Consumer behavior #2

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96 Terms

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Learning

Information and experiences that individuals acquire.

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Memory

The process through which learned information is stored and later retrieved.

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Econding

is the process of taking information and processing it so it can be stored in memory.

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Motivation

Willingness or desire to expend the required mental effort.

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Perception

How consumers interpret and understand information.

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Attitudes

Consumers' feelings or evaluations toward a product, brand, or experience.

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Consumer Behavior

Actions and decisions influenced by consumers' memories, perceptions, and attitudes.

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Ability

Availability of relevant mental resources.

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Opportunity

Conduciveness of external conditions that allow information to be processed.

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Short term memory

Currently activated information.

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Limited capacity

Short-term memory can only hold a limited amount of information.

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Elaboration

Deeper processing of information required for its transfer into long-term memory.

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Long term memory

Information stored in memory with unlimited capacity.

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Associative Network

A network of interconnected concepts, ideas, and information stored in long-term memory.

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Spreading Activation

When one concept is activated, related concepts and memories are also activated.

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Memory Construction

The process of reconstructing memories when retrieving information.

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Partial Retrieval

Remembering only certain parts of an experience rather than the entire experience.

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Filling in the blanks

Filling missing details in a memory with information that seems to make sense.

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Inference making

Drawing conclusions or making assumptions based on available information.

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Memory Restructuring

The process through which memories change or are modified over time.

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Intervening Events

Events that occur after an original experience and influence how it is remembered.

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Imagination Inflation

Repeatedly imagining an event can increase a person's belief that the event actually happened.

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Retrieval

The process of accessing information stored in memory.

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Stimulus- Based Retrieval

Retrieving information when an external stimulus or cue is presented.

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Memory- Based Retrieval

Retrieving information directly from memory without an external stimulus.

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Recognition

Identifying previously encountered information when it is presented.

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Unaided Recall

Remembering information without external cues.

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Cues

Stimuli or hints that help trigger the retrieval of stored information.

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Modality

The form in which information is presented or experienced.

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Visual Stimuli

Information presented through images or visual elements.

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Superior Memory for Visual Stimuli

The presentation identifies stronger memory for visual stimuli compared with other forms of information.

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Retrieval Task

The task or method used to retrieve stored information.

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Age Factor

Age-related factors that may influence memory.

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Inerference effect

Situations in which competing stimuli or information affect attention and memory.

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Sensory Competition

Multiple stimuli compete for a person's attention and senses.

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Tuning out

Ignoring or no longer paying attention to certain stimuli.

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Gender Differences

A topic identified in the slides in relation to tuning out. No further definition is provided.

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Active Learning

Learning through doing or engaging in activities.

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Reflective Learning

Learning through thinking and reflecting on information.

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Sensing Learning

Preference for concrete facts and practical information.

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Intuitive Learning

Preference for abstract concepts, patterns, and possibilities.

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Visual Learning

Preference for learning through images and visual information.

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Verbal Learning

Preference for learning through words and language.

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Sequential Learning

Preference for learning information in a step-by-step order.

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Global Learning

Preference for understanding the bigger picture before individual details.

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Encoding

Processing information to store it.

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Drive/ arousal

An internal state of activation that initiates motivated behavior.

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Cognitive arousal

Mental activation involving thoughts and cognitive processes.

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Autonomic (Physiological) Arousal

Physical or bodily activation that occurs in response to a stimulus or need.

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Emotive Arousal

Emotional activation that influences an individual's actions.

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Approach Behavior

Behavior directed toward obtaining something desirable.

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Avoidance Behavior

Behavior directed toward avoiding something undesirable.

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Psychoanalytic Theory

Personality theory based on the interaction of the id, ego, and superego.

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Id

The part of personality driven by basic desires, impulses, and immediate gratification.

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Ego

The part of personality that balances desires with reality and practical considerations.

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Superego

The part of personality associated with morals, values, and social standards.

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Social-Psychological Theory

Theory suggesting that social factors are key determinants of personality.

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Trait-Factor Theory

Theory suggesting that behavior is influenced by functional human attributes and personality traits.

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Sincerity

A brand perceived as honest, genuine, wholesome, and down-to-earth.

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Excitement

A brand perceived as daring, energetic, imaginative, and up-to-date.

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Competence

A brand perceived as reliable, intelligent, successful, and capable.

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Sophistication

A brand perceived as glamorous, charming, luxurious, and upper-class.

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Ruggedness

A brand perceived as tough, strong, outdoorsy, and durable.

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User imagery

The characteristics and image of the typical consumer associated with a brand.

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Category Associations

Characteristics and ideas consumers connect to a particular product category.

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Activating the self

Using a product, brand, or experience to activate a particular aspect of one's identity.

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Expressing the Self

Using products, brands, or possessions to communicate one's identity to others.

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Extending the Self

Incorporating possessions into one's identity and sense of self.

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Independent Self

A cultural view emphasizing individuality, independence, and personal goals.

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Interdependent Self

A cultural view emphasizing relationships, social connections, and group identity.

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brand story

A narrative that communicates a brand's essence, personality, and what it stands for.

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Anthropomorphism

Giving human characteristics, emotions, or qualities to nonhuman objects, products, or brands.

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Physiological Needs

Basic survival needs, including food, water, and shelter.

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safety needs

Needs for security, protection, and stability.

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social needs

Needs for love, friendship, belonging, and relationships.

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esteem needs

Needs for recognition, respect, confidence, and status.

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self-actualization needs

Needs for recognition, respect, confidence, and status.

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Individualism

Emphasizing personal needs, desires, independence, and ambitions over those of a group or community.

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Social Mobility

The ability or opportunity to improve one's social or economic position.

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time

Valuing punctuality, efficiency, and the productive use of time.

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privacy

Valuing personal space and independence.

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directness

Communicating openly and straightforwardly.

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openess

Being receptive to new ideas and experiences.

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equality

Valuing equal rights and opportunities.

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informality

Preferring casual interactions and relationships.

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competition

Valuing achievement through competing with others.

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achievement

Valuing success and personal accomplishments.

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Action

Emphasizing activity, productivity, and taking initiative.

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Brand Archetypes

Brand personas based on universal human desires and values.

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Brand Persona

The human-like identity or personality a brand communicates.

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