1/40
Comprehensive practice flashcards defining foundational vocabulary terms, core principles, kinematic relationships, and kinetic laws from Engineering Mechanics: Dynamics.
Mechanics
A branch of the physical sciences that deals with bodies at rest or in motion subjected to the action of forces.
Statics
The branch of mechanics concerned with the equilibrium of a body either at rest or moving with constant velocity.
Dynamics
The branch of mechanics that deals with the accelerated motion of a body, subdivided into kinematics and kinetics.
Kinematics
The branch of dynamics that treats only the geometric aspects of motion without considering the forces causing the motion.
Kinetics
The branch of dynamics that analyzes the forces causing the motion of a body.
Rectilinear Kinematics
The study of the kinematics of a particle moving along a straight-line path, characterized by its position, displacement, velocity, and acceleration at any instant.
Displacement (Rectilinear)
The vector change in position of a particle defined as Δs=s′−s, where a positive sign indicates a position to the right of the origin and a negative sign indicates a position to the left.
Average Speed
The total distance traveled by a particle, sT, divided by the elapsed time interval Δt, expressed as (vsp)avg=ΔtsT.
Deceleration
The condition occurring when a particle's speed is decreasing, resulting in a negative change in velocity Δv=v′−v such that the acceleration vector a acts in the opposite direction to velocity v.
Curvilinear Motion
The motion that occurs when a particle travels along a curved trajectory in two or three dimensions.

Hodograph
A locus curve constructed by plotting the endpoints of the particle's velocity vectors v radiating from a fixed origin O′, such that the acceleration vector a is always tangent to this curve.
Osculating Plane
The plane containing the normal (n) and tangential (t) axes that is fixed in the plane of motion and locally tangent to the path curve at any instant.
Tangential Acceleration (at)
The acceleration component directed tangent to the path representing the time rate of change in the velocity's magnitude, formulated as at=dtdv or atds=vdv.
Normal Acceleration (an)
The acceleration component directed perpendicular to the path toward the center of curvature, representing the time rate of change in the velocity's direction, defined as an=ρv2.
Radius of Curvature (ρ)
The radius of the osculating circle for a path described by y=f(x), evaluated as ρ=∣dx2d2y∣[1+(dxdy)2]3/2.
Projectile Motion
Curvilinear motion of a launched body acted upon solely by downward gravitational acceleration (ac=g=9.81m/s2) with no horizontal acceleration (ax=0), neglecting aerodynamic drag.
Absolute Dependent Motion
Motion where the position, velocity, and acceleration of one particle depend directly on the motion of another interconnected particle, related through a fixed cord length measured from a datum.
Relative Motion (Translating Axes)
The motion analysis of a particle B observed from a moving frame attached to particle A that translates without rotation, defined by rB=rA+rB/A.
Newton's Second Law of Motion
The law stating that a particle acted upon by an unbalanced force experiences an acceleration in the same direction as the force with a magnitude directly proportional to it, expressed as F=ma.

Kinetic Diagram
A diagram that graphically displays the resultant inertial vector ma produced by the unbalanced forces represented on the free-body diagram.
Kinetic Friction Force (fk)
The contact force opposing the relative sliding of a particle on a rough surface, defined by fk=μkN, where μk is the coefficient of kinetic friction and N is the normal reaction.
Spring Force (Fs)
The restoring force exerted by a linearly elastic spring toward its unstretched equilibrium position, governed by Fs=ks, where k is stiffness in N/m and s=∣l−l0∣ is stretch or compression.
Work of a Force
The scalar quantity of energy transferred when a force F moves through a displacement dr, defined as dU=F⋅dr=Fdscos(θ).
Principle of Work and Energy
The theorem stating that the initial kinetic energy of a particle plus the net work done by all forces equals its final kinetic energy: T1+∑U1−2=T2.
Power
The amount of work performed per unit time, evaluated as P=dtdU=F⋅v, measured in watts (1W=1J/s=1N⋅m/s).
Mechanical Efficiency (η)
The dimensionless ratio of the useful power output to the power input supplied to a machine: η=power inputpower output.
Conservative Force
A force whose work done in moving a particle between two points depends only on the initial and final positions and is independent of the path followed (e.g., weight and linear spring forces).
Gravitational Potential Energy (Vg)
The potential energy of a particle of weight W at vertical distance y relative to a chosen datum, given by Vg=±Wy, where elevation above the datum is positive and below is negative.
Elastic Potential Energy (Ve)
The energy stored in an elastic spring deformed by a distance s from its unstretched position, expressed as Ve=+21ks2, which is always positive.
Linear Momentum (L)
A vector quantity defined by the product of a particle's mass and its velocity, L=mv, directed along the velocity vector with units of kg⋅m/s.
Linear Impulse (I)
The integral of a force acting over a time interval, defined as I=∫Fdt, representing the force-time effect on a body with units of N⋅s.
Principle of Linear Impulse and Momentum
The vector relation stating that the initial linear momentum of a particle plus the sum of all external impulses equals its final linear momentum: mv1+∑∫t1t2Fdt=mv2.
Impulsive Force
A force of very large magnitude that acts over a minute time interval, producing a finite and significant change in momentum.

Line of Impact
The common normal line passing through the centers of mass and the contact point of colliding particles along which internal impulsive collision forces act.
Central Impact
A collision where the velocities of both particles are directed along the line of impact immediately before contact.
Oblique Impact
A collision in which the velocity vector of one or both particles makes an angle with the line of impact immediately prior to contact.
Coefficient of Restitution (e)
The ratio of the restitution impulse to the deformation impulse during collision, formulated as e=(vA)1−(vB)1(vB)2−(vA)2, ranging from e=1 (elastic) to e=0 (plastic).
Angular Momentum (HO)
The moment of a particle's linear momentum vector about a fixed point O, defined as HO=r×mv, measured in kg⋅m2/s.
General Plane Motion
The planar motion of a rigid body that represents a simultaneous combination of translation and rotation about a reference axis.

Instantaneous Center of Zero Velocity (IC)
A point on or off a rigid body undergoing planar motion that momentarily has zero velocity, about which every point on the body rotates with angular velocity ω, such that v=ωr.
Coriolis Acceleration
The additional acceleration vector 2Ω×(vB/A)xyz produced when a particle moves with relative velocity inside a rotating reference frame of angular velocity Ω.