Educational pscyhology ch.4.6

0.0(0)
Studied by 0 people
call kaiCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/141

encourage image

There's no tags or description

Looks like no tags are added yet.

Last updated 2:11 AM on 9/29/26
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai
Chat

No analytics yet

Send a link to your students to track their progress

142 Terms

1
New cards

antecedent stimuli

events that precede a behavior such as cues

2
New cards

aversive stimuli

an unpleasant consequence that someone tries to avoid/escape

3
New cards

behavioral learning theories

explanations of learning that emphasize observable changes in behavior

4
New cards

classical conditioning

process of repeatedly associating a previously neutral stimulus with an unconditional stimulus in order to evolve a conditioned response

5
New cards

cognitive behavior modification

procedures based on both behavioral and cognitive principles for changing one’s own behavior by means of self-talk and self-instruction

6
New cards

cognitive learning theories

explanations of learning that focus on mental processes

7
New cards

conditioned stimulus

a previously neutral stimulus that evolves a particular response after being paired with an unconditional stimulus

8
New cards

consequences

pleasant/unpleasant that follow behaviors and affect the frequency of future behaviors

9
New cards

Cues

hints to change/unchange behavior

10
New cards

discrimination

use of cues, signals, or info to determine when behavior is likely to be reinforced

11
New cards

extinction

weakening and eventual elimination of a learned behavior as reinforcement is withdrawn

12
New cards

extinction burst

increase in levels of behavior in early stages of extinction

13
New cards

extrinsic reinforcers

praise/rewards given to motivate someone to engage in behavior that they normally would not engage in

14
New cards

intrinsic reinforcer

behaviors someone enjoys engaging in for his/her own sake, without any other reward

15
New cards

Fixed interval (FI) schedule

reinforcement schedule in which desired behavior is rewarded following a constant amount of time

16
New cards

Variable Ratio (VR) schedule

reinforcement schedule in which desired behavior is rewarded following an unpredictable number of behaviors

17
New cards

Fixed Ratio (FR) schedule

reinforcement schedule in which desired behavior is rewarded following a fixed number of behaviors

18
New cards

schedule(s) of reinforcement

frequency and predictability of reinforcement

19
New cards

generalization

transfer of learning from one setting to another

20
New cards

learning

a change in individuals that results from experience

21
New cards

maintenance

continuation (of behavior)

22
New cards

modeling

the imitation of others’ behavior

23
New cards

negative reinforcer

release from an unpleasant situation, given to strengthen behavior ex.) release from doing dishes

24
New cards

Positive reinforcer

strengthen behavior through pleasurable consequence (ex. praise, stickers)

25
New cards

neutral stimuli

Stimuli that have no effect on a particular response

26
New cards

observational learning

learning by observation and imitation of others

27
New cards

Phase one observational learning

attention- pay attention to a model

28
New cards

Phase 2 observational learning

retention- model demonstrates while student imitates

29
New cards

Phase 3

reproduction- student tries to match the model

30
New cards

Phase 4 observational learning

motivational- practicing in anticipation of reinforcement

31
New cards

vicarous learning

learning based on observation of the consequences of others’ behaviors

32
New cards

operant conditioning

use praise to reinforce a student for desired behavior

33
New cards

premack priniciple

making access to something desirable contingent on doing something less desirable

34
New cards

presentation punishment

an aversive stimulus following a behavior, used to decrease chance of repeated behavior

35
New cards

punishment

unpleasant consequences used to weaken behavior

36
New cards

reinforcer

a pleasurable consequence that maintains/increases behavior

37
New cards

shaping

teaching of a new skill/behavior by means of reinforcement for small steps toward the desired goal

38
New cards

removal punishment

withdrawal of a pleasant consequence that may be reinforcing a behavior

39
New cards

response cost

procedure of charging misbehaving students against their free time or other privileges

40
New cards

time out

removal of a student from a situation in which misbehavior was being reinforced

41
New cards

Skinner box

an apparatus for studying the behavior of animals in experiments that involved operant condtioning

42
New cards

social learning theories

learning theories that emphasize not only reinforcement but also the effects of cues on thoughts and of thought on action

43
New cards

stimuli (stimulus)

environmental conditions that activate the senses

44
New cards

unconditioned response

behavior prompted automatically by a stimulus

45
New cards

unconditioned stimulus

stimulus naturally evokes a particular response

46
New cards

Consequences is only seen as punishment if

it decreases undesirable behavior

47
New cards

immediate consequences are far more effective than

delayed ones

48
New cards

perception

person’s interpretation of stimuli

49
New cards

Sensory register

component of the memory system in which info is received and held for a very short period of time

50
New cards

information processing theory

cognitive theory of learning that describes the processing, storage, and retrieval of knowledge in the mind

51
New cards

attention

active focus on certain stimuli to the exclusion of others

52
New cards

working memory

component of memory in which limited amounts of info can be stored for a few secs (also called short term memory)

53
New cards

rehearsal

repeating info to keep it in working memory longer

54
New cards

Long-term memory (large capacity)

components of memory in which large amounts of info can be stored for long periods of time

55
New cards

3 parts of long-term memory

episodic- images of experience arranged by events space/time (sensory info, spatial knowledge, language, emotions, and motor info), semantic memory- stores facts and general knowledge (schemata: categorical groupings of related ideas), procedural memory- stores info about how to do things (stored in different part of brain than semantic and episodic)

56
New cards

flashbulb memory

important events fixed mainly in visual and auditory memory

57
New cards

schemata

mental networks of related concepts that influence understanding of new info (singular: schema)

58
New cards

neurons

long cell in the brain that helps transmit info

59
New cards

dendrites

branched projections at the end of a neuron that help conduct info in a brain cell

60
New cards

synapses

tiny branches on the end of a dendrite that receive stimuli and pass them onto other neurons or to the brain

61
New cards

brain stem

controls basic functions

62
New cards

limbic system

layer immediately above brain stem, composed of the thalamus, hypothalamus, hippocampus, and amygdala

63
New cards

hypothalamus

portion of brain that controls the release of hormones and functions such as sleep, hunger, and thrist

64
New cards

hippocampus

part of the brain that controls transfer of info from short-term to long-term memory

65
New cards

amygdala

part of the brain that regulates basic emotions

66
New cards

cerebral cortex

main part o the brain, which carries out the highest mental functions

67
New cards

cerebullum

part of the brain that controls smooth, coordinated movement

68
New cards

advance organizers

to orient students to material they are about to learn

69
New cards

corpus callosum

structure that connects the two hemispheres of the brain and coordinates their functioning

70
New cards

automaticity

level of rapidity and ease such that tasks can be performed or skills utilized with little mental effort

71
New cards

analogies

to compare to concepts students already know

72
New cards

distributed practice

technique in which items to be learned are repeated at intervals over a period of time

73
New cards

dual code theory of memory

theory suggesting that info coded both visually and verbally is remembered better than info coded in only one of those two ways

74
New cards

elaboration

process of connecting new material to info or ideas already in learner’s mind

75
New cards

enactment

learning process which individuals physically carry out tasks

76
New cards

extraneous cognitive load

mental effort imposed by the extraneous elements in the environment (background noise, distracting color)

77
New cards

free recall learning

form 3 of verbal learning- learning a list of items in any order

78
New cards

paired associate learning

form one verbal learning- learning of items in linked pairs so that when one member of a pair is presented, the other can be recalled

79
New cards

serial learning

form two verbal learning- memorization of a series in a particular order

80
New cards

germane cognitive load

mental effort that facilitates the connection of new info to prior learning

81
New cards

imagery

mental visualization of images to improve memory

82
New cards

inert knowledge

learned info that can be applied to a wide range of situations but whose use is limited to restricted, often artificial, applications

83
New cards

initial-letter strategies

strategies for learning in which initial letters of items to be memorized are made into a more easily remembered word/phrase

84
New cards

interference

inhibition of recall of certain info by the presence of other info in memory

85
New cards

intrinsic cognitive load

mental effort demanded by the difficulty/complexity of the task

86
New cards

keyword method

strategy for improving memory by using images to link pairs of items

87
New cards

learning of processing theory

explanation of memory that links recall of a stimulus to the amount of mental processing it receives

88
New cards

loci method

strategy for remembering lists by picturing items in familiar locations

89
New cards

verbal learning

learning of words (expressed in words)

90
New cards

massed practice

technique in which facts/skills to be learned are repeated often over a concentrated period of time

91
New cards

meaningful learning

mental processing of new info that relates to previously learned knowledge

92
New cards

metacognition

knowledge about one’s own learning/how they learn

93
New cards

metacognitive skills

methods for learning, studying, or solving problems

94
New cards

mnemonics

devices/strategies for aiding the memory

95
New cards

neuromyths

statements about educational implications of neuroscience that either are not yet justified or are untrue

96
New cards

note taking

study strategy that requires decisions about what to write

97
New cards

outlining

presents the main points of the material in a hierarchical format,

98
New cards

concept mapping

diagramming main ideas and the connections between them

99
New cards

pegword method

strategy for memorization in which images are used to link lists of facts to a familiar set of words/numbers

100
New cards

PQ4R method

preview, question, read, reflect, recite, and review material