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Fitts Posner model
3 stages, cognitive stage, associative stage, autonomous stage
Cognitive stage person characteristics
questions about what to do to achieve skill,
movement demands large amount of conscious attention, aware of error but don't know how to correct
cognitive stage performance characteristics
in the ballpark movement pattern, large number of errors, errors tend to be big, high intertrial variablility
associative stage person characteristics
performer begins to associate environmental cues with movement requires, reduced attention demand of movement, inc cap to detect errors, inc cap to perform tasks simulatenously
associative stage performance characteristics
refined movement pattern, fewer and smaller errors, less intertrial variability
autonomous stage person characteristics
little to no attention demanded at movement, movement automatic, capable of performing tasks simultaneously, can detect and correct errors
Autonomous stage performance characteristics
consistent between trials, errors are few and small, refined movement patterns
Gentile Model
2 stages, initial and latter
Initial stage
performance emphasis, action achieved inconsistently and lacks efficiency, begin to discriminate regulatory from nonregulatory environmental conditions, high intertrial variability
performance emphasis
develop movement pattern that allows some degree of success at achieving action goal
latter stage
persona emphasis, more consistent at achieving action goal, refined movement pattern from initial stage, increased economy of effort, achieve goal for both closed and open motor skills
person emphasis
develop capability to adapt movement pattern to situational demands
later stage goals closed skills
Fixation, increasing consistency of producing same movement patten each time, inc cap to adapt to non reg conditions like fatigue and anxiety
later stage goal open skills
diversification, inc cap to adapt to changing spatial and temporal regulatory conditions, modify movement characteristics of movement pattern when needed
what explains stages of learning
1. rate of improvement 2. body limb segment coordination 3. muscle activation during performance 4. energy cost 5. kinematic goal achievement 6. visual attention 7. demand for conscious attention
rate of improvement
Power law of practice- performance improves most at early stages of learning as focus shifts from gross error, to movement errors, to accuracy and consistency errors
body limb segment coordination
progress from freezing to freeing df, initially trying to control by moving some joints as 1 joint, eventually developing a functional synergy of those joints, mirroring to no mirroring
muscle activation during perfomance
decrease in number of muscles activated as one progresses from beginner to advanced, develop sequence of muscle activation (jaegers dart throwing)
energy cost
inc in efficient use of energy, dec in overall energy cost, both physiological (02, cal) and mechanical (work rate, metabolic rate)
kinematic goal achievement
progress from spatial to temporal goals, focus shift from displacement to vel to acc and one progresses from beginner to expert
visual attention
from erratic to more specific visual search, faster visual focus on correct cues, inc cap to shift visual attention
demand for conscious attention
decreases due to chunking, number of parts per chunk increases as skill is learned
What is an expert
Expert is considered elite or world class
characteristics of experts
typically min 10 years of deliberate practice
difference across domain of expertise
expertise is domain specific, little transfer of capabilities from expertise in one domain to a domain where expert has no experience
if experts perform skills automatically, why are they not always perfect
we are naturally inconsistent as humans, ability to get ques from environment can change
memory
capacity to benefit from past experiences, mental faculty of retaining and recalling past experience
2 component model
proposed by braddeley, consists of working mem and long term mem
working memory
incorporates sensory, perceptual, attentional and short term memory processes, where info is stored for a short time
what does working memory play a critical role in
decision making, problem solving, movement production and evaluation, long term memory
is working memory active or passive
functionally active
characteristics of working memory
duration for both cognitive and motor is about 20-30sec, typically has a capacity of 7+/-2 items
long term memory characteristics
duration is relatively permanent we just have trouble locating it, relatively unlimited capacity
long term memory
more permanent memory storage
procedural memories
type of long term memory info, critical to motor skill, able to show action but harder to describe, procedural knowledge
episodic memories
personally experienced events and when they occurred, compare current events to past performance, tell us what to do, declarative knowledge
semantic memories
concept of knowledge such as love, what a car is, factual information like 2+2=4, tell us what to do, declarative knowledge
trace decay
when forgetting occurs due to passage of time, likely a retrieval issue
proactive interference
activities occurring prior to performance that neg affect memory, learning a then b then c but only tested on c
retroactive intereference
activities occurring after the thing needed to be remembered that neg affect memory, learning a then b then c but tested on a
tips to enhance memory
1. ask to remember beginning and end of movement 2. visual and verbal labels 3. tell someone they will be tested to increase effort in practice 4. chunk or subjectively organize movements
Encoding
the closer practice environment resembles test environment, the better retention of learned skill
motor learning
a change in cap of a person to perform a skill that must be inferred from a relatively permanent improvement
improvement
increase in trial to trial consistency, adaptability to environmental context variations, stability,
perfomance vs learning
performance; specific time and situation, observable, temporary, and be influenced by variables. learning; not observable, due to practice and experience, not influenced by variables
why is assessment of learning important
accountability
techniques to assess motor skill learning
1. performance curve 2. retention test 3. transfer test 4. observe changes in coordination dynamics
performance curve
focuses on outcome measures, uses kinematic measures, shows evidence of improvement through increased trial to trial variability, good for showing long term progress
retention test
used to test relative permanence of what was learned, perform same skill as practiced after a period of no practice (hours or days)
transfer test
tests adaptability of what was learned, changes either task characteristics or environmental context conditions, can be conducted immediately after practice or be delayed
observe change in coordination dynamics
asses coordination changes during practice and tests, looks for evidence of consistency and stability
performance variable
a practice condition characteristic that artificially inflates or depress performance but doesn't influence learning, ex. being given more info can help inflate performance without aiding in learning (weinstein 1996 bodyweight exp.)
performance plateau
temporary period of time of no improvement, but eventually improvement continues, likely as focus shifts to another variable
transfer of learning
the influence of previous experience on learning a new skill, or performing an experienced skill in a new context
positive transfer
prev experience aids in learning a new skill or performing in new context
negative transfer
prev experience hinders or slows learning a new skill of performing in new context
zero transfer
prev experience has no effect of learning new skill or performing in new context
why is transfer of learning important
1. sequence activities to help a person learn a new skill 2. evaluate effectiveness of therapy interventions, coaching strat, practice conditions, related to accountability
why does positive transfer occur
2 accepted explanations, 1. similarity of skill or context components 2. similarity of information processing activity requires
similarity of skill or context components thoery
bases on thorndike Identical elemnts theory, pos transfer inc as number of common components inc for two skills/contexts (roller skating and ice skating)
similarity of information processing activity requires theory
based on transfer appropriate processing view of practice-test relation, pos transfer inc as similarity of information processing activity inc for two skills/contexts (problem solving, decision making)
when negative transfer occurs
when two skills have similar environmental context characteristics but difference movements, difference in spatial or timing aspects of movements (new rhythmic structure),
why negative transfer occurs
cognitive confusion-motor control system needs to perform in non preferred manner,
are negative transfer effects permanent
no, typically temporary and can be overcome with practice
bilateral transfer
pos influence or prev experience performing a skill with one limb on learning same skill with different limb (learn skill with one hand makes it easier to learn with the other)
why is bilateral transfer important
rehab; developing therapy for patients with impaired limb on one side, Teaching; develop practice conditions facilitating learning to use either limb to perform skill
does direction of bilateral transfer matter
yes, bilat transfer typically asymmetric, greater transfer from preferred to non preferred limb
what causes bilateral transfer
1. cognitive factors, person already learned cognitive aspect of skill 2. motor control factors, muscles are a parameter of a GMP
is muscle memory real
NO!