GTA general (game cover)

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12 Terms

1
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Which uses and gratifications can be applied

  • Escapism - you have a chance to become a criminal without real-life consequences

  • Identity - females are given a choice of characters and may relate to one of them

2
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What enigma is created

Audiences begin to question how the characters act in the game’s narrative → who are they? What crimes do they commit and why? do they work together?

3
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What does ‘grand’ mean in the title

  • connotes big or expensive → potential large map and expensive in game items

4
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What does ‘theft’ mean in the title

  • action

5
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What does auto mean in the title

  • connotes racing and winning, as well as being expensive → attracts people who like driving

6
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describe the title (meaning, overall effect of name)

  • means to steal a car, reflecting crime, masculinity, and the action-adventure gene

  • overall effect - people will want to buy the game solely based on the title as it appeals to people who like games → target audience of males 18-30

  • title conforms to stereotypical male and targets what they like

7
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describe the font

  • large font size - producers want consumers to recognise the brand, looking centrally and then naturally to the surroundings

  • Sans serif font → has a modern look, which is easier to read → masculine font as it is blocky

8
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How are most photos taken

  • close up → rugged → gives viewers a close up feel of what to expect in the game

9
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what is the producers aims with this cover

  • seeks to represent masculinity as men are the target audience → use of cars, guns, and women will help the game reach its target audience

10
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Describe the props

  • gun → violence → man has to be powerful

  • car → excitement and freedom → represents the lifestyle portrayed in the game

  • woman → allure and attraction → emphasises the game's appeal to male players.

11
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describe the use of purple, green, blue, black and yellow

all are mainly bright and bold colours

  • purple - wealth, power, corruption

  • green - money, wealth, greed, jealousy

  • blue - freedom, confidence

  • black - death, violence, danger (guns)

  • yellow - happiness, sunshine/ heat, betrayal

colours help imply the nature of the game - it installs positive and negative values

12
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how is the colour pink shown in this cover

  • pink - love, girls, innocence

  • cover only contains a small bit of pink → connotates females as the minority → pushed to the side