Cognitive Psychology Exam 1 Review Flashcards

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Vocabulary flashcards covering core topics, theories, named researchers, and empirical phenomena from Cognitive Psychology Exam I study material.

Last updated 3:46 AM on 9/30/26
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57 Terms

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Black box metaphor

The view in psychology that mental processes take place inside a hidden box between stimulus and behavior; behaviorists avoid speculating about what is inside, whereas cognitivists try to infer internal processes.

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Compromise effect

A choice behavior phenomenon where people prefer a middle option between two attributes (such as features versus price), which becomes more popular when an extreme option is added (shifting choices from 50/50 to 15/70/15).

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Attraction effect

Also known as the decoy effect; a choice behavior phenomenon where adding an option that is strictly worse than an existing option in every way increases the choice rate of that existing option (shifting choices to 29/70/1).

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Similarity effect

A choice behavior phenomenon where a newly introduced option steals market share primarily from the existing option that is most similar to it (shifting choices from 50/50 to 50/10/40).

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Structuralism

A psychological movement (1870–1920) led by Wilhelm Wundt that aimed to break down conscious experience into its basic sensory elements.

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Introspection

A research method used by structuralists involving looking inward to describe one's own immediate sensory experiences and stream of consciousness.

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Stimulus error

The error committed during introspection when a participant describes the object or its meaning (e.g., 'an apple') rather than the raw sensory experience itself (e.g., 'red, round, shiny').

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Behaviorism

A psychological movement (1920–1960) led by Watson and Skinner asserting that psychology should study only observable stimulus-response behavior rather than internal mental events.

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Tabula rasa

The empiricist concept embraced by behaviorism that the mind is a 'blank slate' and all behaviors are learned through environment and reinforcement.

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Taste aversion

A biological learning phenomenon where animals easily associate taste with illness but not lights with illness, serving as evidence against the blank slate theory.

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Cognitive map

An internal mental representation of spatial layout, demonstrated by Edward Tolman's rats navigating mazes via non-rewarded shortcuts rather than simple stimulus-response turn chains.

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Cognitivism

A movement in psychology (1956–present) holding that mental processes exist, involve active transformations of internal representations, and can be studied empirically using response times and accuracy.

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Representation

An internal symbol that stands for something in the real world, which can be transformed during cognitive processing.

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Functional description

An abstract characterization of what an internal process accomplishes (its input-to-output rule) without specifying its physical neural mechanics.

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Halo effect

A cognitive bias where an overall impression of a person (e.g., liking a warm teacher) spills over to bias evaluations of unrelated specific traits (e.g., clothes, accent).

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Grey matter vs. White matter

Grey matter consists of neuron cell bodies, dendrites, and synapses where processing occurs; white matter consists of myelinated axons acting as connecting wiring between brain regions.

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All-or-none action potential

The principle that a neuron fires a full electrical spike once input crosses its threshold, or does not fire at all, with no partial spikes.

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Coarse coding

Also known as population coding; a neural representation where information is coded by the overlapping activation pattern across a population of broadly tuned neurons rather than a single dedicated cell.

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Graceful degradation

A feature of coarse/population coding where losing some neurons only slightly impairs performance because information is distributed across many cells.

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Frontal lobe

A brain region responsible for planning, reasoning, inhibition, and motor control; damage can lead to perseveration, impulsivity, or Broca's aphasia.

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Temporal lobe

A brain region responsible for memory, visual object recognition ('what' stream), and auditory processing, including Wernicke's area.

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Parietal lobe

An association area linking visual information to spatial coordinates and guiding motor action ('where/how' stream).

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Occipital lobe

The brain area containing primary visual cortex and a spatial topographic map of the visual field.

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Broca's aphasia

An expressive language disorder caused by frontal lobe damage characterized by halting, effortful speech that retains semantic content but lacks grammatical syntax.

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Wernicke's aphasia

A receptive language disorder caused by temporal lobe damage characterized by fluent, effortless 'word salad' that lacks content and severely impairs language comprehension.

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Anterograde amnesia vs. Retrograde amnesia

Anterograde amnesia is the inability to form new memories after brain damage; retrograde amnesia is the loss of old memories formed prior to brain damage.

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Ventral stream

The 'what' visual path running from occipital to temporal cortex responsible for slow, detailed visual object recognition and identification.

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Dorsal stream

The 'where/how' visual path running from occipital to parietal cortex responsible for fast spatial location tracking and visually guided motor actions.

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Double dissociation

A research finding where Patient Group 1 is impaired on Task A but not Task B, and Patient Group 2 is impaired on Task B but not Task A, providing strong evidence for separate underlying mental modules.

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Visual agnosia

An inability to visually recognize seen objects despite preserved basic vision, language, and the ability to identify objects through other sensory modalities.

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Sensation vs. Perception

Sensation is the raw physiological detection of physical energy by receptors; perception is the higher-level organization and interpretation of sensory input into meaningful objects.

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Bottom-up vs. Top-down processing

Bottom-up processing is driven entirely by physical stimulus features; top-down processing is guided by internal knowledge, expectations, and contextual context.

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McGurk effect

A cross-modal perceptual illusion where visual lip movements modify auditory perception (e.g., hearing 'da' when presented with visual 'ga' and audio 'ba').

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Word superiority effect

The finding that a letter is identified faster and more accurately when presented within a real word than when presented alone or within a nonword.

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Correspondence problem

The challenge faced by the visual system during apparent motion in deciding which object feature in Frame 1 matches which feature in Frame 2.

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Ternus effect

An apparent motion phenomenon where a short inter-stimulus pause produces local dot movement and a long pause produces globally coherent movement of the whole group.

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Lateral inhibition

A neural mechanism where neighboring active neurons inhibit one another to accentuate edges and visual contrast, as seen in the Hermann Grid illusion.

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Cognitive impenetrability

The property where perceptual interpretations operate automatically and resist modification by conscious knowledge or explicit beliefs.

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Tau effect

A perceptual phenomenon where the temporal spacing between physical tactile taps on the skin alters the perceived spatial distance between them.

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Template model

A pattern recognition framework proposing that visual inputs are matched directly against stored, photograph-like representations in memory.

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Pandemonium model

A bottom-up pattern recognition model designed by Selfridge using feature-detecting 'demons' that scream to signal matches to cognitive and decision demons.

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Interactive Activation Model

A visual word recognition model containing feature, letter, and word processing layers with both excitatory, inhibitory, and top-down feedback connections.

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Conjunctive search

A visual search task where a target is defined by a combination of two or more features shared with distractors, requiring serial focused attention and displaying reaction times that scale with display size.

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Illusory conjunctions

Perceptual errors occurring when visual displays are presented too quickly for attention to bind features, causing features to free-float and recombine incorrectly.

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Geon theory

A structural object recognition theory proposing that 3-D objects are represented as spatial arrangements of 36 basic volumetric primitives called geons.

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Mental rotation

The cognitive manipulation of spatial mental images where reaction time to determine object identity increases linearly with the required angle of rotation.

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Reality monitoring

The metacognitive process of identifying whether a memory originated from external real-world perception or internal mental imagery.

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Systematic distortion

Images are distorted by higher-level knowledge. People think Reno is east of San Francisco (it's actually west) because Nevada is east of California. County boundaries bias judgments of city locations (congruent > homogeneous > incongruent). Object models get simplified.

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Resistance to reinterpretation

Memorize the ambiguous figure, then mentally rotate it 90° clockwise: people usually can't see the seahorse. If they draw it and physically rotate the paper, they can. The info is in the image, but images = perception + interpretation, so they're hard to reinterpret flexibly.

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Why imagery matters

The classic internal mental representation. People are adept at storing and using images. Imagery links perception and abstract cognition. 

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Scanning

Memorize an island map, then mentally scan between landmarks: RT increases linearly with distance. Images preserve metric spatial info.

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Rotation

Are two 3-D block figures the same? RT increases linearly with the angle of rotation (in both the picture plane and depth). We rotate images like real objects.

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Zooming

Details are harder to verify in SMALL images (a rabbit imagined next to an elephant) than in large ones (a rabbit next to a fly): RT drops as image size grows. You have to 'zoom in.'

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Property verification

do cats have claws?' (small part, highly associated) vs. 'backs?' (large part, weakly associated). Using the IMAGE: large parts are faster (backs). Answering any way (CONTROL): highly associated parts are faster (claws). Opposite patterns → different representations. 

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Interference study

Spatial task: go around an imagined F and classify corners (extreme top/bottom vs. middle). Verbal task: classify each word in a sentence as noun or not. Respond by pointing (spatial) or saying yes/no (verbal). Performance is worst when the task and response use the SAME resource.

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shared brain areas

Imagining activates many of the same brain areas as perceiving. ✱ (e.g., visual cortex; patients who neglect the left side of space also neglect the left side of imagined scenes). 

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oblique effect

People are better with horizontal/vertical lines than oblique (diagonal) ones, both when perceiving AND when imagining. Similar sensitivity patterns for images and percepts.