Music 3450 Exam 1 (Part 1: Content)

0.0(0)
Studied by 0 people
call kaiCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/72

encourage image

There's no tags or description

Looks like no tags are added yet.

Last updated 12:06 PM on 10/11/26
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai
Chat

No analytics yet

Send a link to your students to track their progress

73 Terms

1
New cards

Acousmatic music

Sound heard without seeing its originating source.

2
New cards

Soundscape

An acoustic environment as perceived by humans.

3
New cards

World Soundscape Project

Soundscape research project established by R. Murray Schafer at Simon Fraser University.

4
New cards

R. Murray Schafer

Central soundscape figure who helped establish the World Soundscape Project.

5
New cards

Hildegard Westerkamp

Major composer associated with soundscape composition.

6
New cards

Barry Truax

Major figure associated with soundscape composition and research.

7
New cards

Bernie Krause

Environmental recording figure associated with Wild Sanctuary.

8
New cards

Reel-to-reel tape

Magnetic tape that can be cut, spliced, looped, reordered, and multitracked.

9
New cards

Phonograph record

Sound stored in a continuous groove; less flexible to edit than magnetic tape.

10
New cards

Sampling

Measuring a continuous waveform at discrete moments in time.

11
New cards

Sample rate

Number of samples taken per second.

12
New cards

Nyquist theorem

Sample rate must be at least twice the highest frequency represented.

13
New cards

Aliasing

False lower frequency caused by sampling a high frequency too slowly.

14
New cards

Anti-aliasing filter

Low-pass filter that removes frequencies too high to represent safely before sampling.

15
New cards

Quantization

Assigning each sampled amplitude to an available digital amplitude level.

16
New cards

Quantization error

Difference between the original amplitude and its quantized digital value.

17
New cards

Bit depth

Number of bits used per sample; determines how many amplitude levels are available.

18
New cards

Sample rate vs. bit depth

Sample rate controls time resolution; bit depth controls amplitude resolution.

19
New cards

Digital-to-Analog Converter (DAC)

Converts digital sample values into analog electrical voltage levels.

20
New cards

Reconstruction filter

Low-pass filter that smooths DAC output into a continuous analog signal.

21
New cards

Frequency

Number of waveform cycles per second, measured in hertz (Hz).

22
New cards

Pitch

Human perception of how high or low a frequency sounds.

23
New cards

Frequency vs. pitch

Frequency is physical; pitch is perceptual.

24
New cards

Unison

Frequency ratio of 1:1.

25
New cards

Octave

Frequency ratio of 2:1.

26
New cards

Two octaves

Frequency ratio of 4:1.

27
New cards

Amplitude

Physical size or magnitude of a waveform/vibration.

28
New cards

Intensity

Physical sound energy.

29
New cards

Loudness

Human perception of how strong or loud a sound seems.

30
New cards

Amplitude/intensity vs. loudness

Amplitude and intensity are physical; loudness is perceptual.

31
New cards

Acoustics

Study of the physical properties and behavior of sound.

32
New cards

Psychoacoustics

Study of how humans perceive sound.

33
New cards

Fletcher-Munson / equal-loudness curves

Show how physical level must vary by frequency for equal perceived loudness.

34
New cards

Time domain

Representation of amplitude, pressure, or voltage changing over time.

35
New cards

Frequency domain

Representation showing which frequencies are present and their strengths.

36
New cards

Fourier Transform

Decomposes a complex sound into sine components with frequency, amplitude, and phase.

37
New cards

Fourier synthesis

Combines sine-wave components to construct or reconstruct a complex sound.

38
New cards

DFT

Discrete Fourier Transform; mathematical transform between discrete time and frequency domains.

39
New cards

FFT

Fast Fourier Transform; efficient algorithm for computing the DFT.

40
New cards

IFFT

Inverse Fast Fourier Transform; converts frequency-domain information back toward time-domain samples.

41
New cards

FFT frame

A chunk of samples analyzed together by an FFT.

42
New cards

Frequency resolution / bin spacing

Approximately sample rate divided by FFT size: Δf = fs/N.

43
New cards

Large FFT frame

Provides finer frequency resolution but poorer time localization.

44
New cards

Small FFT frame

Provides better time localization but coarser frequency resolution.

45
New cards

Sine wave

Waveform containing one frequency.

46
New cards

Triangle wave

Waveform with odd harmonics decreasing approximately as 1/N².

47
New cards

Sawtooth wave

Waveform with harmonics/partials decreasing approximately as 1/N.

48
New cards

Square/pulse wave

Broad-spectrum waveform; a square wave commonly contains odd harmonics.

49
New cards

Timbre

Sound quality or character that distinguishes sounds.

50
New cards

Spectrum

Frequencies present in a sound and their relative strengths.

51
New cards

Envelope

Change in amplitude over time, including attack, sustain, decay, and transients.

52
New cards

Attack

Beginning portion of an envelope as a sound rises from its start.

53
New cards

Sustain

Portion of an envelope in which the sound is maintained.

54
New cards

Decay

Portion of an envelope in which amplitude decreases.

55
New cards

Transient

Short, rapidly changing sound component, often near a sound's beginning.

56
New cards

Filter

Process that passes some frequencies while attenuating others.

57
New cards

High-pass filter

Passes high frequencies and attenuates low frequencies.

58
New cards

Low-pass filter

Passes low frequencies and attenuates high frequencies.

59
New cards

Band-pass filter

Passes a selected frequency band and attenuates frequencies outside it.

60
New cards

Band-reject filter

Attenuates a selected frequency band while passing frequencies outside it.

61
New cards

Cutoff frequency

Frequency around which a filter transitions between pass and stop regions.

62
New cards

Transition band

Frequency range over which a filter changes from passing to attenuating.

63
New cards

FIR

Finite Impulse Response; finite response without feedback.

64
New cards

IIR

Infinite Impulse Response; uses feedback so previous output affects later output.

65
New cards

Karplus-Strong model

Plucked-string synthesis using repeated random noise and averaging/low-pass filtering.

66
New cards

Karplus-Strong noise buffer

Short random-noise buffer representing the initial pluck.

67
New cards

Karplus-Strong buffer length

Controls pitch: shorter buffer = higher pitch; longer buffer = lower pitch.

68
New cards

Karplus-Strong averaging

Acts as low-pass filtering, causing high-frequency content to decay.

69
New cards

MIDI

Musical performance/control instructions rather than recorded audio.

70
New cards

MIDI sequencer

Edits MIDI data such as pitch, velocity, duration, tempo, patch, and timing.

71
New cards

MIDI quantization

Moves MIDI note timing toward a rhythmic grid.

72
New cards

Multitrack audio

Actual recorded waveforms stored on separate tracks.

73
New cards

MIDI vs. multitrack audio

MIDI stores performance instructions; multitrack audio stores recorded sound.