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Motor skills
ability to solve a motor problem correctly, quickly, rationally and resourcefully and isnt just reflective
Endogenously
not in direct response to an external stimulus or cue;
Introspectively
they are performing the act on their own initiative and that they are free to start or not start the act as they wish.
Conscious decision
Normative theories
Not what we normally do but the ideal standard for making decision/probability
an evaluative standard.
concerned with optimal decision making
based on the concept of probability and expected value
Expected utility
reflects subjective psychological rather than economic values.
Expected value
The average payoff of an option, calculated by multiplying each outcome by its probability and summing the results.
Rationality theory
We want to maximise our expected utility (psychological value)
Framing effect
a cognitive bias that occurs when the way information is presented influences how we make decisions.
This can lead to different choices even when the options are the same.
Prospect theory
Predicts what people will do, not what they should do
A behavioral economic theory developed by Kahneman and Tversky describing how decisions are made under risk, emphasizing reference dependence and non-linear probability weighting.
Reference dependence
People make decisions based on anticipated gains and losses compared to their current state.
Probability weighting
probabilities are subjectively assessed, e.g. overestimate chance of winning.
Bounded rationality
allows people to solve problems quickly within limitations
The concept that human decision-making is limited by finite computational resources, cognitive/memory limits, incomplete information, and time constraints.
RPE (Reward Prediction Error)
RPE = R_received + γV(t+1) - V(t); the difference between received vs. predicted reward alongside new information about future rewards.
Hyperbolic function
A mathematical function describing temporal discounting, where subjective value declines sharply with short delays and more gradually over longer delays.
Psychological satisfaction
The subjective value or utility an individual assigns to an outcome or product based on personal judgment, desires, and beliefs rather than objective measures.
Heuristics
Mental shortcuts that simplify decision-making in complex choice environments, though they can introduce systematic biases.
Availability Heuristic
The availability heuristic is a mental shortcut that relies on immediate, easily recalled information when making judgments about frequency, probability, or importance.
If an example is vivid, recent, or emotionally striking, it tends to feel more common than it actually is.
Representative Heuristic
a cognitive shortcut where people judge probability or category membership based on how closely something resembles a mental prototype, rather than using statistical probabilities
Anchoring Heuristic
a cognitive bias in which people rely heavily on an initial reference point—an “anchor”—and make insufficient adjustments from it when forming judgments or decisions.
Nash equilibrium
A set of strategies, one for each player, such that no player has an incentive to change their strategy given when the other players are doing.
Primary reinforcers
direct benefits: water, food, sex, pleasure.
Secondary reinforcers
when reward can be used to gain other rewards, no value in itself.
Aversive
Removal of reinforcers.
Aversive stimuli.
Delay discounting
The decline in subjective value of a reward as the time delay to receive it increases.