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Learning
Information and experiences that individuals acquire.
Memory
The process through which learned information is stored and later retrieved.
Econding
is the process of taking information and processing it so it can be stored in memory.
Motivation
Willingness or desire to expend the required mental effort.
Perception
How consumers interpret and understand information.
Attitudes
Consumers' feelings or evaluations toward a product, brand, or experience.
Consumer Behavior
Actions and decisions influenced by consumers' memories, perceptions, and attitudes.
Ability
Availability of relevant mental resources.
Opportunity
Conduciveness of external conditions that allow information to be processed.
Short term memory
Currently activated information.
Limited capacity
Short-term memory can only hold a limited amount of information.
Elaboration
Deeper processing of information required for its transfer into long-term memory.
Long term memory
Information stored in memory with unlimited capacity.
Associative Network
A network of interconnected concepts, ideas, and information stored in long-term memory.
Spreading Activation
When one concept is activated, related concepts and memories are also activated.
Memory Construction
The process of reconstructing memories when retrieving information.
Partial Retrieval
Remembering only certain parts of an experience rather than the entire experience.
Filling in the blanks
Filling missing details in a memory with information that seems to make sense.
Inference making
Drawing conclusions or making assumptions based on available information.
Memory Restructuring
The process through which memories change or are modified over time.
Intervening Events
Events that occur after an original experience and influence how it is remembered.
Imagination Inflation
Repeatedly imagining an event can increase a person's belief that the event actually happened.
Retrieval
The process of accessing information stored in memory.
Stimulus- Based Retrieval
Retrieving information when an external stimulus or cue is presented.
Memory- Based Retrieval
Retrieving information directly from memory without an external stimulus.
Recognition
Identifying previously encountered information when it is presented.
Unaided Recall
Remembering information without external cues.
Cues
Stimuli or hints that help trigger the retrieval of stored information.
Modality
The form in which information is presented or experienced.
Visual Stimuli
Information presented through images or visual elements.
Superior Memory for Visual Stimuli
The presentation identifies stronger memory for visual stimuli compared with other forms of information.
Retrieval Task
The task or method used to retrieve stored information.
Age Factor
Age-related factors that may influence memory.
Inerference effect
Situations in which competing stimuli or information affect attention and memory.
Sensory Competition
Multiple stimuli compete for a person's attention and senses.
Tuning out
Ignoring or no longer paying attention to certain stimuli.
Gender Differences
A topic identified in the slides in relation to tuning out. No further definition is provided.
Active Learning
Learning through doing or engaging in activities.
Reflective Learning
Learning through thinking and reflecting on information.
Sensing Learning
Preference for concrete facts and practical information.
Intuitive Learning
Preference for abstract concepts, patterns, and possibilities.
Visual Learning
Preference for learning through images and visual information.
Verbal Learning
Preference for learning through words and language.
Sequential Learning
Preference for learning information in a step-by-step order.
Global Learning
Preference for understanding the bigger picture before individual details.
Encoding
Processing information to store it.
Drive/ arousal
An internal state of activation that initiates motivated behavior.
Cognitive arousal
Mental activation involving thoughts and cognitive processes.
Autonomic (Physiological) Arousal
Physical or bodily activation that occurs in response to a stimulus or need.
Emotive Arousal
Emotional activation that influences an individual's actions.
Approach Behavior
Behavior directed toward obtaining something desirable.
Avoidance Behavior
Behavior directed toward avoiding something undesirable.
Psychoanalytic Theory
Personality theory based on the interaction of the id, ego, and superego.
Id
The part of personality driven by basic desires, impulses, and immediate gratification.
Ego
The part of personality that balances desires with reality and practical considerations.
Superego
The part of personality associated with morals, values, and social standards.
Social-Psychological Theory
Theory suggesting that social factors are key determinants of personality.
Trait-Factor Theory
Theory suggesting that behavior is influenced by functional human attributes and personality traits.
Sincerity
A brand perceived as honest, genuine, wholesome, and down-to-earth.
Excitement
A brand perceived as daring, energetic, imaginative, and up-to-date.
Competence
A brand perceived as reliable, intelligent, successful, and capable.
Sophistication
A brand perceived as glamorous, charming, luxurious, and upper-class.
Ruggedness
A brand perceived as tough, strong, outdoorsy, and durable.
User imagery
The characteristics and image of the typical consumer associated with a brand.
Category Associations
Characteristics and ideas consumers connect to a particular product category.
Activating the self
Using a product, brand, or experience to activate a particular aspect of one's identity.
Expressing the Self
Using products, brands, or possessions to communicate one's identity to others.
Extending the Self
Incorporating possessions into one's identity and sense of self.
Independent Self
A cultural view emphasizing individuality, independence, and personal goals.
Interdependent Self
A cultural view emphasizing relationships, social connections, and group identity.
brand story
A narrative that communicates a brand's essence, personality, and what it stands for.
Anthropomorphism
Giving human characteristics, emotions, or qualities to nonhuman objects, products, or brands.
Physiological Needs
Basic survival needs, including food, water, and shelter.
safety needs
Needs for security, protection, and stability.
social needs
Needs for love, friendship, belonging, and relationships.
esteem needs
Needs for recognition, respect, confidence, and status.
self-actualization needs
Needs for recognition, respect, confidence, and status.
Individualism
Emphasizing personal needs, desires, independence, and ambitions over those of a group or community.
Social Mobility
The ability or opportunity to improve one's social or economic position.
time
Valuing punctuality, efficiency, and the productive use of time.
privacy
Valuing personal space and independence.
directness
Communicating openly and straightforwardly.
openess
Being receptive to new ideas and experiences.
equality
Valuing equal rights and opportunities.
informality
Preferring casual interactions and relationships.
competition
Valuing achievement through competing with others.
achievement
Valuing success and personal accomplishments.
Action
Emphasizing activity, productivity, and taking initiative.
Brand Archetypes
Brand personas based on universal human desires and values.
Brand Persona
The human-like identity or personality a brand communicates.