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Big Data
The collection and analysis of extremely large datasets
Self Concept Attachment
The product helps to establish the user’s identity
Nike
Nostalgic attachment
The product serves as a link with a past self
Coca-Cola
Interdependence
The product is a part of the user’s daily routine
Starbucks
Responsible Marketing
combines consumer centricity (meeting consumer needs) with making a positive social and environmental impact.
Consumer Centricity
Meeting consumer needs aka putting the customer first and at the center of everything that you do
Business Ethics
Rules of conduct that guide actions in the marketplace
Slacktivism
small and relatively meaningless expressions of support for important causes, such as liking a charity on Facebook rather than making a donation or volunteering
Food Desert
areas where people have limited access to healthful and nourishing foods.
Food Insecurity
when people limited access to a healthy diet on a daily basis
Media Literacy
describes the extent to which a consumer can critically evaluate the messages they receive from the web/tv (any source that tries to persuade us)
Greenwashing
occurs when companies make false claims about how environmentally friendly their products are
Classical Conditioning
occurs when a stimulus that elicits a response is paired with another stimulus that initially does not elicit a response on its own. Over time, this second stimulus causes a similar response because we associate it with the first stimulus
Aka when your brain links two things together because they constantly occur back-to-back
Schema
an organized collection of knowledge and expectations about something
Schemas help us know what to expect without having to think through everything from scratch
Source Credibility
A source's perceived expertise, objectivity, or trustworthiness
Expertise: Does this person actually know what they're talking about
Trustworthiness: Do I believe they're telling me the truth?
Motivation
is the process that leads people to behave as they do.
It begins when we recognize a need or desire.
Homeostasis
a balanced state
Absolute Threshold
the minimum amount of stimulation a person can detect on a given sensory channel
Perception
is a three-stage process that translates raw stimuli into meaning
Stages include: exposure, attention and interpretation to makeup the process of perception
Episodic Memories
Some memories are tied to specific personal experiences
Products and brands can become connected to:
Childhood, holidays, relationships, vacations, school/college and major life events
Marketing Application: Nostalgia
Brands can reactivate postive memories consumers already have
That’s why a song, smell, food or brand can suddenly transport you back to a particular moment
Cognitive Dissonance
When our attitudes and behavior don’t match
Problem w/ cognitive dissonance
That inconsistency can create discomfort
We become motivated to make things fit again by changing our thoughts, attitudes and behavior
Balance Theory
We want our relationships to ‘add up’
Our attitudes toward a product can be influenced by how we feel about someone associated with it.
Balance Theory Example (Influencer)
If you love a influencer and that influencer loves a brand you’ll then love that brand
Subjective norm
Our perception of what other people expect us to do
Subjective norm depends on… (2)
Normative belief and motivation to comply
Normative Belief
What do I think others want me to do?
Motivation to Comply
How much do I care what they think?
Self Pereception Theory
When we observe our own behavior and use it to infer our attitudes
Esentially sometimes we figure out what we believe by watching what we do
‘I keep buying this brand’ → ‘I guess I must really like it’
Subliminal Perception
Most marketers want to create messages above consumers’ thresholds so people will notice them; subliminal perception to a stimulus below the level of the consumer’s awareness
Brand Loyalty ≠ Habit
Buying the same brand over and over can happen for very different reasons
Habit / Intertia - ‘I always buy this one’
Actual Brand Loyalty
Willingness to seek it out - if one store doesn’t carry it, you go somewhere else
Conscious preference
Positive attitude toward the brand
Resistant to switching
Perceived Risk
the belief that choosing the wrong option could have negative consequences.
The more serious the potential consequences feel, the more involved the consumer is likely to become.
“What happens if I choose wrong?”
Types of Perceived Risk (5)
Monetary - will I lose money?
Functional - will it actually work the way I need it to?
Physical - could this hurt me?
Social - what will other people think?
Psychological - how will this choice make me feel about myself?
Cognitive Learning Theory
Approaches stress the importance of internal mental processes.
This perspective views people as problem-solvers who actively use information from the world around them to master their environments (unlike behavioral theories of learning)
Consumer Socialization
is the process by which young people acquire the skills, knowledge, and attitudes they need to function in the world (marketplace)
What consumers learn via consumer socialization
What brands mean
What things should cost and ‘good deals’
Which products are desirable
How advertising words
Which brands/seem right for us
We learn from: family/friends, media, creators and culture
How do the goods, services & ideas we consume affect our lives?
We often buy products not just for what they do, but also for what they mean for our
identities
Marketers play a significant role in our view of the world and how we live in it.
We base our consumption choices on the information that surrounds us, and the
decisions we make are expressions of our unique identities.
We often buy products not just for what they do, but also for what they mean for our identities.
Marketers and social scientists use various methods to discover or apply these
meanings
Consumer Behavior (Definition)
It is the study of the processes involved when individuals purchase, use and dipose of products/services ideas to satisfy needs/wants
Stimulus Generalization
When you automatically react the same way to new, similar things because they remind you of the original conditioned stimulus
Involvement
is the perceived relevance of a product based on our needs, values and interest
Types of Involvement (3)
Product Involvement: a consumer’s level of interest in a particular product or product category
Message Involvement: is the level of attention and interest a consumer gives to a marketing communication
Situational Involvement: is engagement with the environment or situation where we shop for or consume a product or service
Pioneer Brand
the very first brand to introduce a new product category, service, or technology to a market
Sentiment Analysis
is the process of analyzing large volumes of text to determine whether it expresses a positive, negative or neutral sentiment
Salience
To stand out
Distinctive packaging, sounds, colors and creative increase salience.
Elaboration Likelihood Model
Explains how our level of involvement determines the way we process persuasive messages
High Involvement → More Thinking
Low Involvement → Less Thinking
Routes of Persuasion - Central Route
High Involvement
We carefully process the message
Focus on arguements & information
Routes of Persuasion - Peripheral Route
Low Involvement
We give you the message little thought
Focus on simple cues
Theory of Reasoned Action
Core Flow: Attitude → Intention → Behavior
Note: Even when you fully intend to do something, external barriers, changing circumstances, or a lack of opportunity can still stop you from actually doing it.
Attitudes: Vary by Direction (like/dislike) & Strength.
Stronger attitudes = higher chance of action.
Subjective Norms: Social pressure & peer behavior shape intentions (what we want isn't the only factor).
ABC Model of Attitudes
A - Affect (Heart): How a consumer feels about an attitude object (emotions, attachments).
B - Behavior (Wallet): Actions taken toward the object (or intentions to act).
C - Cognition (Head): What a consumer believes to be true about the object (rational thoughts, reliability, facts)
Hierarchies of Effects
Core Idea: Purchase order depends on involvement/situation.
High Involvement: Think → Feel → Do (Deliberate decision-making - choosing a college)
Low Involvement: Think → Do → Feel (Based on behavioral learning - buying everyday groceries)
Experiential: Feel → Do → Think (Emotion leads, thinking comes later)
Maslow’s Hierarchy of Needs
Physiological (Survival): Basic needs to stay alive
Water
Safety (Security): Protection from harm
Car insurance
Belongingness (Social): Friendship and love
Teams
Esteem (Status): Respect, ego, and prestige
Luxury clothing
Self-Actualization (Fulfillment): Personal growth and reaching your potential
Check off a bucket-list life goals
Increasing message involvement / ways marketers can make consumers more involved with a message
Money - car, laptop, college
Consquences - ‘choosing wrong could really matter’
Complexity - ‘need to figure this out’
Identity / Self Image - clothing, sneakers
Personal Importance - music / collectibles
Motivational Conflicts
Approach-approach
Approach-avoidance
Avoidance-avoidance
Approach-approach
Choose between two desirable alternatives
Spring break or new laptop
Approach-avoidance
The same choice has both positive and negative consequences
I really want those $200 sneakers...but they're $200
Avoidance-avoidance
Choose between two undesirable alternatives
Pay $2,500 to repair my old car OR take on a new car payment
Persuasion
when a marketer deliberately tries to create, reinforce, or change an attitude
Consumer rights and protection
Consumer Reality: We don't always act rationally; choices can have negative impacts on society, the environment, and health.
Industry Self-Policing: Companies regulate themselves mainly to avoid government intervention
PESTLE Framework
P - Political: Consumers vote with their wallets based on beliefs/values
E - Economic: Market access (ability to buy/find goods) can be limited by physical, mental, economic, or social barriers.
S - Social: Shaped by social justice movements and "cancel culture" (public boycotts for brand missteps), leading companies to drop outdated/stereotypical mascots (e.g., Uncle Ben's, Aunt Jemima).
T - Technological: Tech (AI, automation, social media) changes consumer support and privacy concerns.
L - Legal: Laws protect consumer welfare
E - Environmental (Natural): Rise of conscious consumerism (buying secondhand)
Negative Affect Marketing
Core Concept: Using negative emotions (fear, anxiety, guilt, shame) to drive consumer action.
How It Works: Highlights a threat, risk, or inadequacy so consumers buy a product to find relief or peace of mind.
Examples: Insurance or home security ads using fear of danger; public campaigns using guilt to change behavior.
Stimulus Generalization Strategies
Core Concept: Consumers apply a positive response from a known stimulus to a new, similar one.
Family branding, product line extensions and licensing
Ethos, Pathos & Logos
Ethos (Credibility): Appeals to expertise
Example: A dentist recommending a specific brand of toothpaste
2. Pathos (Emotion): Appeals to feelings,
Example: An animal shelter commercial showing sad puppies to make you feel compassion and donate.
3. Logos (Logic): Appeals to facts/data
Example: A car commercial highlighting gas mileage (40 MPG) and safety crash-test ratings.
Family Branding
Using one established brand name across multiple different products (e.g., Campbell’s).
Product Line Extensions
Adding new variations or flavors to an existing product line (e.g., new soda flavor).
Licensing
Renting a famous brand name or character for a different product (e.g., Disney characters on cereal).
Multiattribute Attitude Models
Core Concept: Overall consumer attitude is formed by combining beliefs about multiple product attributes and how important those attributes are to the consumer.
Key Components (Fishbein Model):
Attributes: Characteristics of the object (e.g., price, battery life, style).
Beliefs (b): How strongly the consumer thinks the product possesses a specific attribute.
Importance Weights (I): How much the consumer cares about each attribute.
How It Works: Consumers multiply each belief by its importance weight and add them all together to calculate their total attitude score for a brand or product.