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Information Processing
analogous to computers, memory/thinking (manipulate, monitor, strategize information)
Cognitive Psychology
branch of psychology that explains behavior by examining mental processes
Encoding
getting information into memory
Automaticity
cognitive processing that requires little effort, initially requires attention but automatic with practice
Strategy Construction
discovering new processing procedures
Self-Modification
learn to use what you learned previously to adapt responses to new situation
Attention
focusing mental resources, requires conscious/cognitive awareness/effort (getting information into memory)
Selective Attention
attend to selected stimuli/ignore rest, limits information perceived & processed
Multitasking (Sequential/Simultaneous)
handle more than one task at a time (Sequential - switch back & forth, Simultaneous - overlapping 2+ tasks)
Resource-Limited Tasks
task performance improves when allocate more resources/attention
Data-Limited Tasks
processing depends on quality of data available (if lack information, increasing attention will not help)
Memory
retain information over time (involves getting info, retaining info, & taking info out of storage)
Storage
information being held to eventually be retrieved
Retrieval
reactivating/recalling information from mental “data bank” (automatic or effortful), produce in form similar to way it was encoded
Maintenance Rehearsal
repeat information
Elaborative Rehearsal
link information with known (explain, present, diagrams, examples)
Chunking
type of organization that combines information into useful chunks
Sensory Memory
information recorded by senses, first encounter/very brief
Short-Term Memory
information processed/encoded through rehearsal, temporary (5-20 sec) & must transfer to LTM to retain
Working Memory
holds, updates, & manipulates limited amounts of information to support learning
Central Executive
part of memory that directs & controls activities
Phonological Loop
part of memory that is rehearsal for words/sounds
Visuospatial Sketchpad
part of memory that holds visual/spatial
Episodic Buffer
integrates diverse information from phonological loop, visuospatial sketchpad, & long-term memory
Long-Term Memory
information stored/retrieved when needed, holds extended time (info into LTM)
Declarative Knowledge
verbal information “knowing that”
Procedural Knowledge
“knowing how”
Self-Regulatory Knowledge
manages learning, knowing when to use procedural or declarative knowledge
Explicit Long-Term Memory
deliberate/conscious recall of LTM
Implicit Long-Term Memory
unconscious recall of LTM, influences without awareness
Semantic Memory
memory for meaning (words, facts, concepts), not tied to particular experiences (propositions, images, concepts, & schemas)
Episodic Memory
memories of “episodes” specifics
Network Theories
store information in related clusters (meanings, pictures), interconnected concepts & relationships
Schema Theories
long-term searches/not exact, retrieved information fit into existing schema
Script
schema for event
Fuzzy Trace Theory
individuals encode two types of memory representations (verbatim - precise details, gist - central idea)
Serial Position
better recall items at beginning & end of list
Encoding Specificity
associations formed when learn/best cues
Cue-Dependent Forgetting
lack of effective retrieval cues
Interference Theory
other information (new or old) gets in the way
Decay Theory
over time “memory trace” to disintegrates (“use it or lose it”)
Mnemonic
techniques for remembering (method of loci, acronyms, keywords, & rhymes)
Acclimation
first stage of expertise (learning), must develop strategies to go beyond this stage
Massed Practice
study extended periods (cramming), fatigue/decrease in motivation, not effective
Metacognition
“knowing about knowing”
Metacognitive Knowledge
monitoring/reflecting current/recent thoughts
Metacognitive Activity
consciously adapt/manage thinking strategies for problem solving/purposeful thinking
Theory of Mind
awareness own mental state separate from others
The Good Information-Processing Model
specific learning strategies, knowing similarities/differences among strategies, & benefits of using them
Learning
relatively permanent change (behavior, knowledge, thinking skills) via practice/experience
Behaviorism
explained by observable experiences not mental processes (behavior)
Mental Processes
thoughts, feelings, motives all experience but cannot be observed by others
Classical Conditioning
associative learning, automatic response to new stimuli (Ivan Pavlov)
Associative Learning
learning two events are connected/associated
Generalization (Classical Conditioning)
responding similarly to similar stimuli
Discrimination (Classical Conditioning)
distinguish between similar stimuli & responding differently
Extinction (Classical Conditioning)
gradual disappearance of learned response when pairing stops
Spontaneous Recovery
after extinction - if conditioned stimulus is re-presented - learner again exhibits conditioned response
Systematic Desensitization
associate relaxation with successive visualizations of increasingly anxiety-producing situations (decreases anxiety)
Operant Conditioning
learn behaviors associated with consequences, reinforce (increase) or punish (decrease)
Antecedent
events/situations precede behavior
Consequence
events/situations that follow behavior
Thorndike’s Law of Effect
basis of operant conditioning, proposes repeat behavior followed by positive consequence & do not repeat if negative/aversive
Reinforcer
consequence strengthens/increases frequency of behavior
Positive Reinforcement
add something after behavior, strengthens behavior, results in something positive/desirable after behavior (getting a hug, receiving a paycheck)
Negative Reinforcement
remove unpleasant/undesirable, likely behaviors will be repeated/learned, results in an increase in behavior (fastening seatbelt to turn off beeping)
Immediate Reinforcer
reinforce right away, best if immediate
Delayed Reinforcer
reinforce later/postponed
Punishment
decreases/weakens behavior
Positive (Presentation) Punishment
present aversive stimulus to stop behavior
Negative (Removal) Punishment
take away pleasant stimulus to stop behavior
Generalization (Operant Conditioning)
same response to similar stimuli
Discrimination (Operant Conditioning)
differentiating stimuli/events
Extinction (Operant Conditioning)
response no longer reinforces - response decreases
Applied Behavior Analysis
use principles of operant conditioning to change behavior
Premack Principle
high frequency behavior - reinforcer for low frequency behavior, disliked must come first & promising later is not effective (David Premack “Grandma’s Rule”)
Prompt/Cue
reminder for behavior (turn light off to signal quiet)
Shaping
reinforce progress - successive approximations lead to desired task, may have to teach individual steps
“Might Makes Right”
punishment does not teach appropriate behaviors, harsh punishment says “might makes right”
Observational Learning
watching & imitating, seeing behavior & consequences
Self-Management
behavioral principles - change own behavior, person provides reinforcement or punishment
Learning Implications
neurological changes are not observed, inferred from behavior changes, & cognitive psychologists focus on internal knowledge
Unconditioned Stimulus
stimulus that automatically/naturally produces a response
Unconditioned Response
response that occurs without intervention
Conditioned Stimulus
stimulus that is previously neutral but conditioning elicits a response
Conditioned Response
response learned to what was once a neutral stimulus
Classical Conditioning Applications
help overcome anxiety-producing situations voluntarily/successfully (comfortable reading corner), help recognize similarities/differences (on-time behavior), & help learn more adaptive emotional responses
Operant Conditioning Process
antecedent (precedes behavior/context) - behavior - consequence (after behavior/change made)
6 Ways to Encourage Behavior
1) choose effective reinforcers 2) make reinforcements contingent/timely 3) use effective schedules 4) consider contracting 5) use negative reinforcement effectively 6) use prompts/shaping
Reinforcement Schedules
continuous (reinforce every response), intermittent/partial (reinforce after some, not all), fixed-ratio (reinforce after certain # of responses), variable-ratio (reinforce periodically/unpredictable), & fixed-interval (reinforce first response after certain period of time)
Effective Praise
to be effective it must be contingent on actual behavior, specific to behavior, & believable/sincere
4 Ways to Discourage Behavior
1) differential reinforcement 2) terminate reinforcement (extinction) 3) remove desirable stimuli 4) present aversive stimuli (punishment)
ABA Evaluation
therapy has lots of repetition which is hard on children (learn skills are not generalize), focuses too much on student conduct not academic learning, & trying to eliminate differences
Punishment Recommendations
punishment does not teach appropriate behaviors, focus on actions not personal qualities, be calm/firm, adapt punishment, & if behavior continues the punishment is not working
Group Punishment
rewards/punishments given to whole class, unfair to innocent/resentment/erosion of trust
Albert Bandura - 4 Elements of Observational/Vicarious Learning
attention (observer, pay attention to model’s behavior for learning to occur), retention (must remember observed behavior), production (seeing does not guarantee performance), & motivation (must be motivated to perform behavior)
3 Steps of Self-Management
1) goal setting 2) record/evaluate progress 3) self-reinforcement
Behavioral Principles For All
learning methods can be applied to academic/learning/work, no universal reinforcers, no one eagerly repeats punished behaviors, actions that lead to positive will be repeated, use reinforcement, & be a self-manager
Nass - Multitasking Research
multitaskers are terrible at multitasking, top 25% of Stanford students have 4+ media at one time (writing paper, facebook, listening to music, texting, tweeting), wastes time & limits concentration/creativity
Ways to Get Attention
use signals (hand, visual, auditory), reach out rather than call out, make sure purpose of lesson/task is clear, use variety/curiosity/surprise, & ask questions