1/108
A set of vocabulary flashcards covering key concepts, mechanisms, and mathematical conditions of evolutionary biology, social evolution, and game theory.
Natural Selection
Differential survival; traits increase because they help organisms survive and pass on genes (e.g., fear of heights, pathogen avoidance).
Sexual Selection
Differential reproduction; traits increase because they help obtain mates (e.g., male-male competition, female choice, peacock tail).
Microevolution
change in gene frequencies across generations
Macroevolution
Large scale evolutionary change and speciation over long periods
Direct Fitness
Passing genes through your own offspring (e.g., having children).
Indirect Fitness
Passing genes indirectly by helping relatives reproduce (e.g., helping your sibling raise children).
Inclusive Fitness
The sum of direct fitness and indirect fitness, representing the total genetic contribution to future generations.
Evolutionarily Stable Strategy (ESS)
A strategy that cannot be invaded by an alternative strategy when common in a population; similar to Nash Equilibrium.
Adaptation
trait that evolved because it solved a survival or reproductive problem
Behavioral Immune System
A psychological system specialized for avoiding pathogens BEFORE infection occurs (e.g., disgust, avoiding sick people, food aversions).
Pathogen Disgust
Disgust that evolved to avoid disease (e.g., rotten food, vomit, feces).
Sexual Disgust
Disgust that evolved to avoid costly mating mistakes (e.g., incest, low-value mates).
Moral Disgust
Disgust directed toward cheaters and norm violators (e.g., theft, betrayal, fraud).
Error Management Theory
Evolution favors less costly mistake
Aggression
Behavior intended to impose costs on another individual
Naturalistic Fallacy
The mistaken belief that because something is natural, it is morally good (natural ≠ good).
Schadenfreude
Pleasure at another's misfortune
Resource Holding Potential (RHP)
Any characteristic increasing the ability to win a contest (e.g., strength, size, weapons, coalition support).
Dominance
Status obtained through fear, intimidation, or coercion, where people comply to avoid costs.
Dominance Hierarchy
Ranked social system based on dominance relationships
Prestige
Status obtained through expertise, knowledge, or skill, where people voluntarily defer.
Badge of Status
Permanent signal of status or fighting ability
Bourgeois Strategy
Play Hawk when owner, Dove when intruder.
threat
Behavioral display signalling aggressive intentions
Kin Selection
Helping relatives because it increases inclusive fitness
Hamilton's Rule
The principle that altruism evolves when relatedness multiplied by benefit exceeds cost (rB>C, where r = relatedness, B = benefit, C = cost).
Westermarck Effect
Reduced sexual attraction between individuals raised together during childhood, which supports inbreeding avoidance.
Imprinting
Learning process establishing social or species recognition early in life
Cross-Fostering
swapping offspring at birth to study imprinting effects
Coefficient of Relatedness ®
Probability two individuals share gene from common ancestor
Nepotism
Favoring relatives over non-relatives; evolutionarily explained by kin selection and inclusive fitness.
Direct Reciprocity
A cooperation strategy where 'I help you now, you help me later,' requiring repeated interactions.
Indirect Reciprocity
A cooperation strategy where 'I help you, someone else rewards me later,' driven by reputation.
Tit-for-Tat
A strategy that cooperates first and then copies the opponent's previous move; characterized as nice, retaliatory, and forgiving.
Public Goods Game
A situation where everyone benefits most when all cooperate, but individuals benefit most by free-riding.
Free Rider
Individual benefitting w/o contributing
Tragedy of the Commons
A dilemma where shared resources become depleted because individuals act in self-interest.
Moralistic Punishment
punishing cheaters or norm violators
Network Reciprocity
Cooperators cluster together
Green Beard Effect
Cooperators recognize one another through an identifying marker
Biological Markets
Markets where individuals choose cooperative partners and exchange resources according to supply and demand (e.g., dating, friendships, business partnerships).
Partner Choice
Selection of preferred cooperative partners
Partner Control
Strategies used to prevent cheating by existing partners
Positive Assortative Mating
A pattern where individuals pair with others of similar value (e.g., attractive + attractive, wealthy + wealthy, educated + educated).
Mate Value
An individual's desirability in the mating market, determined by attractiveness, status, resources, and age.
Search Costs
Time, energy, and resources spent finding a partner
Thick Market
Large market w/ many options
Thin Market
Small market w/ fewer options
Signaling
Costly communication providing reliable information that is hard to fake.
Cheap Talk
Low-cost communication that is easy to fake (e.g., dating profile claims).
Fear vs. Phobia
Fear is a response to realistic danger, whereas a phobia is an excessive danger response.
Dominance vs. Prestige
DOminance = fear
Prestige = admiration
Partner Control vs. Partner Choice
Partner control refers to managing an existing partner, whereas partner choice refers to choosing a partner.
Signalling vs Cheap Talk
Signalling = costly and reliable
Cheap Talk = inexpensive and unreliable
Cooperation vs. Altruism
Cooperation benefits both participants, whereas in altruism the actor pays a cost.
Error Management Theory
The evolutionary perspective proposing that false positives are safer than false negatives (e.g., mistaking a stick for a snake).
Bourgeois Strategy
A behavioral strategy where the territory owner acts as a Hawk (fights) and the intruder acts as a Dove (retreats).
Network Externalities
The phenomenon where a service (e.g., a dating website) becomes more valuable as more users join.
Adverse Selection
A market condition driven by hidden information where individuals know more about their own quality than potential partners do.
Condition for Direct Reciprocity
w>c/b, where w is the probability of meeting again.
Condition for Indirect Reciprocity
q>c/b, where q is the probability reputation is known.
Condition for Network Reciprocity
b/c>k, where k is the number of neighbors.
Natural Selection vs. Sexual Selection
Natural Selection = survival.
Sexual Selection = reproduction
Direct vs Indirect Fitness
Direct = own children
Indirect = helping relatives reproduce
Indirect Reciprocity
Reputation
Signaling
Prestige
A billionaire publicly donates money and receives admiration.
Nepotism
Kin Selection
Inclusive Fitness
A father hires his less-qualified son.
Direct Reciprocity
A person helps a coworker because they will work together again tomorrow.
Indirect Reciprocity
Reputation
A student volunteers because admissions officers will see it.
Dominance
People obey a dictator because they fear punishment.
Prestige
People respect a professor because of expertise.
Behavioral Immune System
Pathogen Disgust
Someone avoids spoiled meat.
Sexual Disgust
Inbreeding Avoidance
Westermarck-related mechanisms
Someone finds incest repulsive.
Error Management Theory
False positives are safer than false negatives.
A person mistakes a stick for a snake.
Tragedy of the Commons
A shared fishing area becomes depleted because everyone overuses it.
Free Rider
Public Goods Game
One student contributes nothing but benefits from group work.
Indirect Fitness
Kin Selection
Hamilton's Rule
A person helps their sibling raise children.
Higher RHP
A large strong animal wins a fight over a smaller animal.
Bourgeois Strategy
Owner = Hawk
Intruder = Dove
The owner of a territory fights while intruders retreat.
Positive Assortative Mating
Attractive people pair with attractive people.
Network Externalities
A dating website becomes more valuable as more users join.
Hidden Information
Adverse Selection
People know more about their quality than potential partners do.
Cheap Talk
A person claims online they are more attractive than they really are.
Humans often appear irrational but are actually solving adaptive evolutionary problems.
Disgust consists of pathogen, sexual, and moral domains.
Aggression evolves when benefits exceed costs.
Prestige evolved because humans benefit from learning from skilled individuals.
Facial resemblance functions as a kinship cue.
Five mechanisms explain cooperation:
Kin selection
Direct reciprocity
Indirect reciprocity
Network reciprocity
Group selection
Humans are not purely self-interested and care about fairness, cooperation, and punishment.
Partner choice drives cooperation because people compete to become desirable partners.
Four Levels Of Analysis
Causation
Ontoogeny
Function
Evolution
Causation
How does a behavior work
Ontogeny
How does a behavior develop