Physics: Momentum, Collisions, Impulse, and Head Injuries

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Description and Tags

Vocabulary practice flashcards covering linear momentum, open and closed systems, conservation of momentum, types of collisions, impulse, and the biomechanics and statistics of sports-related concussions.

26 Terms

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Concussion

Brain damage caused by an impact to the head that accelerates the head rapidly, causing the brain to collide with the skull, change shape, and trigger chemical changes.

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Momentum (PP)

A vector quantity representing the product of an object's mass and its velocity (P=m×vP = m \times v), measured in units of kg m/skg\,m/s.

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Mass (mm)

The measure of the amount of matter in an object, symbolized by mm and measured in kilograms (kgkg).

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Velocity (vv)

The speed and directional movement of an object, symbolized by vv and measured in meters per second (m/sm/s).

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Kilogram-meter per second (kg m/skg\,m/s)

The standard physical unit of measurement for momentum, calculated by multiplying mass in kilograms (kgkg) by velocity in meters per second (m/sm/s).

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Newton (NN)

The standard unit of measurement used to quantify force (FF) in momentum and impulse equations.

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Second (ss)

The standard unit of measurement for time (tt) used in physics and impulse calculations.

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Vector Quantity

A physical measurement that possesses both magnitude (size) and direction, such as momentum or velocity.

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Positive Direction Convention

The directional sign convention in momentum problems assigning positive (++) values to motion oriented up, right, or forwards.

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Negative Direction Convention

The directional sign convention in momentum problems assigning negative (−-) values to motion oriented down, left, or backwards.

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Momentum Formula

The equation P=m×vP = m \times v, stating that momentum is calculated by multiplying an object's mass by its velocity.

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Velocity Formula (from Momentum)

The rearranged momentum equation v=Pmv = \frac{P}{m}, used to determine velocity given an object's momentum and mass.

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Mass Formula (from Momentum)

The rearranged momentum equation m=Pvm = \frac{P}{v}, used to determine an object's mass given its momentum and velocity.

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Closed System

A system where no outside forces act on the objects, meaning all interacting forces and objects remain strictly within the system.

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Conservation of Momentum

The principle stating that momentum cannot be created or destroyed, meaning the total momentum within a closed system remains constant (Initial Momentum=Final Momentum\text{Initial Momentum} = \text{Final Momentum}).

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Hit and Stick Collision

A collision type where two separate moving objects collide and stick together to form a single combined object (2 objects become 12\text{ objects become }1).

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Explosion Collision

A collision type where a single initial object separates or pushes apart into two distinct moving objects (1 object becomes 21\text{ object becomes }2).

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Bounce Off Collision

A collision type where two separate objects strike each other and bounce apart, remaining two distinct objects after the impact (2 objects become 22\text{ objects become }2).

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Recoil

The backward movement and momentum experienced by an object (such as a cannon) when it forcefully expels another object (such as a cannonball) forward.

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Open System

A system in which an object outside the designated system exerts an outside force on an object inside the system.

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Outside Object

An object located outside the boundaries of a defined system that exerts an external force and alters the system's total momentum.

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Impulse

A system's change in momentum caused by an outside force acting over an interval of time.

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Impulse Formula

The equation Impulse=F×t\text{Impulse} = F \times t, which calculates the impulse by multiplying the outside force by the duration of impact.

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Impulse Formula (Change in Momentum)

The equation Impulse=ΔP=Pf−Pi\text{Impulse} = \Delta P = P_f - P_i, which calculates impulse by subtracting initial system momentum from final system momentum.

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Positive Impulse

An impulse where an outside force acts into the system (depicted by an arrow pointing into the system circle), adding momentum to the system.

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Negative Impulse

An impulse where an outside force acts against the system (depicted by an arrow pointing out of the system circle), subtracting momentum from the system.