Method - 3

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Last updated 12:37 AM on 9/30/26
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31 Terms

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Major research design: Quasi-experimental (nonequivalent groups design)

resembles an RCT but without random assignment; uses naturally occurring or pre-existing groups (e.g., neighborhoods, school districts, community coalitions)

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Quasi-experimental (nonequivalent groups design) doesn’t mean invalid or fake but is used when

random assignment is impractical, unethical, or culturally inappropriate (necessary in real-world and community research)

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Quasi-experimental (nonequivalent groups design) has higher risk of

selection bias — groups may differ in important ways before the study begins

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Ex of Quasi-experimental (nonequivalent groups design)

a school wants to know whether a new teaching method improves students' test scores.

The researcher uses two existing classes:

  • Class A → uses the new teaching method

  • Class B → uses the regular teaching method

    • Students were not randomly assigned to the classes (pre-existing)


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Quasi-experimental (nonequivalent groups design)’ s Campbell & Stanley Notation


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Repeated Measure Design (within-subject design)

A design in which the same participants are measured multiple times over time - can use randomized assignment or not

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Major research design: Hybrid Design

combine strengths of multiple frameworks or extend designs over time

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Hybrid Design address

internal validity threats

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Hybrid design: Solomon Four Group Design

determines whether a pretest itself affects how people perform on the post-test (since taking a pretest can influence behavior) - called Testing Threat

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Testing Threat is basically when

an internal validity risk in research where participants change their performance on a post-test simply because they already took a pre-test

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Solomon design lets researchers see whether the treatment effect

differs depending on whether participants were pretested or not

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Solomon Four Group Design: 2 groups receive a pretest,

2 receive treatment

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Ex of Solomon Four Group Design

  • Group 1: pretest → intervention → posttest

  • Group 2: pretest → no intervention → posttest

  • Group 3: no pretest → intervention → posttest

  • Group 4: no pretest → no intervention → posttest only


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The extra groups aren’t there simply because “more group are better” but

they allow researchers to examine whether a testing threat exists

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Solomon Four Group Design’ s Campbell & Stanley Notation


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Hybrid design: Switching Replications Design

2 groups switch between treatment and control conditions at different times, allowing researchers to see if the treatment effect is replicated

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Switching Replications Design is one of the

strongest design

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Switching Replications Design advantages

replication, strong experimental control, and reducing ethical concerns of permanently denying an intervention/treatment

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Switching Replications Design’ s Campbell & Stanley Notation


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Major research design: Single Subject (N = 1) Designs

Focus on an individual's behavior rather than a group, use repeated measurements to determine intervention effectiveness

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Simple Single Subject (N = 1) Designs

a baseline phase (A) followed by an intervention phase (B); data are graphed to see if meaningful change occurs after intervention

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Ex of Simple Single Subject Design

Marciano tracks water intake at baseline (A), then uses alarms as an intervention (B); increased intake suggests the intervention works

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Reversal Single Subject Design

A design that alternates between baseline (A) and intervention (B) phases to show that the behavior changes when the treatment is turned on and off

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Ex of Revesal Single Subject Design

Measuring a student’s out-of-seat behavior:

  • Phase A (baseline): count out-of-seat frequency with no intervention

  • Phase B (intervention): introduce a sticker for staying seated → behavior drops

  • Phase A (return to baseline): remove the sticker → behavior increases again

  • Phase B (reintroduce): reapply the sticker → behavior drops again, proving the intervention worked


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Multiple Baseline Single Subject Design

A design that introduces an intervention at different time points across different behaviors, settings, or participants (avoiding the need to remove a successful intervention)

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Ex of Multiple Baseline Single Subject Design

Across Behavior: Improving a Child’s Classroom Habits

1) Raise hand: collect baseline, then introduce verbal praise only for hand-raising; other behaviors remain on baseline (sharing toys and staying in seat)

2) Sharing toys: once hand-raising improves, introduce verbal praise for sharing toys while staying in seat; remain on baseline

3) Staying in seat: finally, introduce praise for staying in seat


Result: each behavior changes when behavior is applied to it

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Multielement Single Subject Design

A design that rapidly alternates between 2 or more different interventions within the same session or on alternating days to compare their relative effectiveness

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Ex of Multielement Single Subject Design

A researcher compares Treatment A and Treatment B for reducing a child’s tantrums by alternating between the two treatments across different sessions to see which works better

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Changing criterion Single Subject Design

A design in which a baseline is followed by a series of treatment phases that get progressively stricter (gradual behavior change toward a larger goal)

  • Behavior is shaped gradually towards progressively changing goals


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Ex of Changing criterion Single Subject Design

Help client reduce daily cigarette smoking

  • Baseline: client smokes an avg of 16 cigs a day

  • Phase 1: reinforcer is provided only if client smokes 13 or fewer cigs

  • Phase 2: once stable, the goal shifts to 10 or fewer cigs

  • Phase 3: the goal shifts down to 7 or fewer cigs


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Best research design depends on

many factors (ex: research questions, setting, ethical constraints)