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Perception and Sensory Neuropsychology
Perception and Sensory Neuropsychology
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Colour is psychophysical, not physical
We see 400-700nm of the electromagnetic spectrum, mostly as reflected light
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Photopic vision
Bright light; cones are used
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Scotopic vision
Dim light; rods only, so no colour
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Three cone types
S, M and L (short, medium, long wavelength); more accurate than "blue, green, red"
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L-cone peak wavelength
About 565nm, closer to yellow than red
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Univariance
One photoreceptor type can't tell wavelength from intensity, because different wavelength-intensity combinations give the same response
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Why can't rods see colour?
All rods contain rhodopsin, so univariance applies
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Trichromacy
Colour is defined by the outputs of the three cone types
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Metamers
Different wavelength mixtures that look identical
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Opponent colour theory: three channels
Red-green, blue-yellow and black-white
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Cone-opponent cells in the LGN
Have centre-surround organisation
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Hering's observation
"Reddish green" and "bluish yellow" can't exist
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Negative afterimage
E.g. red leaves a green afterimage; shows opponent processing in action
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Colour blindness prevalence
About 8% of males and 0.5% of females
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Protanope
No L-cones
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Deuteranope
No M-cones
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Tritanope
No S-cones
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Colour-anomalous
Two similar cone types
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Cone monochromat
One cone type
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Rod monochromat
No cones; badly impaired in bright light
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Colour contrast
A region induces the opponent colour in its neighbour
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Colour assimilation
Neighbouring colours bleed into each other
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Colour constancy
Surfaces look the same colour under different lighting because we discount the illuminant; expectations play a role
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RGB colour space
Based on cone outputs
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HSB colour space
Hue, saturation, brightness
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Synesthesia
One stimulus evokes another sensation (e.g. grapheme-colour); about 4-5% of people
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What pathway (ventral stream)
Identifies objects, their names and functions; travels to the temporal lobe
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Where pathway (dorsal stream)
Processes object location, movement and spatial information; travels to the parietal lobe
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Split beyond V1
Visual information divides into two pathways for object recognition and spatial processing
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Boundary ownership (V2)
Which side of an edge belongs to the object; V1 edge detectors can't do this
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Figure-ground assignment
Automatic; smaller and more symmetrical regions tend to be seen as figure (e.g. vase/face illusion)
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Mid-level vision
Sits between feature extraction and object recognition; handles texture segmentation and grouping
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Gestalt principles
Good continuation, proximity, similarity, symmetry, parallelism
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How does camouflage work?
By defeating the Gestalt principles
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Navon's global superiority effect
We process the big picture (global) before the details (local)
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Global shape processing
Relies on specialised whole-shape detectors
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Radial frequency (RF) patterns
Used as evidence for global shape detectors
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RF evidence 1
Sensitivity to RF shapes is better than V1 cells working independently would predict
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RF evidence 2
Thresholds halve with each added part of an RF3 triangle, but adding parts to an RF24 barely helps
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Attneave (1954)
The informative points on a contour are curves and angles
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Hoffman & Richards (minima rule)
Convexities define object boundaries; concavities segment parts
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Gallant (V4)
V4 processes curvature in macaque and human; damage to human V4 impairs curved shapes but not orientation or contrast
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Pasupathy & Connor polar-based coding model
V4 neurons are tuned for curvature and the angular position of that curve relative to the shape's centre
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Benefits of polar-based coding
Size invariance and an object-centred representation
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Adaptation evidence for polar coding
Angular location matters, not physical distance between curves
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Klüver & Bucy
Temporal lobe lesions in monkeys caused "psychic blindness", now called agnosia (seeing but not recognising)
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Inferior temporal (IT) cortex cells
Huge receptive fields; selective for complex features (hands, faces, trained objects)
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Grandmother cells
Idea arising from IT hierarchical models; single cells selective for one specific thing
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Single-cell evidence in epilepsy patients
Cells selective for the Sydney Opera House, the Eiffel Tower and Jennifer Aniston
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PPA
Parahippocampal place area: places
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EBA
Extrastriate body area: bodies
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FFA
Fusiform face area: faces
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How were PPA, EBA and FFA found?
Subtraction method in fMRI; decoding fMRI patterns can predict what is being viewed
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Why is object recognition hard?
Changes in viewpoint, size, lighting and shadow, yet we keep object constancy
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What matters most for object recognition?
Shape, more than colour or texture
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Template theory
Match to a stored shape; problem: you'd need too many templates
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Recognition by Components (Biederman, 1985)
Recognise objects by identifying basic 3D shapes (geons) and how they are arranged; works across viewing angles
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Geons
Basic 3D shapes in Biederman's structural description theory
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View-based theories (Tarr)
We store specific views; rotating an unfamiliar view makes recognition harder
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Logothetis
IT neurons respond best to learned views, within 40° of them
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Structural vs view-based debate
Unresolved; probably both are used depending on object type, complexity and familiarity
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Visual agnosia
Can't derive meaning from what is seen; low-level vision intact and other senses work (e.g. Kevin Chappell)
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Prosopagnosia
Selective loss of face recognition
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Acquired prosopagnosia
Caused by right occipito-temporal damage
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Congenital/developmental prosopagnosia
Often undetected, with compensatory strategies; sometimes misdiagnosed as behavioural problems or autism
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Face perception vs face memory
Distinct but overlapping abilities
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CFPT
Cambridge Face Perception Test; not all people with developmental prosopagnosia and a memory impairment fail it
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Cherry's dichotic listening task
People notice pitch, loudness and sometimes their own name in the unattended ear, but not content or language
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Inattentional blindness (gorilla study)
58% missed the unexpected event
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Change blindness (flicker paradigm)
A blank between two images means we have to search deliberately
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Broadbent's filter model
The unattended channel is filtered out early and completely
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Treisman's attenuator model
The filter only reduces the unattended signal; explains the cocktail party effect
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Top-down attention
Deliberate, goal-driven, effortful, slow; serial, limited capacity; e.g. serial visual search, flicker paradigm
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Bottom-up attention
Automatic, reflexive, fast; parallel, high capacity; e.g. pop-out, cocktail party effect
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Contingent capture
A salient or task-relevant distractor pulls attention
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Pinto et al.
Performance on top-down and bottom-up tasks doesn't correlate, so they appear to be independent systems
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Where does bottom-up selection start?
Parietal cortex (LIP)
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Where does top-down selection start?
Frontal cortex
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Value-driven attention
Stimuli once paired with reward still capture attention more than six months later
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Parietal lesions
Cause visual field neglect
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ADHD circuits
Fronto-striatal and fronto-parietal circuits
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Attention spotlight
Attention to locations works like a spotlight, with a "zoom lens" update
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Overt attention
Attention with a gaze shift
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Covert attention
Attention without a gaze shift
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Posner cueing
Valid cues speed responses (80% of trials); invalid cues slow them (20%)
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Cue-target timing: 0ms
No benefit
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Cue-target timing: 100-150ms
Peak facilitation
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Cue-target timing: 300-500ms
Inhibition of return (IOR)
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Inhibition of return (IOR)
Slowed response to a previously cued location; thought to aid foraging, but naturalistic searches show people don't revisit locations less
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Feature integration theory (Treisman)
Brain detects basic features in parallel, then uses focused attention to bind them into objects
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Binding problem
How separately detected features are combined into a single object
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Single-feature vs conjunction search
Single-feature searches pop out; conjunction searches get slower as distractors increase
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Exceptions to conjunction search slowing
Three-feature conjunctions can be easier; motion conjunctions can pop out
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Multitasking
Really rapid task switching; switch costs are reduced by preparation and predictability but not eliminated
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Types of driving distraction
Visual, motor, cognitive
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Cognitive distraction while driving
Causes visual tunnelling; worse for novices because hazards appear in the periphery
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Signs and ads while driving
Capture attention at the expense of driving information
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Attention training after TBI
Training on alertness, vigilance, selective and divided attention helped, especially the intensity functions (alertness and vigilance)
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Action video gamers
Greater spatial attention capacity, larger useful field of view, better temporal resolution, less fronto-parietal activation for the same task
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Real-world benefits of action gaming
Linked to benefits in surgery, UAV piloting and simulated driving
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