Psych 2300 Test 3

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Last updated 10:41 PM on 10/14/26
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118 Terms

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Information Processing

analogous to computers, memory/thinking (manipulate, monitor, strategize information)

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Cognitive Psychology

branch of psychology that explains behavior by examining mental processes

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Encoding

getting information into memory

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Automaticity

cognitive processing that requires little effort, initially requires attention but automatic with practice

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Strategy Construction

discovering new processing procedures

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Self-Modification

learn to use what you learned previously to adapt responses to new situation

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Attention

focusing mental resources, requires conscious/cognitive awareness/effort (getting information into memory)

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Selective Attention

attend to selected stimuli/ignore rest, limits information perceived & processed

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Multitasking (Sequential/Simultaneous)

handle more than one task at a time (Sequential - switch back & forth, Simultaneous - overlapping 2+ tasks)

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Resource-Limited Tasks

task performance improves when allocate more resources/attention

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Data-Limited Tasks

processing depends on quality of data available (if lack information, increasing attention will not help)

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Memory

retain information over time (involves getting info, retaining info, & taking info out of storage)

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Storage

information being held to eventually be retrieved

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Retrieval

reactivating/recalling information from mental “data bank” (automatic or effortful), produce in form similar to way it was encoded

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Maintenance Rehearsal

repeat information

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Elaborative Rehearsal

link information with known (explain, present, diagrams, examples)

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Chunking

type of organization that combines information into useful chunks

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Sensory Memory

information recorded by senses, first encounter/very brief

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Short-Term Memory

information processed/encoded through rehearsal, temporary (5-20 sec) & must transfer to LTM to retain

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Working Memory

holds, updates, & manipulates limited amounts of information to support learning

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Central Executive

part of memory that directs & controls activities

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Phonological Loop

part of memory that is rehearsal for words/sounds

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Visuospatial Sketchpad

part of memory that holds visual/spatial

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Episodic Buffer

integrates diverse information from phonological loop, visuospatial sketchpad, & long-term memory

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Long-Term Memory

information stored/retrieved when needed, holds extended time (info into LTM)

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Declarative Knowledge

verbal information “knowing that”

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Procedural Knowledge

“knowing how”

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Self-Regulatory Knowledge

manages learning, knowing when to use procedural or declarative knowledge

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Explicit Long-Term Memory

deliberate/conscious recall of LTM

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Implicit Long-Term Memory

unconscious recall of LTM, influences without awareness

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Semantic Memory

memory for meaning (words, facts, concepts), not tied to particular experiences (propositions, images, concepts, & schemas)

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Episodic Memory

memories of “episodes” specifics

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Network Theories

store information in related clusters (meanings, pictures), interconnected concepts & relationships

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Schema Theories

long-term searches/not exact, retrieved information fit into existing schema

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Script

schema for event

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Fuzzy Trace Theory

individuals encode two types of memory representations (verbatim - precise details, gist - central idea)

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Serial Position

better recall items at beginning & end of list

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Encoding Specificity

associations formed when learn/best cues

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Cue-Dependent Forgetting

lack of effective retrieval cues

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Interference Theory

other information (new or old) gets in the way

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Decay Theory

over time “memory trace” to disintegrates (“use it or lose it”)

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Mnemonic

techniques for remembering (method of loci, acronyms, keywords, & rhymes)

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Acclimation

first stage of expertise (learning), must develop strategies to go beyond this stage

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Massed Practice

study extended periods (cramming), fatigue/decrease in motivation, not effective

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Metacognition

“knowing about knowing”

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Metacognitive Knowledge

monitoring/reflecting current/recent thoughts

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Metacognitive Activity

consciously adapt/manage thinking strategies for problem solving/purposeful thinking

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Theory of Mind

awareness own mental state separate from others

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The Good Information-Processing Model

specific learning strategies, knowing similarities/differences among strategies, & benefits of using them

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Learning

relatively permanent change (behavior, knowledge, thinking skills) via practice/experience

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Behaviorism

explained by observable experiences not mental processes (behavior)

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Mental Processes

thoughts, feelings, motives all experience but cannot be observed by others

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Classical Conditioning

associative learning, automatic response to new stimuli (Ivan Pavlov)

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Associative Learning

learning two events are connected/associated

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Generalization (Classical Conditioning)

responding similarly to similar stimuli

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Discrimination (Classical Conditioning)

distinguish between similar stimuli & responding differently

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Extinction (Classical Conditioning)

gradual disappearance of learned response when pairing stops

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Spontaneous Recovery

after extinction - if conditioned stimulus is re-presented - learner again exhibits conditioned response

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Systematic Desensitization

associate relaxation with successive visualizations of increasingly anxiety-producing situations (decreases anxiety)

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Operant Conditioning

learn behaviors associated with consequences, reinforce (increase) or punish (decrease)

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Antecedent

events/situations precede behavior

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Consequence

events/situations that follow behavior

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Thorndike’s Law of Effect

basis of operant conditioning, proposes repeat behavior followed by positive consequence & do not repeat if negative/aversive

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Reinforcer

consequence strengthens/increases frequency of behavior

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Positive Reinforcement

add something after behavior, strengthens behavior, results in something positive/desirable after behavior (getting a hug, receiving a paycheck)

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Negative Reinforcement

remove unpleasant/undesirable, likely behaviors will be repeated/learned, results in an increase in behavior (fastening seatbelt to turn off beeping)

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Immediate Reinforcer

reinforce right away, best if immediate

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Delayed Reinforcer

reinforce later/postponed

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Punishment

decreases/weakens behavior

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Positive (Presentation) Punishment

present aversive stimulus to stop behavior

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Negative (Removal) Punishment

take away pleasant stimulus to stop behavior

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Generalization (Operant Conditioning)

same response to similar stimuli

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Discrimination (Operant Conditioning)

differentiating stimuli/events

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Extinction (Operant Conditioning)

response no longer reinforces - response decreases

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Applied Behavior Analysis

use principles of operant conditioning to change behavior

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Premack Principle

high frequency behavior - reinforcer for low frequency behavior, disliked must come first & promising later is not effective (David Premack “Grandma’s Rule”)

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Prompt/Cue

reminder for behavior (turn light off to signal quiet)

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Shaping

reinforce progress - successive approximations lead to desired task, may have to teach individual steps

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“Might Makes Right”

punishment does not teach appropriate behaviors, harsh punishment says “might makes right”

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Observational Learning

watching & imitating, seeing behavior & consequences

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Self-Management

behavioral principles - change own behavior, person provides reinforcement or punishment

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Learning Implications

neurological changes are not observed, inferred from behavior changes, & cognitive psychologists focus on internal knowledge

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Unconditioned Stimulus

stimulus that automatically/naturally produces a response

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Unconditioned Response

response that occurs without intervention

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Conditioned Stimulus

stimulus that is previously neutral but conditioning elicits a response

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Conditioned Response

response learned to what was once a neutral stimulus

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Classical Conditioning Applications

help overcome anxiety-producing situations voluntarily/successfully (comfortable reading corner), help recognize similarities/differences (on-time behavior), & help learn more adaptive emotional responses

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Operant Conditioning Process

antecedent (precedes behavior/context) - behavior - consequence (after behavior/change made)

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6 Ways to Encourage Behavior

1) choose effective reinforcers 2) make reinforcements contingent/timely 3) use effective schedules 4) consider contracting 5) use negative reinforcement effectively 6) use prompts/shaping

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Reinforcement Schedules

continuous (reinforce every response), intermittent/partial (reinforce after some, not all), fixed-ratio (reinforce after certain # of responses), variable-ratio (reinforce periodically/unpredictable), & fixed-interval (reinforce first response after certain period of time)

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Effective Praise

to be effective it must be contingent on actual behavior, specific to behavior, & believable/sincere

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4 Ways to Discourage Behavior

1) differential reinforcement 2) terminate reinforcement (extinction) 3) remove desirable stimuli 4) present aversive stimuli (punishment)

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ABA Evaluation

therapy has lots of repetition which is hard on children (learn skills are not generalize), focuses too much on student conduct not academic learning, & trying to eliminate differences

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Punishment Recommendations

punishment does not teach appropriate behaviors, focus on actions not personal qualities, be calm/firm, adapt punishment, & if behavior continues the punishment is not working

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Group Punishment

rewards/punishments given to whole class, unfair to innocent/resentment/erosion of trust

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Albert Bandura - 4 Elements of Observational/Vicarious Learning

attention (observer, pay attention to model’s behavior for learning to occur), retention (must remember observed behavior), production (seeing does not guarantee performance), & motivation (must be motivated to perform behavior)

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3 Steps of Self-Management

1) goal setting 2) record/evaluate progress 3) self-reinforcement

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Behavioral Principles For All

learning methods can be applied to academic/learning/work, no universal reinforcers, no one eagerly repeats punished behaviors, actions that lead to positive will be repeated, use reinforcement, & be a self-manager

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Nass - Multitasking Research

multitaskers are terrible at multitasking, top 25% of Stanford students have 4+ media at one time (writing paper, facebook, listening to music, texting, tweeting), wastes time & limits concentration/creativity

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Ways to Get Attention

use signals (hand, visual, auditory), reach out rather than call out, make sure purpose of lesson/task is clear, use variety/curiosity/surprise, & ask questions