Advanced decision making

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24 Terms

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Motor skills

ability to solve a motor problem correctly, quickly, rationally and resourcefully and isnt just reflective

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Endogenously

not in direct response to an external stimulus or cue;

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Introspectively

  • they are performing the act on their own initiative and that they are free to start or not start the act as they wish.

  • Conscious decision


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Normative theories

  • Not what we normally do but the ideal standard for making decision/probability

  • an evaluative standard. 

  • concerned with optimal decision making

  • based on the concept of probability and expected value


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Expected utility

reflects subjective psychological rather than economic values.

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Expected value

The average payoff of an option, calculated by multiplying each outcome by its probability and summing the results.

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Rationality theory

We want to maximise our expected utility (psychological value)

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Framing effect

  • a cognitive bias that occurs when the way information is presented influences how we make decisions.

  • This can lead to different choices even when the options are the same.


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Prospect theory

  • Predicts what people will do, not what they should do

  • A behavioral economic theory developed by Kahneman and Tversky describing how decisions are made under risk, emphasizing reference dependence and non-linear probability weighting.


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Reference dependence

People make decisions based on anticipated gains and losses compared to their current state.

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Probability weighting

probabilities are subjectively assessed, e.g. overestimate chance of winning.

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Bounded rationality

allows people to solve problems quickly within limitations

  • The concept that human decision-making is limited by finite computational resources, cognitive/memory limits, incomplete information, and time constraints.


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RPE (Reward Prediction Error)

RPE = R_received + γV(t+1) - V(t); the difference between received vs. predicted reward alongside new information about future rewards.

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Hyperbolic function

A mathematical function describing temporal discounting, where subjective value declines sharply with short delays and more gradually over longer delays.

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Psychological satisfaction

The subjective value or utility an individual assigns to an outcome or product based on personal judgment, desires, and beliefs rather than objective measures.

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Heuristics

Mental shortcuts that simplify decision-making in complex choice environments, though they can introduce systematic biases.

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Availability Heuristic

  • The availability heuristic is a mental shortcut that relies on immediate, easily recalled information when making judgments about frequency, probability, or importance.

  • If an example is vivid, recent, or emotionally striking, it tends to feel more common than it actually is.


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Representative Heuristic

a cognitive shortcut where people judge probability or category membership based on how closely something resembles a mental prototype, rather than using statistical probabilities

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Anchoring Heuristic

a cognitive bias in which people rely heavily on an initial reference point—an “anchor”—and make insufficient adjustments from it when forming judgments or decisions.

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Nash equilibrium

A set of strategies, one for each player, such that no player has an incentive to change their strategy given when the other players are doing.

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Primary reinforcers

direct benefits: water, food, sex, pleasure.

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Secondary reinforcers

when reward can be used to gain other rewards, no value in itself.

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Aversive

  • Removal of reinforcers.

  • Aversive stimuli.


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Delay discounting

The decline in subjective value of a reward as the time delay to receive it increases.