Comparative Politics POSC015 UCR Midterm Study Guide

0.0(0)
Studied by 0 people
call kaiCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/58

encourage image

There's no tags or description

Looks like no tags are added yet.

59 Terms

1
New cards

comparative politics

the study of political phenomena that occur predominantly within countries

2
New cards

International Politics

the study of political phenomena that occur predominantly between countries

3
New cards

Argument

set of logically connected statements, typically in the form of a set of premises and a conclusion

4
New cards

Categorical Syllogism

a specific type of argument that consists of a major premise, a minor premise, and a conclusion

5
New cards

comparative method

most common method of inductive research in comparative politics // Mill's Method

6
New cards

conclusion (in an argument)

a claim that is thought to be supported by the premises

7
New cards

critical test

allows the analyst to use observation to distinguish between two or more competing explanations of the same phenomena

8
New cards

deductive approach to learning

formulating an expectation about what we ought to observe in light of a particular theory about the world and then sets out to see if observation is consistent with that theory

9
New cards

falsifiable

potentially testable -- there must be some imaginable observation that could falsify or refute them

10
New cards

falsificationism

approach to science in which scientists generate or 'deduce' testable hypotheses from theories designed to explain phenomena or interest

11
New cards

inductive approach to learning

starts with a set of observations and then tries to ascertain a pattern in the observations that can be used to generate an explanation for the observations

12
New cards

invalid argument

if you accept the premises, you are free to accept or reject the conclusion

13
New cards

Method of Agreement

compares cases that "agree" in regard to the phenomenon to be explained

14
New cards

Method of Difference

compares cases that "disagree" in regard to the outcome to be explained

15
New cards

necessary condition

a circumstance in whose absence the phenomenon in question cannot occur

16
New cards

premise

a statement that is presumed to be true within the context of an argument leading to a conclusion

17
New cards

scientific method

describe the process by which scientists learn about the world

18
New cards

sufficient condition

a circumstance in whose presence the phenomenon in question must occur

19
New cards

tautology

a statement that is true by definition

20
New cards

theory

a set of logically consistent statements that tell us why the thing that we observe occur (model or an explanation)

21
New cards

uniformity of nature

asserts that nature's operating mechanisms are unchanging in the sense that if X cause Y today, then it will always.

22
New cards

valid argument

if you accept the premises, you are compelled to accept the conclusion

23
New cards

backward induction

process of reasoning backward, from the end of the game or situation to the beginning, in order to determine an optimal course of action

24
New cards

branches

represent the actions that can be taken at choice nodes

25
New cards

choice node

point in an extensive form game at which player must choose an action

26
New cards

exit

you accept that there has been a negative change in your environment, and you alter your behavior to achieve the best outcome possible given your new environment

27
New cards

extensive form game

players can make their choices sequentially

28
New cards

game

situation in which n individual's ability to achieve her goals depends on the choices made by the other actors

29
New cards

game theory

a fundamental tool for analyzing strategic situations

30
New cards

game tree

the entire specification of choice nodes, branches, and payoffs that compares an extensive form game

31
New cards

initial node

represent the actions that can be taken at choice nodes

32
New cards

loyalty

you accept the fact that your environment has changed and make no change to your preexisting behavior

33
New cards

normal, or strategic, form game

players make their choices simultaneously

34
New cards

payoffs

in a game, indicate how the players value each of the possible outcomes

35
New cards

politics

comprises the subset of human behavior that involves the use of power or influence

36
New cards

strategic situation

the choices of one actor depend on the choices made by any other actors

37
New cards

subgame perfect equilibrium

important solution concept for EFGs in which all actors do the best they can at every point where they could possibly make a decision

38
New cards

voice

you use your 'voice' to try to change the environment back to its original condition

39
New cards

best reply

indicate the choices that are "best" for each of the possible choices that the other player might make

40
New cards

cardinal payoffs

allow us to know how much more the players prefer one outcome to another

41
New cards

civil right

does not arise naturally / created by the state through laws

42
New cards

contractarian view of the state

sees the creation of the state as resulting from a social contract between individuals in the state of nature in which the state provides security in exchange for obedience from the citizen

43
New cards

discount factor

tells us the rate at which future benefits are discounted compared with today's benefits; in effect, it tells us how much people value the future

44
New cards

dominant strategy

if that strategy is a best reply to all of the other player's strategies

45
New cards

dominant-strategy Nash equilibrium

occurs when both players have a dominant strategy

46
New cards

failed state

a state-like entity that cannot coerce and is unable to successfully control the inhabitants of a given territory

47
New cards

Nash equilibrium

a combination of strategies, one for each player, such that each player in the game would not want to unilaterally change her strategy given the strategy adopted by the other player

48
New cards

nation

a group of people who share some sort of common identity like a languages religion, an ethnicity, or a shared history

49
New cards

nation-state

state in which a single nation predominates and the legal, social, demographic, and geographic boundaries of the state are connected in important ways to that nation.

50
New cards

natural right

universal right that is inherent in the nature of living beings / can exist in the state of nature

51
New cards

ordinal payoffs

allow us to know how a player ranks the possible outcomes; they do not tell us how much more a player prefers one outcome to another

52
New cards

payoff table/payoff matrix

represents the strategies and payoffs available to players in strategic, or normal, form games

53
New cards

predatory view of the state

holds that states that exercise an effective control over the use of violence are in a position to threaten the security of citizens / they have a duty to protect

54
New cards

preference ordering

indicates how a player ranks the possible outcomes of a game

55
New cards

present value

tells us how much this stream of future benefits is worth to us today

56
New cards

social contract

an implicit agreement among individuals in the state of nature to create and empower the state / outlines the rights and responsibilities of the state and the citizens in regard to each other

57
New cards

state

uses coercion and the threat of force to rule in a given territory

58
New cards

state of nature

used to describe situations in which there is no state

59
New cards

strategy

specifies the choices that are made by a player at every point in a game where that player has a choice to make