Informed Search Strategies and A* Search Flashcards

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Vocabulary flashcards covering informed search strategies, A* search mechanics, heuristic properties like admissibility and consistency, and examples from the 8-puzzle problem.

Last updated 11:24 PM on 8/9/26
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15 Terms

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Informed Search Strategies

Search strategies that utilize external information provided by a domain expert or specific information about the domain to guide the search closer to the goal state.

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Heuristic

A function that provides an estimated cost to reach the goal state from a specific node in the state space.

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Greedy Best-First Search

An informed search algorithm that sorts paths in its frontier based solely on the heuristic value, moving in the direction it estimates is closest to the goal.

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Admissibility

A property of a heuristic where the estimated cost to the goal is always less than or equal to the real path cost, mathematically expressed as h(n)h(n)h(n) \leq h^*(n).

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A* Search

An algorithm that uses an evaluation function f(n)=g(n)+h(n)f(n) = g(n) + h(n) to order nodes in the priority queue, where g(n)g(n) is the real path cost from the start and h(n)h(n) is the heuristic estimation.

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g(n)\text{g(n)}

The real path cost from the start state to the current node nn.

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f(n)\text{f(n)}

The evaluation function used in A* search representing the estimated total path cost through node nn to the goal state.

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Euclidean distance

The straight line distance between two points, serving as an admissible heuristic in navigation problems because it identifies the shortest possible path.

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Relaxed problem

A technique for designing heuristics by removing certain rules or constraints from the original problem, such as picking up 8-puzzle tiles directly instead of sliding them.

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Misplaced tiles heuristic

An admissible heuristic for the 8-puzzle game that counts the total number of tiles currently positioned in the wrong spot compared to the goal state.

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Manhattan distance

An admissible heuristic calculated by finding the differences in the x and y coordinates between current and goal states and summing them up.

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Dominance property

A property where, for two admissible heuristics h1h_1 and h2h_2, if h1(n)h2(n)h_1(n) \geq h_2(n) for all nodes, then h1h_1 is superior as it is closer to the true cost and will likely expand fewer nodes.

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Closed list

A data structure (also known as a visited, explored, or expanded list) that stores states already generated to prevent the algorithm from revisiting redundant nodes.

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Consistency

A property, also known as monotonicity, where the heuristic value satisfies the triangular property, ensuring the evaluation function f(n)f(n) never decreases along any path.

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Time and Space Complexity of A*

In the worst-case scenario, both are represented as bdb^d, which is similar to Uniform Cost Search (UCSUCS).