Physics: One-Dimensional and Two-Dimensional Motion, Velocity, Acceleration, and Vectors

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Comprehensive vocabulary review flashcards covering one-dimensional and two-dimensional kinematics, scalar vs. vector quantities, velocity and acceleration equations, motion graphs, data tables, and vector addition methods.

32 Terms

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Scalar

A physical quantity that has only magnitude (size or numerical amount) and no direction.

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Vector

A physical quantity that possesses both a magnitude and an associated direction, commonly represented by an arrow pointing along its path.

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Acceleration (aa)

The rate at which an object changes its velocity over time, calculated using the formula a=vf−vita = \frac{v_f - v_i}{t}.

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Initial Velocity (viv_i)

The starting velocity of an object at the beginning of an observed time interval (t=0 st = 0\,\text{s}).

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Final Velocity (vfv_f)

The concluding velocity of an object at the end of an observed time interval.

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Deceleration

A negative acceleration that occurs when an object slows down over time, such as a sprinter slowing from 8 m/s8\,\text{m/s} to a complete stop over 5 s5\,\text{s} (a=−1.6 m/s2a = -1.6\,\text{m/s}^2).

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Slope of a Velocity vs. Time Graph

The steepness of the line plotted on a velocity-time coordinate system (ΔvΔt\frac{\Delta v}{\Delta t}), which is numerically and physically equal to the acceleration of the object.

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Constant Acceleration

A steady rate of change where velocity increases or decreases by identical amounts in each successive second, such as a skateboarder accelerating at 3 m/s/s3\,\text{m/s/s} down a hill.

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<p>Velocity vs. Time Coordinate Grid</p>

Velocity vs. Time Coordinate Grid

A Cartesian plane with time (tt) on the horizontal axis and velocity (v⃗\vec{v}) on the vertical axis used to graph linear motion and compute acceleration.

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Velocity Equation

The constant-velocity kinematic formula defined as v=xf−xitv = \frac{x_f - x_i}{t}.

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Position (xx)

The location of an object at any specific moment along a reference frame, measured in meters (m\text{m}).

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Initial Position (xix_i)

The starting point or coordinate of an object before motion is measured, expressed in meters (m\text{m}).

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Final Position (xfx_f)

The ending coordinate of an object at the conclusion of a motion period, expressed in meters (m\text{m}).

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Velocity (vv)

The vector rate of change of position with respect to time, measured in meters per second (m/s\text{m/s}).

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<p>Vertical Intercept on a Position vs. Time Graph</p>

Vertical Intercept on a Position vs. Time Graph

The point where the plotted line intersects the vertical position axis at t=0 st = 0\,\text{s}, representing the object's initial position (xix_i).

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Negative Velocity

Movement occurring in the negative direction along a coordinate axis, indicating that position is decreasing over time.

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Distance

A scalar measurement representing the full path length traveled by an object, regardless of changes in direction.

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Displacement

A vector quantity representing an object's overall change in position from its start point to its finish point (Δx=xf−xi\Delta x = x_f - x_i).

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Magnitude

The numerical quantity, length, or size of a physical measurement, independent of which way it points.

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Direction

The spatial path along which an object points or travels, designated by signs (++ or −-) or compass/spatial orientations.

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<p>One-Dimensional Number Line Axis</p>

One-Dimensional Number Line Axis

A single linear coordinate line centered at origin 00 with positive integers to the right and negative integers to the left, used to track 1D position and displacement.

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Rest

A state of remaining stationary where an object's speed and velocity are equal to 0 m/s0\,\text{m/s}.

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Examples of Scalars

Physical parameters having magnitude without directional information, such as distance, speed, time, and mass.

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Examples of Vectors

Physical quantities requiring both an amount and a spatial direction to describe completely, such as displacement, velocity, and acceleration.

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Scale

A geometric ratio connecting drawing units to physical real-world distances, such as 1 cm=50 m1\,\text{cm} = 50\,\text{m}.

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Position vs. Time Data Table

A systematic tabulation of recorded clock times and corresponding spatial positions used to identify patterns and calculate speed or initial position.

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Net Displacement

The overall resultant vector representing the total displacement of all combined motions, directed from the initial start point to the final end point.

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Tip-to-Tail Method

A graphical vector addition procedure where the tail of each subsequent vector arrow connects directly to the pointed head of the previous arrow.

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<p>Cardinal Directions</p>

Cardinal Directions

Standard planar directional bearings used in vector problems consisting of North (pointing up), South (pointing down), East (pointing right), and West (pointing left).

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<p>Spatial Relative Directions</p>

Spatial Relative Directions

Direction terms defined relative to linear motion axes: Up, Down, Left (Backwards), and Right (Forwards).

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Zero Net Displacement

The outcome of a round trip journey where an object ends at its original starting point (xf=xix_f = x_i), producing a net displacement of zero despite a positive distance traveled.

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Two-Dimensional Motion

Motion spanning two perpendicular axes simultaneously (such as horizontal East-West and vertical North-South), resolved by analyzing distance and displacement independently on each axis.