Engineering Dynamics - Kinematics and Kinetics of Particles and Rigid Bodies

0.0(0)
Studied by 0 people
call kaiCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/40

flashcard set

Earn XP

Description and Tags

Comprehensive practice flashcards defining foundational vocabulary terms, core principles, kinematic relationships, and kinetic laws from Engineering Mechanics: Dynamics.

41 Terms

1
New cards

Mechanics

A branch of the physical sciences that deals with bodies at rest or in motion subjected to the action of forces.

2
New cards

Statics

The branch of mechanics concerned with the equilibrium of a body either at rest or moving with constant velocity.

3
New cards

Dynamics

The branch of mechanics that deals with the accelerated motion of a body, subdivided into kinematics and kinetics.

4
New cards

Kinematics

The branch of dynamics that treats only the geometric aspects of motion without considering the forces causing the motion.

5
New cards

Kinetics

The branch of dynamics that analyzes the forces causing the motion of a body.

6
New cards

Rectilinear Kinematics

The study of the kinematics of a particle moving along a straight-line path, characterized by its position, displacement, velocity, and acceleration at any instant.

7
New cards

Displacement (Rectilinear)

The vector change in position of a particle defined as Δs=s′−s\Delta s = s' - s, where a positive sign indicates a position to the right of the origin and a negative sign indicates a position to the left.

8
New cards

Average Speed

The total distance traveled by a particle, sTs_T, divided by the elapsed time interval Δt\Delta t, expressed as (vsp)avg=sTΔt(v_{\text{sp}})_{\text{avg}} = \frac{s_T}{\Delta t}.

9
New cards

Deceleration

The condition occurring when a particle's speed is decreasing, resulting in a negative change in velocity Δv=v′−v\Delta v = v' - v such that the acceleration vector a\mathbf{a} acts in the opposite direction to velocity v\mathbf{v}.

10
New cards

Curvilinear Motion

The motion that occurs when a particle travels along a curved trajectory in two or three dimensions.

11
New cards
<p>Hodograph</p>

Hodograph

A locus curve constructed by plotting the endpoints of the particle's velocity vectors v\mathbf{v} radiating from a fixed origin O′O', such that the acceleration vector a\mathbf{a} is always tangent to this curve.

12
New cards

Osculating Plane

The plane containing the normal (nn) and tangential (tt) axes that is fixed in the plane of motion and locally tangent to the path curve at any instant.

13
New cards

Tangential Acceleration (ata_t)

The acceleration component directed tangent to the path representing the time rate of change in the velocity's magnitude, formulated as at=dvdta_t = \frac{dv}{dt} or at ds=v dva_t\,ds = v\,dv.

14
New cards

Normal Acceleration (ana_n)

The acceleration component directed perpendicular to the path toward the center of curvature, representing the time rate of change in the velocity's direction, defined as an=v2ρa_n = \frac{v^2}{\rho}.

15
New cards

Radius of Curvature (ρ\rho)

The radius of the osculating circle for a path described by y=f(x)y = f(x), evaluated as ρ=[1+(dydx)2]3/2∣d2ydx2∣\rho = \frac{[1 + (\frac{dy}{dx})^2]^{3/2}}{|\frac{d^2y}{dx^2}|}.

16
New cards

Projectile Motion

Curvilinear motion of a launched body acted upon solely by downward gravitational acceleration (ac=g=9.81 m/s2a_c = g = 9.81\,\text{m/s}^2) with no horizontal acceleration (ax=0a_x = 0), neglecting aerodynamic drag.

17
New cards

Absolute Dependent Motion

Motion where the position, velocity, and acceleration of one particle depend directly on the motion of another interconnected particle, related through a fixed cord length measured from a datum.

18
New cards

Relative Motion (Translating Axes)

The motion analysis of a particle BB observed from a moving frame attached to particle AA that translates without rotation, defined by rB=rA+rB/A\mathbf{r}_B = \mathbf{r}_A + \mathbf{r}_{B/A}.

19
New cards

Newton's Second Law of Motion

The law stating that a particle acted upon by an unbalanced force experiences an acceleration in the same direction as the force with a magnitude directly proportional to it, expressed as F=ma\mathbf{F} = m\mathbf{a}.

20
New cards
<p>Kinetic Diagram</p>

Kinetic Diagram

A diagram that graphically displays the resultant inertial vector mam\mathbf{a} produced by the unbalanced forces represented on the free-body diagram.

21
New cards

Kinetic Friction Force (fkf_k)

The contact force opposing the relative sliding of a particle on a rough surface, defined by fk=μkNf_k = \mu_k N, where μk\mu_k is the coefficient of kinetic friction and NN is the normal reaction.

22
New cards

Spring Force (FsF_s)

The restoring force exerted by a linearly elastic spring toward its unstretched equilibrium position, governed by Fs=ksF_s = ks, where kk is stiffness in N/m\text{N/m} and s=∣l−l0∣s = |l - l_0| is stretch or compression.

23
New cards

Work of a Force

The scalar quantity of energy transferred when a force F\mathbf{F} moves through a displacement drd\mathbf{r}, defined as dU=F⋅dr=F dscos⁡(θ)dU = \mathbf{F}\cdot d\mathbf{r} = F\,ds\cos(\theta).

24
New cards

Principle of Work and Energy

The theorem stating that the initial kinetic energy of a particle plus the net work done by all forces equals its final kinetic energy: T1+∑U1−2=T2T_1 + \sum U_{1-2} = T_2.

25
New cards

Power

The amount of work performed per unit time, evaluated as P=dUdt=F⋅vP = \frac{dU}{dt} = \mathbf{F}\cdot\mathbf{v}, measured in watts (1 W=1 J/s=1 N⋅m/s1\,\text{W} = 1\,\text{J/s} = 1\,\text{N}\cdot\text{m/s}).

26
New cards

Mechanical Efficiency (η\eta)

The dimensionless ratio of the useful power output to the power input supplied to a machine: η=power outputpower input\eta = \frac{\text{power output}}{\text{power input}}.

27
New cards

Conservative Force

A force whose work done in moving a particle between two points depends only on the initial and final positions and is independent of the path followed (e.g., weight and linear spring forces).

28
New cards

Gravitational Potential Energy (VgV_g)

The potential energy of a particle of weight WW at vertical distance yy relative to a chosen datum, given by Vg=±WyV_g = \pm W y, where elevation above the datum is positive and below is negative.

29
New cards

Elastic Potential Energy (VeV_e)

The energy stored in an elastic spring deformed by a distance ss from its unstretched position, expressed as Ve=+12ks2V_e = +\frac{1}{2}ks^2, which is always positive.

30
New cards

Linear Momentum (L\mathbf{L})

A vector quantity defined by the product of a particle's mass and its velocity, L=mv\mathbf{L} = m\mathbf{v}, directed along the velocity vector with units of kg⋅m/s\text{kg}\cdot\text{m/s}.

31
New cards

Linear Impulse (I\mathbf{I})

The integral of a force acting over a time interval, defined as I=∫F dt\mathbf{I} = \int \mathbf{F}\,dt, representing the force-time effect on a body with units of N⋅s\text{N}\cdot\text{s}.

32
New cards

Principle of Linear Impulse and Momentum

The vector relation stating that the initial linear momentum of a particle plus the sum of all external impulses equals its final linear momentum: mv1+∑∫t1t2F dt=mv2m\mathbf{v}_1 + \sum \int_{t_1}^{t_2} \mathbf{F}\,dt = m\mathbf{v}_2.

33
New cards

Impulsive Force

A force of very large magnitude that acts over a minute time interval, producing a finite and significant change in momentum.

34
New cards
<p>Line of Impact</p>

Line of Impact

The common normal line passing through the centers of mass and the contact point of colliding particles along which internal impulsive collision forces act.

35
New cards

Central Impact

A collision where the velocities of both particles are directed along the line of impact immediately before contact.

36
New cards

Oblique Impact

A collision in which the velocity vector of one or both particles makes an angle with the line of impact immediately prior to contact.

37
New cards

Coefficient of Restitution (ee)

The ratio of the restitution impulse to the deformation impulse during collision, formulated as e=(vB)2−(vA)2(vA)1−(vB)1e = \frac{(v_B)_2 - (v_A)_2}{(v_A)_1 - (v_B)_1}, ranging from e=1e = 1 (elastic) to e=0e = 0 (plastic).

38
New cards

Angular Momentum (HO\mathbf{H}_O)

The moment of a particle's linear momentum vector about a fixed point OO, defined as HO=r×mv\mathbf{H}_O = \mathbf{r} \times m\mathbf{v}, measured in kg⋅m2/s\text{kg}\cdot\text{m}^2/\text{s}.

39
New cards

General Plane Motion

The planar motion of a rigid body that represents a simultaneous combination of translation and rotation about a reference axis.

40
New cards
<p>Instantaneous Center of Zero Velocity (IC)</p>

Instantaneous Center of Zero Velocity (IC)

A point on or off a rigid body undergoing planar motion that momentarily has zero velocity, about which every point on the body rotates with angular velocity ω\omega, such that v=ωrv = \omega r.

41
New cards

Coriolis Acceleration

The additional acceleration vector 2Ω×(vB/A)xyz2\boldsymbol{\Omega} \times (\mathbf{v}_{B/A})_{xyz} produced when a particle moves with relative velocity inside a rotating reference frame of angular velocity Ω\boldsymbol{\Omega}.