CCNA Networking: IPv4 Addressing, Subnetting, Routing, and Cabling

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Vocabulary practice flashcards covering CCNA networking fundamentals: IPv4 classes, public and private addressing, FLSM and VLSM subnetting principles, router internal architecture, Cisco IOS configuration commands, and network cabling standards.

57 Terms

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Public IP

A paid IP address obtained from an Internet Service Provider (ISP) that allows devices to connect to and access the global internet.

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Private IP

A free IP address used internally by anyone in the world to connect and network local devices together within an internal network.

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Class A Private IP Range

The private IPv4 address block spanning from 10.0.0.010.0.0.0 to 10.255.255.25510.255.255.255, representing 11 network.

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Class B Private IP Range

The private IPv4 address block spanning from 172.16.0.0172.16.0.0 to 172.31.255.255172.31.255.255, providing 1616 networks.

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Class C Private IP Range

The private IPv4 address block spanning from 192.168.0.0192.168.0.0 to 192.168.255.255192.168.255.255, providing 256256 networks.

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IPv4 (Internet Protocol Version 4)

A 32-bit logical device identifier consisting of 4 octets separated by dots, where each octet contains numeric values ranging from 00 to 255255.

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Class A IPv4 Range

An IPv4 class where the first octet ranges from 11 to 126126 with an N.H.H.HN.H.H.H structure, containing 126126 networks and 16,777,21616,777,216 hosts (256×256×256256 \times 256 \times 256) per network.

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Class B IPv4 Range

An IPv4 class where the first octet ranges from 128128 to 191191 with an N.N.H.HN.N.H.H structure, containing 16,38416,384 networks (64×25664 \times 256) and 65,53665,536 hosts (256×256256 \times 256) per network.

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Class C IPv4 Range

An IPv4 class where the first octet ranges from 192192 to 223223 with an N.N.N.HN.N.N.H structure, containing 2,097,1522,097,152 networks (32×256×25632 \times 256 \times 256) and 256256 hosts per network.

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Loopback Address

The IPv4 block 127.X.X.X127.X.X.X, reserved for testing the internal network interface of the local host.

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Class D IPv4 Range

The IPv4 address range from 224224 to 239239, reserved for Multicast operations including routing protocols such as RIP (224.0.0.9224.0.0.9), EIGRP (224.0.0.10224.0.0.10), and OSPF (224.0.0.5224.0.0.5 and 224.0.0.6224.0.0.6).

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Class E IPv4 Range

The IPv4 address range from 240240 to 255255, reserved exclusively for scientific research and experimental purposes.

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Unicast

A one-to-one (1 to 11 \text{ to } 1) network communication method where data packets are sent from a single sender to a single specific receiving device.

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Multicast

A one-to-group (1 to group1 \text{ to group}) network communication method where data packets are transmitted from one sender to a designated group of devices.

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Broadcast

A one-to-all (1 to all1 \text{ to all}) network communication method where data is sent from a single sender to all connected devices across the entire network.

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Bit

The fundamental binary transmission unit across a computer network, representing a single binary state of either 00 or 11.

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Byte

The primary unit of data storage in computer systems, composed of 88 bits.

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Subnet Mask

A 4-octet parameter separated by dots with values from 00 to 255255 used to divide large networks into smaller subnets or confirm the number of allocated IP addresses.

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Fixed Length Subnet Mask (FLSM)

The default subnet mask specific to each standard IP class (Class A: 255.0.0.0255.0.0.0, Class B: 255.255.0.0255.255.0.0, Class C: 255.255.255.0255.255.255.0), indicating the base allocation of network and host bits.

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Variable Length Subnet Mask (VLSM)

A subnetting technique that subdivides a single network into multiple smaller subnets of varying sizes to optimize IP address efficiency.

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Network ID (NID)

The first IP address within any given network or subnet; it identifies the subnet itself and cannot be assigned to an end device.

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Broadcast ID (BC)

The last IP address within any given network or subnet; it is reserved for sending broadcast transmissions to all devices in that subnet and cannot be assigned to an end host.

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Subnetting Rule 1 (Available Subnets)

The rule calculating the total number of subnets as 22 raised to the power of the number of binary 1s present in the working octet (2n2^n).

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Subnetting Rule 2 (IPs per Subnet)

The rule calculating available IPs per subnet in Class C as 22 raised to the power of binary 0s in the working octet, or the step/block size between subnets in Class A and Class B.

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Subnetting Rule 3 (Usable Host Formula)

The mathematical formula 2total zeros in subnet mask−22^{\text{total zeros in subnet mask}} - 2 used to determine the exact number of usable host addresses (PCs) available in each subnet.

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Bitwise AND Operation (Subnetting)

The logical rule used to find the Network ID by performing a bitwise logical AND comparison between the host IP address and its subnet mask.

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Router

A Layer 3 device that interconnects different IP networks, routes data packets between them, aggregates small networks into a larger one, and connects local networks to the internet.

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Routing Table

An internal table built by a router (taking 2020 to 5050 seconds upon booting its operating system) that stores all connected and learned destination networks.

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Connected Network

A local network that is directly connected to the router's physical interfaces and configured with a local interface IP address.

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Destination Network

A remote network not directly attached to the router, which the router must learn about through static configuration or dynamic routing protocols.

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Static Routing Protocol

A manual routing approach where network administrators explicitly program and define the routes to unknown/remote networks into the router.

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Dynamic Routing Protocol

An automated routing method where routers automatically learn remote networks and calculate best paths by exchanging routing updates with other routers.

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Router Power Supply

The internal hardware component responsible for supplying electrical power to the router, serving as the first and last line of defense against voltage spikes and drops.

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Router RAM (Random Access Memory)

Volatile temporary memory in a router that loses its contents when power is disconnected, used to temporarily store operating buffers and packets during transmission and reception.

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Power On Self Test (POST)

A hardware diagnostic check executed by the ROM upon startup to verify that all vital router components are fully functional before initializing the device.

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NVRAM (Non-Volatile RAM)

Non-volatile memory that preserves its stored information even during power interruptions, used specifically to store the router's startup configuration.

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Router Flash Memory

The permanent storage memory module inside the router where the Cisco Internetwork Operating System (Cisco IOS) is stored.

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Console Port

A management interface labeled in sky blue located on the router exterior, used with a console cable to connect a computer for initial setup and device configuration.

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Serial Port (DB60 / Smart Serial)

A legacy physical WAN interface available in DB60 or Smart Serial form factors, previously used to interconnect routers over slow-speed serial links.

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show ip interface brief

A Cisco IOS command used in privilege mode to query the names, assigned IP addresses, and Layer 1/Layer 2 operational statuses of all router interfaces.

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show ip route

A Cisco IOS command used to display all connected and destination networks currently recorded in the router's routing table.

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show running-config

A Cisco IOS command used to view the active configuration currently executing in the router's volatile RAM.

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no shutdown

A Cisco IOS interface configuration command executed to activate an interface and change its administrative state to 'up'.

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clock rate 64000

A command configured on a router's serial DCE interface to set the line synchronization speed to 64,000 bps64,000\text{ bps}.

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no ip domain lookup

A Cisco IOS global configuration command used to permanently stop the router from mistranslating mistyped CLI inputs as domain names via DNS.

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Unshielded Twisted Pair (UTP)

A copper networking cable composed of four pairs of twisted wires that lack electromagnetic shielding.

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Shielded Twisted Pair (STP)

A copper networking cable composed of four pairs of twisted wires protected by external metallic shielding to mitigate electromagnetic interference.

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Straight-Through Cable

An Ethernet cable where both ends share identical wire arrangements, used to connect dissimilar devices such as a Switch to a PC or a Switch to a Router.

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Crossover Cable

An Ethernet cable where transmit and receive pairs are swapped on one side (pin 1 with pin 3, pin 2 with pin 6), used to connect similar devices such as Router to Router, PC to PC, Router to PC, or Switch to Switch.

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Power Over Ethernet (PoE) Pinout

An Ethernet wiring arrangement where pins 1, 2, 3, and 6 carry data while pins 4, 5, 7, and 8 supply electrical power to connected devices.

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Coaxial Cable (Coaxil)

A shielded cable comprising an outer plastic jacket, braided copper/tin/aluminum mesh, dielectric insulator, and a central solid copper core, commonly terminated with a BNC connector.

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10BASE2

A thin coaxial cable standard (Thinnet) transmitting data at 10 Mbit/s10\text{ Mbit/s} with a maximum segment signal reach of up to 180 meters180\text{ meters}.

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10BASE5

A thick coaxial cable standard (Thicknet) transmitting data at 10 Mbit/s10\text{ Mbit/s} with a maximum segment signal reach of up to 500 meters500\text{ meters}.

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Single-Mode Fiber Optic (One Signal)

A long-distance optical cable with a core diameter of 9 μm9\,\mu m that transmits a single light signal up to 4 km4\text{ km} or between cities and countries.

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Multi-Mode Fiber Optic (Multi Signal)

A short-distance optical cable with a core diameter of 62 μm62\,\mu m that carries multiple light signals simultaneously across distances of 800 meters800\text{ meters} to 2 km2\text{ km}.

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