Consumer Behavior Midterm

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Last updated 5:21 AM on 10/7/26
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67 Terms

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Big Data

  • The collection and analysis of extremely large datasets


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Self Concept Attachment

  • The product helps to establish the user’s identity

    • Nike


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Nostalgic attachment

  • The product serves as a link with a past self

    • Coca-Cola


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Interdependence

  • The product is a part of the user’s daily routine

    • Starbucks


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Responsible Marketing

  • combines consumer centricity (meeting consumer needs) with making a positive social and environmental impact.


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Consumer Centricity

  • Meeting consumer needs aka putting the customer first and at the center of everything that you do


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Business Ethics  

  • Rules of conduct that guide actions in the marketplace


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Slacktivism

  • small and relatively meaningless expressions of support for important causes, such as liking a charity on Facebook rather than making a donation or volunteering


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Food Desert

  • areas where people have limited access to healthful and nourishing foods.


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Food Insecurity

  • when people limited access to a healthy diet on a daily basis


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Media Literacy

  • describes the extent to which a consumer can critically evaluate the messages they receive from the web/tv (any source that tries to persuade us)


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Greenwashing

  • occurs when companies make false claims about how environmentally friendly their products are


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Classical Conditioning

  • occurs when a stimulus that elicits a response is paired with another stimulus that initially does not elicit a response on its own. Over time, this second stimulus causes a similar response because we associate it with the first stimulus


  • Aka when your brain links two things together because they constantly occur back-to-back


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Schema

  • an organized collection of knowledge and expectations about something

  • Schemas help us know what to expect without having to think through everything from scratch


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Source Credibility

  • A source's perceived expertise, objectivity, or trustworthiness

    • Expertise: Does this person actually know what they're talking about

    • Trustworthiness: Do I believe they're telling me the truth?


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Motivation

  • is the process that leads people to behave as they do.

  • It begins when we recognize a need or desire.


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Homeostasis  

  • a balanced state


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Absolute Threshold

  • the minimum amount of stimulation a person can detect on a given sensory channel  


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Perception

  • is a three-stage process that translates raw stimuli into meaning

    • Stages include: exposure, attention and interpretation to makeup the process of perception   


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Episodic Memories  

  • Some memories are tied to specific personal experiences

  • Products and brands can become connected to: 

    •  Childhood, holidays, relationships, vacations, school/college and major life events 

  • Marketing Application: Nostalgia

  • Brands can reactivate postive memories consumers already have

  • That’s why a song, smell, food or brand can suddenly transport you back to a particular moment


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Cognitive Dissonance 

  • When our attitudes and behavior don’t match


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Problem w/ cognitive dissonance 

  • That inconsistency can create discomfort

  • We become motivated to make things fit again by changing our thoughts, attitudes and behavior


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Balance Theory

  • We want our relationships to ‘add up’

  • Our attitudes toward a product can be influenced by how we feel about someone associated with it.


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Balance Theory Example (Influencer)

  • If you love a influencer and that influencer loves a brand you’ll then love that brand


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Subjective norm

  • Our perception of what other people expect us to do


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Subjective norm depends on… (2)

  • Normative belief and motivation to comply


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Normative Belief

  • What do I think others want me to do?


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Motivation to Comply

  • How much do I care what they think?


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Self Pereception Theory

  • When we observe our own behavior and use it to infer our attitudes

  • Esentially sometimes we figure out what we believe by watching what we do

    • ‘I keep buying this brand’ → ‘I guess I must really like it’


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Subliminal Perception

  • Most marketers want to create messages above consumers’ thresholds so people will notice them; subliminal perception to a stimulus below the level of the consumer’s awareness


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Brand Loyalty ≠ Habit

  • Buying the same brand over and over can happen for very different reasons

    • Habit / Intertia - ‘I always buy this one’


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Actual Brand Loyalty

  • Willingness to seek it out - if one store doesn’t carry it, you go somewhere else

  • Conscious preference

  • Positive attitude toward the brand

  • Resistant to switching


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Perceived Risk

  • the belief that choosing the wrong option could have negative consequences.

  • The more serious the potential consequences feel, the more involved the consumer is likely to become.

  • “What happens if I choose wrong?”


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Types of Perceived Risk (5)

  1. Monetary - will I lose money?

  2. Functional - will it actually work the way I need it to?

  3. Physical - could this hurt me?

  4. Social - what will other people think?

  5. Psychological - how will this choice make me feel about myself?


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Cognitive Learning Theory  

  •  Approaches stress the importance of internal mental processes.

  • This perspective views people as problem-solvers who actively use information from the world around them to master their environments (unlike behavioral theories of learning)


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Consumer Socialization

  • is the process by which young people acquire the skills, knowledge, and attitudes they need to function in the world (marketplace)


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What consumers learn via consumer socialization

  • What brands mean

  • What things should cost and ‘good deals’

  • Which products are desirable

  • How advertising words

  • Which brands/seem right for us

  • We learn from: family/friends, media, creators and culture


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How do the goods, services & ideas we consume affect our lives?

  • We often buy products not just for what they do, but also for what they mean for our
    identities

  • Marketers play a significant role in our view of the world and how we live in it.

  • We base our consumption choices on the information that surrounds us, and the
    decisions we make are expressions of our unique identities.

  • We often buy products not just for what they do, but also for what they mean for our identities.

  • Marketers and social scientists use various methods to discover or apply these
    meanings


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Consumer Behavior (Definition)

  • It is the study of the processes involved when individuals purchase, use and dipose of products/services ideas to satisfy needs/wants



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Stimulus Generalization


  • When you automatically react the same way to new, similar things because they remind you of the original conditioned stimulus


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Involvement

  • is the perceived relevance of a product based on our needs, values and interest


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Types of Involvement (3)

  1. Product Involvement: a consumer’s level of interest in a particular product or product category

  2. Message Involvement: is the level of attention and interest a consumer gives to a marketing communication

  3. Situational Involvement: is engagement with the environment or situation where we shop for or consume a product or service


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Pioneer Brand

  • the very first brand to introduce a new product category, service, or technology to a market


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Sentiment Analysis  

  • is the process of analyzing large volumes of text to determine whether it expresses a positive, negative or neutral sentiment


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Salience

  • To stand out

    • Distinctive packaging, sounds, colors and creative increase salience.


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Elaboration Likelihood Model

  • Explains how our level of involvement determines the way we process persuasive messages

    • High Involvement  → More Thinking

    • Low Involvement  → Less Thinking


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Routes of Persuasion - Central Route

  • High Involvement

  • We carefully process the message

  • Focus on arguements & information


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Routes of Persuasion - Peripheral Route

  • Low Involvement

  • We give you the message little thought

  • Focus on simple cues


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Theory of Reasoned Action

  • Core Flow: Attitude → Intention → Behavior

    • Note: Even when you fully intend to do something, external barriers, changing circumstances, or a lack of opportunity can still stop you from actually doing it.

  • Attitudes: Vary by Direction (like/dislike) & Strength.

    • Stronger attitudes = higher chance of action.

  • Subjective Norms: Social pressure & peer behavior shape intentions (what we want isn't the only factor).


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ABC Model of Attitudes

  • A - Affect (Heart): How a consumer feels about an attitude object (emotions, attachments).

  • B - Behavior (Wallet): Actions taken toward the object (or intentions to act).

  • C - Cognition (Head): What a consumer believes to be true about the object (rational thoughts, reliability, facts)


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Hierarchies of Effects

  • Core Idea: Purchase order depends on involvement/situation.

  • High Involvement: Think → Feel → Do (Deliberate decision-making - choosing a college)

  • Low Involvement: Think → Do → Feel (Based on behavioral learning - buying everyday groceries)

  • Experiential: Feel → Do → Think (Emotion leads, thinking comes later)


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Maslow’s Hierarchy of Needs

  • Physiological (Survival): Basic needs to stay alive

    • Water

  • Safety (Security): Protection from harm

    • Car insurance

  • Belongingness (Social): Friendship and love

    • Teams

  • Esteem (Status): Respect, ego, and prestige

    • Luxury clothing

  • Self-Actualization (Fulfillment): Personal growth and reaching your potential

    • Check off a bucket-list life goals


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Increasing message involvement / ways marketers can make consumers more involved with a message 

  • Money - car, laptop, college

  • Consquences - ‘choosing wrong could really matter’

  • Complexity - ‘need to figure this out’

  • Identity / Self Image - clothing, sneakers

  • Personal Importance - music / collectibles


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Motivational Conflicts

  • Approach-approach

  • Approach-avoidance

  • Avoidance-avoidance


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Approach-approach

  • Choose between two desirable alternatives

    • Spring break or new laptop


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Approach-avoidance

  • The same choice has both positive and negative consequences

    • I really want those $200 sneakers...but they're $200


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Avoidance-avoidance

  • Choose between two undesirable alternatives

    • Pay $2,500 to repair my old car OR take on a new car payment


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Persuasion

  • when a marketer deliberately tries to create, reinforce, or change an attitude


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Consumer rights and protection

  • Consumer Reality: We don't always act rationally; choices can have negative impacts on society, the environment, and health.

  • Industry Self-Policing: Companies regulate themselves mainly to avoid government intervention


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PESTLE Framework

  • P - Political: Consumers vote with their wallets based on beliefs/values

  • E - Economic: Market access (ability to buy/find goods) can be limited by physical, mental, economic, or social barriers.

  • S - Social: Shaped by social justice movements and "cancel culture" (public boycotts for brand missteps), leading companies to drop outdated/stereotypical mascots (e.g., Uncle Ben's, Aunt Jemima).

  • T - Technological: Tech (AI, automation, social media) changes consumer support and privacy concerns.

  • L - Legal: Laws protect consumer welfare

  • E - Environmental (Natural): Rise of conscious consumerism (buying secondhand)


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Negative Affect Marketing

  • Core Concept: Using negative emotions (fear, anxiety, guilt, shame) to drive consumer action.

  • How It Works: Highlights a threat, risk, or inadequacy so consumers buy a product to find relief or peace of mind.

  • Examples: Insurance or home security ads using fear of danger; public campaigns using guilt to change behavior.


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Stimulus Generalization Strategies

  • Core Concept: Consumers apply a positive response from a known stimulus to a new, similar one.

    • Family branding, product line extensions and licensing


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Ethos, Pathos & Logos

  • Ethos (Credibility): Appeals to expertise

    • Example: A dentist recommending a specific brand of toothpaste

  • 2. Pathos (Emotion): Appeals to feelings,

    • Example: An animal shelter commercial showing sad puppies to make you feel compassion and donate.

  • 3. Logos (Logic): Appeals to facts/data

    • Example: A car commercial highlighting gas mileage (40 MPG) and safety crash-test ratings.


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Family Branding

  • Using one established brand name across multiple different products (e.g., Campbell’s).


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Product Line Extensions

  • Adding new variations or flavors to an existing product line (e.g., new soda flavor).


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Licensing

  • Renting a famous brand name or character for a different product (e.g., Disney characters on cereal).


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Multiattribute Attitude Models

  • Core Concept: Overall consumer attitude is formed by combining beliefs about multiple product attributes and how important those attributes are to the consumer.

  • Key Components (Fishbein Model):

    • Attributes: Characteristics of the object (e.g., price, battery life, style).

    • Beliefs (b): How strongly the consumer thinks the product possesses a specific attribute.

    • Importance Weights (I): How much the consumer cares about each attribute.

  • How It Works: Consumers multiply each belief by its importance weight and add them all together to calculate their total attitude score for a brand or product.