1/72
Looks like no tags are added yet.
Name | Mastery | Learn | Test | Matching | Spaced | Call with Kai | Chat |
|---|
No analytics yet
Send a link to your students to track their progress
Acousmatic music
Sound heard without seeing its originating source.
Soundscape
An acoustic environment as perceived by humans.
World Soundscape Project
Soundscape research project established by R. Murray Schafer at Simon Fraser University.
R. Murray Schafer
Central soundscape figure who helped establish the World Soundscape Project.
Hildegard Westerkamp
Major composer associated with soundscape composition.
Barry Truax
Major figure associated with soundscape composition and research.
Bernie Krause
Environmental recording figure associated with Wild Sanctuary.
Reel-to-reel tape
Magnetic tape that can be cut, spliced, looped, reordered, and multitracked.
Phonograph record
Sound stored in a continuous groove; less flexible to edit than magnetic tape.
Sampling
Measuring a continuous waveform at discrete moments in time.
Sample rate
Number of samples taken per second.
Nyquist theorem
Sample rate must be at least twice the highest frequency represented.
Aliasing
False lower frequency caused by sampling a high frequency too slowly.
Anti-aliasing filter
Low-pass filter that removes frequencies too high to represent safely before sampling.
Quantization
Assigning each sampled amplitude to an available digital amplitude level.
Quantization error
Difference between the original amplitude and its quantized digital value.
Bit depth
Number of bits used per sample; determines how many amplitude levels are available.
Sample rate vs. bit depth
Sample rate controls time resolution; bit depth controls amplitude resolution.
Digital-to-Analog Converter (DAC)
Converts digital sample values into analog electrical voltage levels.
Reconstruction filter
Low-pass filter that smooths DAC output into a continuous analog signal.
Frequency
Number of waveform cycles per second, measured in hertz (Hz).
Pitch
Human perception of how high or low a frequency sounds.
Frequency vs. pitch
Frequency is physical; pitch is perceptual.
Unison
Frequency ratio of 1:1.
Octave
Frequency ratio of 2:1.
Two octaves
Frequency ratio of 4:1.
Amplitude
Physical size or magnitude of a waveform/vibration.
Intensity
Physical sound energy.
Loudness
Human perception of how strong or loud a sound seems.
Amplitude/intensity vs. loudness
Amplitude and intensity are physical; loudness is perceptual.
Acoustics
Study of the physical properties and behavior of sound.
Psychoacoustics
Study of how humans perceive sound.
Fletcher-Munson / equal-loudness curves
Show how physical level must vary by frequency for equal perceived loudness.
Time domain
Representation of amplitude, pressure, or voltage changing over time.
Frequency domain
Representation showing which frequencies are present and their strengths.
Fourier Transform
Decomposes a complex sound into sine components with frequency, amplitude, and phase.
Fourier synthesis
Combines sine-wave components to construct or reconstruct a complex sound.
DFT
Discrete Fourier Transform; mathematical transform between discrete time and frequency domains.
FFT
Fast Fourier Transform; efficient algorithm for computing the DFT.
IFFT
Inverse Fast Fourier Transform; converts frequency-domain information back toward time-domain samples.
FFT frame
A chunk of samples analyzed together by an FFT.
Frequency resolution / bin spacing
Approximately sample rate divided by FFT size: Δf = fs/N.
Large FFT frame
Provides finer frequency resolution but poorer time localization.
Small FFT frame
Provides better time localization but coarser frequency resolution.
Sine wave
Waveform containing one frequency.
Triangle wave
Waveform with odd harmonics decreasing approximately as 1/N².
Sawtooth wave
Waveform with harmonics/partials decreasing approximately as 1/N.
Square/pulse wave
Broad-spectrum waveform; a square wave commonly contains odd harmonics.
Timbre
Sound quality or character that distinguishes sounds.
Spectrum
Frequencies present in a sound and their relative strengths.
Envelope
Change in amplitude over time, including attack, sustain, decay, and transients.
Attack
Beginning portion of an envelope as a sound rises from its start.
Sustain
Portion of an envelope in which the sound is maintained.
Decay
Portion of an envelope in which amplitude decreases.
Transient
Short, rapidly changing sound component, often near a sound's beginning.
Filter
Process that passes some frequencies while attenuating others.
High-pass filter
Passes high frequencies and attenuates low frequencies.
Low-pass filter
Passes low frequencies and attenuates high frequencies.
Band-pass filter
Passes a selected frequency band and attenuates frequencies outside it.
Band-reject filter
Attenuates a selected frequency band while passing frequencies outside it.
Cutoff frequency
Frequency around which a filter transitions between pass and stop regions.
Transition band
Frequency range over which a filter changes from passing to attenuating.
FIR
Finite Impulse Response; finite response without feedback.
IIR
Infinite Impulse Response; uses feedback so previous output affects later output.
Karplus-Strong model
Plucked-string synthesis using repeated random noise and averaging/low-pass filtering.
Karplus-Strong noise buffer
Short random-noise buffer representing the initial pluck.
Karplus-Strong buffer length
Controls pitch: shorter buffer = higher pitch; longer buffer = lower pitch.
Karplus-Strong averaging
Acts as low-pass filtering, causing high-frequency content to decay.
MIDI
Musical performance/control instructions rather than recorded audio.
MIDI sequencer
Edits MIDI data such as pitch, velocity, duration, tempo, patch, and timing.
MIDI quantization
Moves MIDI note timing toward a rhythmic grid.
Multitrack audio
Actual recorded waveforms stored on separate tracks.
MIDI vs. multitrack audio
MIDI stores performance instructions; multitrack audio stores recorded sound.