Stage Combat Midterm

0.0(0)
Studied by 0 people
call kaiCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/106

encourage image

There's no tags or description

Looks like no tags are added yet.

Last updated 5:58 PM on 10/17/26
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai
Chat

No analytics yet

Send a link to your students to track their progress

107 Terms

1
New cards

Active Hand

The non‐weapon bearing hand used to block, check, lock, parry, strike, or trap the opposing weapon or parts of a partner’s body.

2
New cards

Attacker (also called Aggressor)

The actor/combatant who initiates the offensive action or attack.

3
New cards

Center Line

An imaginary line that bisects the body.

4
New cards

Horizontal Center Line (also called Mid Line)

The imaginary line that bisects the body horizontally at waist level delineating High Line and Low Line.

5
New cards

Vertical Center Line

The imaginary line that bisects the body vertically through the center delineating Inside Line and Outside Line.

6
New cards

Cue

a physical action or event that is a signal for someone to do something.

7
New cards

Cue‐Reaction‐Action

A basic stage combat principle/process used to achieve a safe and dramatically effective sequence of events

8
New cards

Distance (also called Measure, Fighting Measure, and/or Fencing Measure)

The proper measure between two or more combatants to safely execute any particular technique in stage combat.

9
New cards

En Garde

The basic physical "ready" position of a combatant.

10
New cards

Eye Contact

A look to one’s partner to assure mutual awareness and readiness to perform the techniques.

11
New cards

Pronation

The palm is turned down.

12
New cards

Supination

The palm is turned up.

13
New cards

Half Supination

The thumb is up, palm inward.

14
New cards

Inverted Half Supination

The thumb is down, palm outward.

15
New cards

Lines of Attack or Defense

The areas delineated by the intersection of the Vertical Center Line and the Horizontal Center Line based on the position of the weapon bearing hand – there are 4 primary lines: High Inside, High Outside, Low Inside, Low Outside.

16
New cards

High Line

The area of attack and defense located above the Horizontal Center Line.

17
New cards

Inside Line

The area of attack and defense located opposite of the weapon bearing side, delineated by the Vertical Center Line.

18
New cards

Low Line

The area of attack and defense located below the Horizontal Center Line.

19
New cards

Outside Line

The area of attack and defense located on the weapon bearing side, delineated by the Vertical Center Line.

20
New cards

Closed line of attack (also called Covered)

Said of a line of attack, when the defender's weapon placement prevents an attack to that particular line.

21
New cards

Off‐Line

a.) Any offensive action that is directed to a target away from the body. b.) The relationship of combatants' bodies when their Vertical Center Lines are offset.

22
New cards

On‐Line

a.) Any offensive action that is directed to a target on the body. b.) The relationship of combatants’ bodies when their Vertical Center Lines and shoulders are lined up (also Stacked).

23
New cards

Partnering

A process in which two or more combatants work together to perform theatrical combat techniques safely and effectively.

24
New cards

Victim

The actor/combatant who receives the offensive action or attack. (also called Defender or Recipient)

25
New cards

Avoidance

To dodge an attack.

26
New cards

Block

A defensive action intended to stop a punch, kick or similar attack, usually made with the hand or arm. A block can be made on either side of the body and in all lines. These may be as follows:

27
New cards

Check

the defender places a hand (usually the Active Hand) on the aggressors attacking limb to control the movement of that limb. It does not stop the movement of the aggressor’s limb, i.e. Transport, Bind, Envelop.

28
New cards

Cross Block (also called X Block)

both hands/arms are used together. They are crossed at the forearms, the one over the other, catching the attacking limb where the forearms meet between the hands.

29
New cards

Descending Block

hands move downward to defend against an ascending diagonal or vertical attack.

30
New cards

Forearm Block

a block made with the inside or outside of the forearm, avoiding bone and joints.

31
New cards

Inside Block

made on the opposite side of the body from the defending hand and/or arm.

32
New cards

Outside Block

made on the same side of the body as the defending hand and/or arm.

33
New cards

Parallel Block (also called Double Block)

the defender’s hands/arms placed one beside the other. The arms are not crossed.

34
New cards

Redirection Block

the hand or arm intercepts the attack and then immediately displaces or removes the attack.

35
New cards

Rising Block

the hands move upward to defend against a descending diagonal or vertical attack.

36
New cards

Transfer Block (also called Replacement Block)

uses both hands/arms, one after the other, to deflect and control the attack, freeing the first hand for a counter attack.

37
New cards

Wing Block

A defensive action made with the muscle groupings of the upper arm. The arm is bent, taking the attack on the back of the forearm and outside of the upper arm.

38
New cards

Break Fall

Any maneuver that dissipates the energy or force from a fall or roll, giving the illusion of impact.

39
New cards

Choke Hold (also called Strangle)

Any grasp or hold on the area of the throat made with the hand(s) or limb that gives the impression of strangling the victim.

40
New cards

Contact Strike

Any offensive action that strikes the body of the receiver.

41
New cards

Duck

The vertical lowering of the head and torso to avoid an attack at the head.

42
New cards

Elbow Attack

An offensive technique made to look as though striking with the elbow.

43
New cards

Expulsion

Using the energy and movement of a Check to throw or fling the opposing arm and/or weapon aside.

44
New cards

Fall

Any technique that allows a combatant to safely drop from a standing or elevated position to the floor, landing on some part of the body other than the feet.

45
New cards

Feint Attack

An attacking action made without intending to hit and designed to draw a reaction or a parry from an opponent.

46
New cards

Flip

An offensive movement that controls the victim's center, lifting them off their feet and taking them to the ground.

47
New cards

Grappling (also called Struggling)

using body weight, grips, and leverage to control one’s opponent while in extremely tight distance.

48
New cards

Hair Pull

A grasp with one or both hands in which the victim’s hair appears to be clasped in the fingers.

49
New cards

Kick

Any offensive striking technique made with the leg/foot. May include:

50
New cards

Ax Kick

travels downward, would impact with the heel.

51
New cards

Back Kick

travels directly backwards.

52
New cards

Crescent Kick

travels in a semicircular arcing path that would impact with the edge of the foot.

53
New cards

Front Kick

travels directly forward would impact with the ball or heel of the foot.

54
New cards

Heel Hook Kick

a kick traveling in a circular path, generally executed in a horizontal plane that would impact with the heel or sole of the foot.

55
New cards

Roundhouse Kick

travels in a circular path from a chambered position of the knee, generally executed in a horizontal plane, impacts with the top of the foot.

56
New cards

Side Kick

travels out from the side of the body that would impact with the heel or edge of the foot.

57
New cards

Snap Kick

travels forward in a quick in and out action from a chambered position of the leg.

58
New cards

Knap

A technique for creating the sound of impact of a strike.

59
New cards

Body Knap (also called Self Knap)

A percussive sound made by striking a major muscle group on the body.

60
New cards

Cage Knap

A percussive sound made by physically connecting with their partner’s crossed and slightly cupped hands.

61
New cards

Clap Knap

A percussive sound made when one combatant claps their hands together.

62
New cards

Shared Knap (also called Partnered Knap)

A percussive sound requiring participation of both combatants, could be hand to hand or hand to body.

63
New cards

Slip‐Hand Knap

A percussive sound made by allowing the punching hand to open, as it meets the non‐punching hand, returning to a fist as it slides through.

64
New cards

Knee Attack

An offensive technique made to look as though it strikes with the knee.

65
New cards

Lock

to immobilize your partner at their joints.

66
New cards

Non‐Contact Strike

Any offensive action that creates the appearance of contact with the intended target on the body of the receiver.

67
New cards

Punch

Any offensive striking technique made with a fist. May include, but are not limited to:

68
New cards

Back Fist

Made with the back of the hand.

69
New cards

Cross

Travels across the attacker’s center line from either right to left, or left to right.

70
New cards

Hammer Punch

An attack made with the blade side of a closed hand. Can be done with one or two hands.

71
New cards

Hook

Delivered with the arm, fist in half supination, elbow bent at 90 degrees.

72
New cards

Jab

Linear in‐and‐out action, delivered from the leading hand.

73
New cards

Rabbit Punch

A sharp, chopping delivery downward with the edge of the fist in a diagonal plane (often to the back of the neck).

74
New cards

Roundhouse Punch (also called Hay Maker Punch)

A large, dynamic wide arc from either right to left, or left to right.

75
New cards

Stomach Punch

Delivered towards the abdomen of the victim, may be either contact or non‐contact.

76
New cards

Straight Punch

Linear, delivered from the rear or back shoulder and foot.

77
New cards

Uppercut

A punch delivered with a bent arm in an upward motion.

78
New cards

Roll

Any technique in which the body is safely turned on the floor. May be executed forward, backward, or sideways.

79
New cards

Barrel Roll

Sideways, body fully extended

80
New cards

Dive Roll

Taking air before committing the shoulder roll

81
New cards

Grapple roll

Two‐person barrel roll or two‐person shoulder roll

82
New cards

Shoulder roll

On a diagonal from one shoulder to the opposite buttock (forward shoulder roll), or rolling from one buttock to the opposite shoulder (backward shoulder roll).

83
New cards

Slap

A strike delivered with an open hand.

84
New cards

Throw

A move in which the defender is propelled to the ground.

85
New cards

Trap

Any technique that immobilizes an opponent’s limb(s) and/or weapon(s) to effect an attack or disarm.

86
New cards

Butt End

The trailing end of the staff in the En Garde position.

87
New cards

Fore End

The leading end of the staff in the En Garde position.

88
New cards

Long Form

The hand placement that utilizes the full length of the quarterstaff for attack and defense; grip holding from the lower third to the butt end.

89
New cards

Middle

The central third of the staff.

90
New cards

Short Form

A hand placement that divides the quarterstaff into three equal sections. Close quarters fighting.

91
New cards

Advance

Linear footwork that carries the body forward by moving the lead foot first, followed by the rear foot (without crossing them). (also called Fencing Step).

92
New cards

Balestra

A compound piece of linear footwork carrying the body forward by executing a jump and a lunge in quick succession.

93
New cards

Cross Step

The moving foot crosses in front of the stationary foot.

94
New cards

Demi‐Volte

a volte turning the hips 90 degrees in relation to the attack.

95
New cards

Grande Volte

a volte turning the hips 180 degrees in relation to the attack.

96
New cards

Lunge

The ‘extended’ leg position used as a method to ‘reach’ the partner on an attack. The leading leg extends in a long step, while the back leg straightens and the back foot stays in place. (An offensive action)

97
New cards

Pass Step

The placing of the moving foot ahead or to the rear of the stationary foot without crossing the centerline (a walking step).

98
New cards

Patinando

A compound piece of linear footwork carrying the body forward by executing an advance and a lunge in quick succession.

99
New cards

Pivot

The adjustment of the hips, feet and body to face a new direction.

100
New cards

Retreat

Linear footwork carrying the body backwards by moving the rear foot first, followed by the lead foot (without crossing them).