Graphic Novel Terms

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Last updated 9:57 PM on 8/4/26
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31 Terms

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Layout
Overall arrangement of panels text and images
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Panel
Framed section containing images and text that shows a scene or perspective
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Frame
Border around a panel
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Gutter
Space between panels where readers infer what happens
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Bleed
Image extending to or beyond the edge of the page
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Splash
Large panel spanning most or all of a page
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Foreground
Closest part of the image or main subject nearest the reader
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Midground
Middle area where the eye naturally focuses
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Background
Distant part providing context
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Graphic weight
Visual emphasis created by contrast color or shading
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Style
Artist's overall drawing style and visual approach
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Color
Colors used to create mood and meaning
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Faces
Facial expressions and details showing emotion or character
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Hands/Feet
Body positioning that conveys emotion or action
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Voice over
Narrator speaks directly to the reader
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Narration
Storytelling through narration alongside images
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Captions
Text boxes for narration or scene
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Speech bubble/Speech balloon
Shows a character's dialogue or thoughts
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External dialogue
Spoken conversation between characters
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Internal dialogue
A character's thoughts shown in a thought balloon
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Special effects lettering
Stylized text emphasizing sounds or important words
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Emanata
Symbols showing emotion or movement such as sweat drops or question marks
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Camera angle
Viewpoint and distance of the camera from the subject
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Time
How time is shown often nonlinearly across panels
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Transitions
How one panel connects to the next
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Moment to moment
Shows small changes over time
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Action to action
Shows one subject performing a sequence of actions
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Subject to subject
Switches between subjects within the same scene
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Scene to scene
Moves across different times or places
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Aspect to aspect
Shows different parts of the same scene at once
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Non sequitur
Panels with no logical connection.