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Last updated 3:46 PM on 10/4/26
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37 Terms

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Define context

What surrounds a product

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6 questions need to be asked when creating a context

Who

What

Where

When

Why

how


3
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What does who mean?

The users type

4
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What does where mean?

Environment product used

5
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What does when mean?

How often? Time

6
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What does why mean?

why solution created or not created

7
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Define stakeholders

Anyone who comes into contact with product or have a stake in it

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3 types of stakeholders

Core

Direct

Wider

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Who is core group?

Main person using the product

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What does direct stakeholder mean?

People who come in contact with product

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What does wider network mean?

People who are not intended to come in contact but still need to be included

12
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Define qualitiave research?

Opinion or users senses

13
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Define quantitive research?

Facts and figurew

14
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What is a focus group?

Find users thoughts or feeling on product

15
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Define primary research?

Research you carry out yourself

16
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Define secondary research

Research which has already been carried by someone else

17
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Eg of research

Interview,focus group, survey, reviews, social media, product analysis

18
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Define a trend or fashion forecaster

See how the trend may act in the future

19
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Define user centred design

Design using user information throughout

20
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Define participatory design

Design with the user but keep contact to a minimum

21
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how to see the products problems and strength

Strength

Weakness

Opportunity

Threat

22
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Define market research

Gather information and use this information to help with our product

23
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How does market research help with product

Marketing

Target audience

Potential customers

24
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Define a commercial partnerships

Where a group of people join forces to share expertise and resources to encourage growth and development

25
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Define venture capitalist

Investor who provide funding in exchange for shares or profit

26
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Define crowdfunding

Raise money for a project by rainy money from a group of individuals in exchange for a gift or lower price

27
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Define usability

How easy to use a product

28
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Define ergonomic design

Design for human use

29
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Define aesthetic

Appearance

30
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Define user interface

How we interact with a product

31
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Define software user interface

How an electronic product functions

32
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10 things which make a good design

Innovative

Useful

Aesthetic

Understandable

Unobtrusive

Honest

Long lasting

Thorough

Environmentally friendly

Simple

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