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mental workload
a task’s demands compared to a person’s available processing capacity
workload is
unobservable
to determine workload, look for
Number of tasks + nature of tasks
Workload Measure Types
sensitive, diagnostic, not intrusive, acceptable, minimal equipment
Sensitive measure
has to pick up on task difficulty/resource demand changes for a task
diagnostic measure
tells us where the workload changes + the amount of change
non-intrusive measure
don’t want the measure to be a workload itself
acceptable
measure is acceptable to the participant
minimal equipment
equipment used doesn’t impact some’s performance
how we measure workload
primary-task performance, secondary-task performance, formal measure, physiological measure, subjective measure
primary-task performance
gives us efficiency + effectiveness of how we allocate our resources
secondary performance
measure spare capacity of our resources while performing the primary task
formal measure
uses math assessment, calculations, or task analysis
physiological measure
biological data (HR, blood pressure, cortisol levels)
subjective measure
self-report a task’s difficulty
if a change is made to task demand while in reserve capacity, there won’t be a change in primary-task performance
workload measurement issue
if a secondary task is introduced, we may not measure the demands on the task we care about
workload measurement issue
primary task demands can cause accidental effects at longer/shorter exposures (fatigue, not enough work time)
workload measurement issue
people can make strategies to do less work on a task
workload measurement issue
importance of mental workload in HF
crucial in understanding + predicting performance
vigilance
your ability to respond to things as they need responses
mackworth clock test
people had to detect clock hand skips for 2 hours
vigilance happens when (4 things)
- tasks last a long time
- have low engagement
- require you to be alert
- have weak/low frequency target signals
vigilance decrement
drop in detection of signals
decrease time on a task
fix vigilance decrement
increase target saliency
fix vigilance decrement
increase target expectancy
fix vigilance decrement
change payoffs for hits
fix vigilance decrement
create/sustain arousal levels
fix vigilance decrement
yerkes-dodson law
an even level of arousal= good performance
low arousal=
poor performance
high arousal=
decrease in attention to the task
high arousal for a simple task can
increase performance