative to the amount invested.

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Continuous scheduling

Running advertising consistently throughout a campaign period.

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Flighting

Running advertising during selected periods with gaps between them.

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Pulsing

Maintaining a base advertising presence with heavier advertising during important periods.

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Informational strategy

Persuading through product facts, features, attributes, and benefits.

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Emotional strategy

Persuading through feelings such as excitement, happiness, and belonging.

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Behavioral strategy

Encouraging consumers to take an action, often through incentives or urgency.

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Call-to-action (CTA)

A direct instruction telling consumers what to do next.

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Scarcity appeal

Encouraging immediate action by emphasizing limited availability or time.

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Creative strategy

Decisions about the message, presentation, and execution of an advertisement.Exposure

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Engagement

Encouraging consumers to interact with or build a relationship with a brand.

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Marketer-controlled channels

Communication methods primarily managed by the organization, including advertising, promotions, PR, sales, and direct response.

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Consumer-controlled channels

Communication where consumers have greater control over the message, sharing, or discussion.

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Advertising

Paid mass-media communication used to promote a brand, product, or event.

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Sales promotion

Short-term incentives such as coupons, samples, giveaways, and prizes.

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Public relations (PR)

Managing publicity, media relationships, reputation, and community connections.

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Personal selling

Direct interaction between salespeople and customers to persuade and close sales.

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Direct response marketing

Marketing designed to generate a direct, measurable consumer response.

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Television advertising

Visual and audio advertising that can reach broad or geographically targeted audiences.

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Radio advertising

Relatively inexpensive audio advertising that can target specific local or demographic audiences.

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Newspaper advertising

Advertising useful for local audiences but limited by declining traditional readership.

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Outdoor advertising

Advertising on billboards, buses, benches, and other public locations.

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Magazine advertising

Advertising targeting specific readerships with high-quality visuals and longer lead times.

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Geotargeting

Delivering digital advertising based on a consumer's geographic location.

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Behavioral targeting

Delivering ads based on consumers' online behavior or interests.