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Transverse Waves
Particles move perpendicular (at a right angle) to the direction the wave travels.
Crest/Peak
The highest point of a transverse wave.
Trough
The lowest point of a transverse wave
Examples of Transverse Wave
Light waves, water waves, strings on a guitar.
Example of Longitudinal wave
Sound Wave
Longitudinal Waves
Particles move parallel (back and forth in the same direction) to the wave's travel.
Compression
The region where the particles are crowded close together.
Rarefaction
The region where the particles are spread far apart.
Wavelength
The distance between two identical parts of consecutive waves (crest-to-crest or compression-to-compression).
Frequency
The number of wave cycles that pass a point in one second.
Frequency vs. Wavelength
They have an inverse relationship. As frequency increases, wavelength decreases.
Amplitude vs. Energy
Amplitude is the distance from the wave's original position to its crest. A larger amplitude means the wave carries more energy.
Frequency vs. Pitch
In sound, a higher frequency produces a higher pitch, while a lower frequency produces a lower pitch.
Reflection
A wave bouncing off a boundary or surface (like an echo or a mirror image).
Refraction
A wave bending as it passes from one medium to another because its speed changes.
Absorption
The wave's energy is taken in by the material it hits, often turning into heat.
Transmission
The wave passes completely through a material (like light passing through a glass window).
The Electromagnetic Spectrum
These are waves that do not require a medium and can travel through a vacuum. In order from longest wavelength (lowest energy) to shortest wavelength (highest energy), they are: Radio waves, Microwaves, Infrared, Visible Light, Ultraviolet, X-rays, and Gamma rays.
Visible Light Spectrum
The colors of light in order of increasing frequency are Red, Orange, Yellow, Green, Blue, Indigo, Violet (ROYGBIV). Different colors exist because they have different wavelengths and frequencies.
Sound Waves
Sound requires matter to travel. It travels fastest in dense materials (Solids > Liquids > Gases) because closely packed particles pass vibrations faster.
Light Waves
Light travels fastest in a vacuum (empty space) and slows down when it hits dense materials like water or glass.
Calculating Speed
Speed = Distance / Time (s=d/t). You can rearrange this to find distance (d=s×t) or time (t=d/s).
Average
The sum of all your data values divided by the total number of values.
Uncertainty
The margin of error or range of variation in your measurements.
True Value Range
Calculated as Average ± Uncertainty. This gives the range where the actual accurate measurement likely falls.
Independent Variable
The factor you deliberately change or test. This always goes on the X-axis (horizontal).
Dependent Variable
The factor you measure or observe. This always goes on the Y-axis (vertical).
Constants
The factors you keep exactly the same across all trials to ensure a fair test.