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Input
Data that are sent to a computer for processing by a program. Can come in a variety of forms,
such as tacotile interaction, audio, visuals, or text.
Output
Any data that are sent from a program to a device. Can come in a variety of forms, such as tactile
interaction, audio, visuals, or text.
User Interface
The inputs and outputs that allow a user to interact with a piece of software. User interfaces can
include a variety of forms such as buttons, menus, images, text, and graphics.
Event Driven Programming
Some program statements run when triggered by an event, like a mouse click or a key press.
Program
A collection of program statements. Programs run (or “execute”) one command at a time.
Program Statement
A command or instruction. Sometimes also referred to as a code statement.
Sequential Programming
program statements run in order, from top to bottom
Comment
Form of program documentation written into the program to be read by people and which do not
affect how a program runs
Fault Tolerant
Can continue to function even in the event of individual component failures. This is important
because elements of complex systems like a computer network fail at unexpected times, often in
groups.
Debugging
Finding and fixing problems in an algorithm or program
Documentation
A written description of how a command or piece of code works or was developed
Development Process
The steps or phases used to create a piece of software. Typical phases include investigating,
designing, prototyping, and testing.
Pair Programming
A collaborative programming style in which two programmers switch between the roles of writing
code and tracking or planning high level progress.