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Component of Forces: Fx
Fx = F cosθ
Component of Forces: Fy
Fy = F sinθ
Resultant of Two or More Forces: Resultant Force

Resultant of Two or More Forces: Total Forces along Horizontal

Resultant of Two or More Forces: Total Forces along Vertical

Resultant of Two or More Forces: Angle

Conditions of Statics

Resultant and Angle of Two or More Forces: Cal Tech
Mode → Complex
R = F1<θ1 + F2<θ2 + F3<θ3
R = ans → r<θ
Note: If θ is negative, then just add 360
Friction: Friction Force

Belt Friction: Force Ratio

Rectilinear Motion: If speed is uniform

Rectilinear Motion: if speed varies
Use (+) a for rectilinear

Free Falling Body: If speed is uniform

Free Falling Body: If speed varies
Use (-) g

Circular Motion: Angular Speed is Constant; s and v

Circular Motion: Angular Speed Varies ; 3 equations and a

Projectile Motion: Components of Initial Velocity

Projectile Motion: Horizontal Displacement

Projectile Motion: Vertical Displacement ; 3 equations

Projectile Motion: Final Resultant Velocity

Projectile Motion: Maximum Height

Projectile Motion: Maximum Range

Projectile Motion: Time of Flight

Reverse Effective Force:
