What is the biological basis of sensation/perception?
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Computational models - question answered
Can maths/computation model perception and how it varies between groups?
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Fechner
Founder of psychophysics; often considered the true founder of experimental psychology
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Dualism
The philosophical view that the mind exists separately from the physical body/world
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Materialism
The philosophical view that only matter exists - mind/consciousness are just results of matter interacting
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Psychophysics (definition)
The science of finding quantitative relationships between physical stimuli and subjective (psychological) experience
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Two-point threshold
Minimum distance at which two stimuli can be told apart (e.g. two pinpricks on skin)
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Detection threshold
Minimum stimulation needed to detect a stimulus, usually defined as being detected 50% of the time
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Just Noticeable Difference (JND)
The smallest detectable difference between two stimuli; also called the difference threshold
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Method of Constant Stimuli
Many different stimulus intensities are presented one at a time in random order; detection is plotted as % detected vs intensity
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Method of Constant Stimuli - key finding
Perception is non-linear - detection increases gradually rather than as a sharp step
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Method of Limits
A stimulus is changed step by step (increased or decreased) until the participant's response switches; threshold = average of switch points
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Method of Adjustment
Same as method of limits, but the participant (not the experimenter) controls/adjusts the stimulus themselves
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Memory hook for the 3 threshold methods
Constant = many random stimuli presented; Limits = experimenter changes it step by step; Adjustment = participant changes it themselves
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Weber's Law
The smallest detectable change in a stimulus (JND) is a constant proportion (%) of the original stimulus level, not a fixed amount
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Weber's Law - consequence
Larger stimuli need larger JNDs to notice a change; smaller stimuli need smaller JNDs
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Weber-Fechner Law example
A 1kg weight needs to change by 0.1kg to notice a difference; a 100kg weight needs to change by 10kg - same 10% proportion, different absolute amounts
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The "black box problem" in psychophysics
Psychophysics can control the input (stimulus) and measure the output (subjective experience), but cannot directly observe what happens inside the brain in between
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Neurons - firing pattern
Fire in an all-or-none fashion (action potentials/spikes); number of spikes per second reflects how "excited" the neuron is
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Action potential pathway
Starts near the cell body, travels down the axon, reaches the axon terminal; involves Na+ and K+ ions moving in and out of the neuron
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EEG (Electroencephalography)
Measures electrical activity from populations of neurons via scalp electrodes
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ERP (Event-Related Potential)
Electrical activity from a subpopulation of neurons responding to a specific stimulus; requires averaging many EEG recordings
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MRI (Magnetic Resonance Imaging)
Uses responses of atoms to strong magnetic fields to image brain structures
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BOLD signal (fMRI)
Ratio of oxygenated to deoxygenated haemoglobin; helps localise which brain regions are most active during a task
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EEG vs fMRI strengths
EEG = great timing (temporal resolution), weak on location; fMRI/BOLD = great location (spatial resolution), weak on timing
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Efficient coding models
Computational models that find predictability in sensory input to encode the world efficiently
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Bayesian models
Computational models that make predictions based on prior knowledge about the world
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Artificial neural networks
Computer simulations of biological neurons - layers of interconnected units that excite/inhibit each other
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Deep Neural Networks (DNNs)
A type of artificial neural network especially good at classifying huge amounts of information into categories; can somewhat predict human perception
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Light (definition)
A narrow band of electromagnetic radiation, conceptualised as either a wave or a stream of photons
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Cornea
Transparent "window" into the eyeball; light's first entry point
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Pupil
Dark opening in the centre of the iris where light enters the eye
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Iris
Coloured, muscular part of the eye that controls pupil size (expands/contracts)
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Aqueous humour
Watery fluid in the front chamber of the eye
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Vitreous humour
Transparent fluid filling the back chamber of the eye
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Lens
Structure that focuses the image onto the retina
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Retina
Light-sensitive membrane at the back of the eye; contains rods and cones
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Optic nerve
Carries the visual signal from the retina to the brain
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Order of light's path through the eye
Cornea to Pupil (controlled by Iris) to Lens to Retina to Optic nerve to Brain
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Refraction
Bending light so that it focuses properly on the retina (done by the lens)
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Accommodation
The lens changing shape to alter its refractive power, allowing focus on near vs far objects
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Presbyopia (implied)
Age-related hardening of the lens leads to less effective accommodation, which is why people need reading glasses later in life
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Emmetropia
No refractive error; normal vision
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Myopia
Light focuses in front of the retina, making distant objects blurry (near-sightedness)
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Hyperopia
Light focuses behind the retina, making near objects blurry (far-sightedness)
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Astigmatism
Uneven curvature of a refractive surface (usually the cornea), causing generally distorted focus
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Memory hook for myopia vs hyperopia
Myopia = focuses too early (in front); Hyperopia = image lands too far back (behind)
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Ophthalmoscope
Device doctors use to view the back of the eye (the fundus)
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Optic disk
White circle where the optic nerve exits the eye; this is the blind spot because there are no photoreceptors here
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Fovea
Central vision spot on the retina, appears brownish, responsible for sharp detailed vision
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Photoreceptors
Cells that transduce (convert) light energy into neural energy
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Rods
Photoreceptors best suited to low light (night vision); no colour processing, low resolution
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Cones
Photoreceptors best suited to strong light (daytime); provide fine detail and colour vision
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Distribution of rods and cones
Central vision (fovea) is almost entirely cones; periphery is mostly rods, giving poor peripheral colour vision
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Why peripheral vision seems colourful
It is largely an illusion - your brain fills in the gaps since the periphery has few colour-sensing cones
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Three types of cones
Short (blue), Medium (green), and Long (red) wavelength-sensitive cones
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Visual acuity
The ability to resolve fine detail; correlates directly with cone density, which is highest in the fovea
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Photopic conditions
Bright light conditions; cones are the best receptors used
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Scotopic conditions
Dim light conditions; rods are the best receptors used
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Why colour vision disappears in dim light
Rods dominate in dim light and rods do not process colour
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Pupil response to light
Bright light causes pupils to constrict (limit light entering); dark environments cause pupils to dilate (let more light in)
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Chromophore
Part of a photoreceptor that captures photons
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Opsin
Protein in photoreceptors; rods contain rhodopsin, cones contain 3 opsins (one per wavelength type)
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Melanopsin
Found in some photoreceptors; monitors ambient light levels and influences the sleep/wake cycle (circadian rhythm)
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Light/dark adaptation (resource depletion model)
More light causes photopigments to be used up faster, leaving fewer available - this desensitisation prevents overstimulation in bright conditions
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Graded potentials (photoreceptors)
Signals that vary continuously in amplitude (not all-or-nothing); let the system encode things like a "black surface" as an actual signal
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Photoreceptor polarisation during activation
Photoreceptors become hyperpolarised (more negative) when photoactivation starts
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Key signalling distinction
Photoreceptors use graded potentials (analog-like); ganglion cells use all-or-nothing action potentials (digital-like)
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Vertical retinal pathway
Photoreceptor to Bipolar cell to Ganglion cell (moves signal forward toward the brain)
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Diffuse bipolar cells
Receive input from multiple photoreceptors, giving a pooled signal
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Midget bipolar cells
Receive input from a single cone, giving a precise signal
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Horizontal cells
Run perpendicular to photoreceptors, connect photoreceptors and bipolar cells; responsible for lateral inhibition
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Amacrine cells
Connect bipolar cells and ganglion cells horizontally
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P ganglion cells
Connect to the parvocellular pathway; receive input from midget bipolar cells; specialise in visual acuity, colour, and object perception; poor temporal resolution but good spatial/detail resolution
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M ganglion cells
Connect to the magnocellular pathway; receive input from diffuse bipolar cells; specialise in motion processing; excellent temporal resolution but poor spatial/detail resolution
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Memory hook for P vs M pathways
Parvo = Precise details/colour, slow; Magno = Motion, fast but blurry
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Receptive field
The region of the retina where stimulation influences a given neuron's (ganglion cell's) firing rate
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ON-centre ganglion cells
Excited by light in the centre of their receptive field, inhibited by light in the surround
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OFF-centre ganglion cells
Inhibited by light in the centre of their receptive field, excited by light in the surround
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What creates centre-surround receptive fields
Horizontal cells, via lateral inhibition
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Why centre-surround fields matter
Ganglion cells are most sensitive to contrast between centre and surround (not overall brightness), which helps emphasise edges and boundaries in the real world
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Path of visual information from eye to brain
Travels along the optic nerve/tract; crosses over from the left side of fixation to the right side of the brain; both eyes project to both hemispheres
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Lateral Geniculate Nucleus (LGN)
A visual relay structure with one in each hemisphere; axons of retinal ganglion cells synapse there
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Superior colliculus
A structure involved in eye movements, with one in each hemisphere
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Striate cortex
The first visual processing area of the cortex
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Ipsilateral
Same side of the body (or brain)
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Contralateral
Opposite side of the body (or brain)
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LGN structure
Has several layers; not just a simple crossover of left and right eye information
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Magnocellular cells (LGN)
Large cells in the bottom two layers (1,2) of the LGN; receive input from M ganglion cells; respond best to coarse detail and moving objects
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Parvocellular cells (LGN)
Smaller cells in the top four layers (3-6) of the LGN; receive input from P ganglion cells; respond best to fine detail and stationary objects
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Koniocellular cells (LGN)
Very small cells located between the magnocellular and parvocellular layers; their function is less well understood
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Striate cortex - other names
Also known as primary visual cortex, area 17, and V1
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Naming conventions for V1
Brodmann's map numbers are based on cellular architecture (structure); Visual (V) area numbers are based on physiology; "primary visual cortex" is the cognitive neuroscience term
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V1 - major transformation
Circular receptive fields found in the retina and LGN are replaced with elongated "stripe" receptive fields in the cortex ("spots turn to stripes")
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V1 layers
The LGN projects mainly to layer 4, with M and P cells going mainly to layer 4C; V1 has approximately 200 million cells, about 100 times more than the LGN that inputs into it