NEW 261 exam material

0.0(0)
Studied by 0 people
call kaiCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/24

encourage image

There's no tags or description

Looks like no tags are added yet.

Last updated 1:23 PM on 10/6/26
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai
Chat

No analytics yet

Send a link to your students to track their progress

25 Terms

1
New cards

Stakeholders

Anyone with an interest in the project, including users, managers, developers, and clients.

2
New cards

Functional Requirements

Descriptions of what the system must do (the specific behaviors and functions).

3
New cards

Non-Functional Requirements

Constraints on the system or descriptions of how it should perform (e.g., speed, security, reliability).

4
New cards

User Interviews

A direct gathering method used to elicit detailed requirements through conversation.

5
New cards

Questionnaires

A data collection tool using closed-ended (multiple choice) and open-ended (text) questions to gather info from a large group.

6
New cards

Use Case

A system activity described in verb-noun form that defines a functional requirement.

7
New cards

User Goal Technique

A method for identifying use cases by identifying user categories and probing for their specific goals.

8
New cards

Multiplicity: 0..1

Zero or one (Optional).

9
New cards

Multiplicity: 1

One and only one (Mandatory).

10
New cards

Multiplicity: 0..*

Zero or more (Optional).

11
New cards

Multiplicity: 1..*

One or more (Mandatory).

12
New cards

Unary Association

An association where a class connects to itself.

13
New cards

Binary Association

An association between two different classes.

14
New cards

Ternary Association

An association involving three different classes.

15
New cards

N-ary Association

An association involving any number of classes.

16
New cards

Association Class

A class used in many-to-many associations to store attributes that belong to the relationship itself.

17
New cards

Superclass

A general parent class that shares common attributes and behaviors with its subclasses.

18
New cards

Subclass

A specific child class that inherits from a superclass.

19
New cards

Abstract Class

A class that cannot be instantiated; it only serves as a blueprint for other classes.

20
New cards

Concrete Class

A standard class that can be used to create actual objects.

21
New cards

Application Architecture

The high-level design of the software components and their interactions.

22
New cards

Technology Architecture

The hardware and software platforms (OS, servers, databases) required to run the application.

23
New cards

Core Process 3

The process of analyzing the current environment and defining the desired future state of the system.

24
New cards

Activity Diagram

A UML diagram showing the flow of control or data from one activity to another.

25
New cards

State Machine Diagram

A UML diagram showing the different states an object goes through during its lifetime.