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21 Terms

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Turing Machine

A model of an abstract machine proposed by Alan Mathison Turing in 1936 that could perform any computational process carried out by present-day computers

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Finite Automata Model (1943)

A formal version of the finite automata model proposed by Warren McCulloch and Walter Pitts in relation to neural networks

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Mealy and Moore Machine

A complete form of finite automata and finite state machine built around 1960 by George Mealy and Edward Moore

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Automata Theory

The study of the logic of computation with respect to simple abstract machines called automata, derived from the Greek word "automatos"

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Lexical Analyzer

The first phase of compilers designed by finite automata

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Automaton

A logically defined system or entity where materials, energy, or information are transformed and transmitted to perform operations without direct human participation

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Input (Automaton Characteristic)

Data taken in each clock pulse from a finite set called the input alphabet

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Output (Automaton Characteristic)

Data generated in each clock pulse from a finite set called the output alphabet set

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State (Automaton Characteristic)

The condition in which the automaton resides at any discrete instance of time, belonging to a set Q

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State Transition

A function of the present state and present input that determines the next state in which the automaton resides

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Output Relation

A relation where the output depends either on the present state and present input or on the present state only

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Finite Automata (FA)

Machine formats of a regular expression (type 3 grammar) defined by a 5-tuple M = {Q, Σ, δ, q0, F}

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Input Tape

A component of FA containing input symbols divided into squares, placed between a left end marker and a right end marker

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Reading Head

A component of FA that scans each square in the input tape to read input, moving primarily from left to right

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Finite Control

The control unit of an FA containing state transition relations that determines state changes based on current state and input

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Deterministic Finite Automata (DFA)

A type of finite automaton where there exists a single path for a specific input from the current state to the next state, and no null moves are allowed

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Dead State

A state where the control unit enters and remains confined with no way out, causing the string processing to end or fail

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Nondeterministic Finite Automata (NFA)

A type of finite automaton where multiple paths (next states) can exist for a specific input from the current state

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ε Transition

A transition in an NFA that takes place without consuming any input character (a null string)

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Mealy Machine

A type of finite automaton with output where the output depends on both the present state and the present input

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Moore Machine

A type of finite automaton with output where the output depends on the present state only