Marketing: Developing Products, Services, and the New-Product Process

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Description and Tags

Vocabulary flashcards detailing key terminology, consumer and business product classifications, levels of innovation, failure reasons, and the seven stages of the new-product development process.

49 Terms

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Product

A good, service, or idea consisting of a bundle of tangible and intangible attributes that satisfies consumers' needs and is received in exchange for money or something else of value.

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Good

An offering with tangible attributes that a consumer's five senses can perceive, as well as intangible attributes such as delivery or warranties.

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Nondurable Good

An item consumed in one or a few uses, such as food products, fuel, or chewing gum, which typically relies heavily on consumer advertising.

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Durable Good

An item that usually lasts over many uses, such as appliances, cars, and smartphones, which generally emphasizes personal selling.

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Services

Intangible activities or benefits that an organization provides to satisfy consumers' needs in exchange for money or something else of value.

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Idea

A thought that leads to a product or action, such as a concept for a new invention or an initiative for eating healthier foods.

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Consumer Products

Products purchased by the ultimate consumer.

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Business Products

Products organizations buy that assist in providing other products for resale; also called B2B products or industrial products.

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Convenience Products

Items that the consumer purchases frequently, conveniently, and with a minimum of shopping effort.

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Shopping Products

Items for which the consumer compares several alternatives on criteria such as price, quality, or style.

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Specialty Products

Items that the consumer makes a special effort to search out and buy.

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Unsought Products

Items that the consumer either does not know about or knows about but does not initially want.

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Derived Demand

A characteristic of business products where demand and sales frequently result or derive from the sale of consumer products.

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Components

Business products that become part of the final product, including raw materials such as lumber and assemblies such as car engines.

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Support Products

Business items used to assist in producing other goods and services, including installations, accessory equipment, supplies, and industrial services.

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Product Item

A specific product that has a unique brand, size, or price.

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Stock Keeping Unit (SKU)

A unique identification number that defines a specific product item for ordering or inventory purposes.

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Product Line

A group of product or service items that are closely related because they satisfy a class of needs, are used together, are sold to the same customer group, are distributed through the same outlets, or fall within a given price range.

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Product Mix

All the product lines offered by an organization.

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Feature Bloat

The tendency for product developers to add additional features or functionalities to a product that are not of any benefit to most consumers and unnecessarily add to the cost of the product.

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Feature Fatigue

Consumer dissatisfaction and annoyance that occurs after purchase when the complexity of using a product overpowers its usability, reducing repeat purchase and retention.

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Continuous Innovation

An innovation requiring no new behaviors to be learned by consumers, where marketing focuses primarily on generating awareness.

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Dynamically Continuous Innovation

An innovation requiring only minor changes in consumer behavior, where marketing focuses on educating buyers on benefits, advantages, and proper use.

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Discontinuous Innovation

An innovation that forces consumers to learn entirely new consumption patterns to use the product, necessitating extensive consumer education and awareness efforts.

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Product Line Extension

The lowest level of organization-level innovation, involving an incremental improvement of an existing product line the company already sells.

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Brand Extension

The practice of using an established brand name to introduce a new product into an unfamiliar market.

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Radical Invention

The highest level of newness from an organization's perspective, representing a truly revolutionary new product that creates substantial value for consumers.

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Protocol

A statement that, before product development begins, identifies: (1) a well-defined target market; (2) specific customers' needs, wants, and preferences; and (3) what the product will be and do to satisfy consumers.

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Closed Innovation

An innovation protocol based on the conviction that new-product ideas, designs, and consumer solutions can originate and emerge successfully only from inside the organization.

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Open Innovation

Practices and processes that encourage the use of external as well as internal ideas and collaboration when conceiving, producing, and marketing new products and services.

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Groupthink

A phenomenon in task force and committee meetings where team members remain silent about flaws in a product concept out of fear of being cast as a negative thinker or not a team player.

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New Product Vitality Index

A marketing metric originated by 3M and used by 62%62\% of large U.S. companies that tracks the percentage of total company sales revenue generated by new products released in the past three years.

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New-Product Development Process

The sequence of seven stages an organization goes through to identify opportunities and convert them into salable products or services.

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Stage-Gate Process

A formal evaluation process used by firms to evaluate whether the results at each stage of the new-product development process are successful enough to warrant proceeding to the next stage or terminating the project.

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New-Product Strategy Development

The first stage of the new-product development process that defines the role for a new product in terms of the firm's overall objectives using SWOT analysis and environmental scanning.

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Idea Generation

The second stage of the new-product development process, involving the creation of a pool of concepts from consumers, employees, basic R&D, and competitors to serve as candidates for new products.

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Crowdsourcing

An open innovation method of idea generation that involves generating insights leading to actions based on ideas submitted by massive numbers of people in response to a precise question.

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Crowdfunding

A method of gathering an online community of supporters to financially back a specific early-stage project that is unlikely to obtain resources from traditional sources such as banks or venture capital firms.

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Screening and Evaluation

The third stage of the new-product development process, which internally and externally evaluates new-product ideas to eliminate those that warrant no further effort.

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Customer Experience Management (CEM)

The process of managing the entire customer experience within a company, ensuring that service interactions are consistently delivered, differentiated, and aligned with employee capabilities.

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Concept Tests

External evaluations with consumers that consist of preliminary testing of a written description, sketch, or mockup of a new-product idea rather than an actual finished product.

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Business Analysis

The fourth stage of the new-product development process, which specifies product features, develops the marketing strategy, assesses corporate fit and synergies, and makes financial projections prior to building a prototype.

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Prototype

A full-scale operating model of a new product or service.

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Development (Stage 5)

The fifth stage of the new-product development process that turns an idea on paper into a demonstrable, producible prototype through manufacturing, laboratory testing, and consumer evaluations.

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Market Testing

The sixth stage of the new-product development process, which involves exposing actual products to prospective consumers under realistic purchase conditions to determine if they will buy.

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Standard Test Market

A test marketing method where a company sells a product through normal distribution channels to distributors, wholesalers, and retailers in selected demographically representative cities.

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Controlled Test Market

A test marketing method that involves contracting the entire test program to an outside service that pays retailers for shelf space and guarantees a specified percentage of the product's distribution volume.

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Simulated Test Market (STM)

A laboratory testing technique, often run in shopping malls, that replicates a full-scale test market by questioning qualified consumers, showing advertisements, and giving them money to make purchase choices in a simulated or real store environment.

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Commercialization

The seventh and final stage of the new-product development process that positions and launches a new product in full-scale production and sales with a specific marketing program.