Evolutionary Biology and Social Evolution Flashcards

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A set of vocabulary flashcards covering key concepts, mechanisms, and mathematical conditions of evolutionary biology, social evolution, and game theory.

109 Terms

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Natural Selection

Differential survival; traits increase because they help organisms survive and pass on genes (e.g., fear of heights, pathogen avoidance).

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Sexual Selection

Differential reproduction; traits increase because they help obtain mates (e.g., male-male competition, female choice, peacock tail).

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Microevolution

change in gene frequencies across generations

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Macroevolution

Large scale evolutionary change and speciation over long periods

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Direct Fitness

Passing genes through your own offspring (e.g., having children).

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Indirect Fitness

Passing genes indirectly by helping relatives reproduce (e.g., helping your sibling raise children).

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Inclusive Fitness

The sum of direct fitness and indirect fitness, representing the total genetic contribution to future generations.

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Evolutionarily Stable Strategy (ESS)

A strategy that cannot be invaded by an alternative strategy when common in a population; similar to Nash Equilibrium.

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Adaptation

trait that evolved because it solved a survival or reproductive problem

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Behavioral Immune System

A psychological system specialized for avoiding pathogens BEFORE infection occurs (e.g., disgust, avoiding sick people, food aversions).

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Pathogen Disgust

Disgust that evolved to avoid disease (e.g., rotten food, vomit, feces).

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Sexual Disgust

Disgust that evolved to avoid costly mating mistakes (e.g., incest, low-value mates).

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Moral Disgust

Disgust directed toward cheaters and norm violators (e.g., theft, betrayal, fraud).

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Error Management Theory

Evolution favors less costly mistake

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Aggression

Behavior intended to impose costs on another individual

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Naturalistic Fallacy

The mistaken belief that because something is natural, it is morally good (natural ≠ good).

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Schadenfreude

Pleasure at another's misfortune

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Resource Holding Potential (RHP)

Any characteristic increasing the ability to win a contest (e.g., strength, size, weapons, coalition support).

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Dominance

Status obtained through fear, intimidation, or coercion, where people comply to avoid costs.

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Dominance Hierarchy

Ranked social system based on dominance relationships

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Prestige

Status obtained through expertise, knowledge, or skill, where people voluntarily defer.

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Badge of Status

Permanent signal of status or fighting ability

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Bourgeois Strategy

Play Hawk when owner, Dove when intruder.

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threat

Behavioral display signalling aggressive intentions

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Kin Selection

Helping relatives because it increases inclusive fitness

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Hamilton's Rule

The principle that altruism evolves when relatedness multiplied by benefit exceeds cost (rB>CrB > C, where rr = relatedness, BB = benefit, CC = cost).

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Westermarck Effect

Reduced sexual attraction between individuals raised together during childhood, which supports inbreeding avoidance.

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Imprinting

Learning process establishing social or species recognition early in life

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Cross-Fostering

swapping offspring at birth to study imprinting effects

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Coefficient of Relatedness ®

Probability two individuals share gene from common ancestor

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Nepotism

Favoring relatives over non-relatives; evolutionarily explained by kin selection and inclusive fitness.

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Direct Reciprocity

A cooperation strategy where 'I help you now, you help me later,' requiring repeated interactions.

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Indirect Reciprocity

A cooperation strategy where 'I help you, someone else rewards me later,' driven by reputation.

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Tit-for-Tat

A strategy that cooperates first and then copies the opponent's previous move; characterized as nice, retaliatory, and forgiving.

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Public Goods Game

A situation where everyone benefits most when all cooperate, but individuals benefit most by free-riding.

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Free Rider

Individual benefitting w/o contributing

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Tragedy of the Commons

A dilemma where shared resources become depleted because individuals act in self-interest.

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Moralistic Punishment

punishing cheaters or norm violators

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Network Reciprocity

Cooperators cluster together

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Green Beard Effect

Cooperators recognize one another through an identifying marker

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Biological Markets

Markets where individuals choose cooperative partners and exchange resources according to supply and demand (e.g., dating, friendships, business partnerships).

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Partner Choice

Selection of preferred cooperative partners

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Partner Control

Strategies used to prevent cheating by existing partners

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Positive Assortative Mating

A pattern where individuals pair with others of similar value (e.g., attractive + attractive, wealthy + wealthy, educated + educated).

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Mate Value

An individual's desirability in the mating market, determined by attractiveness, status, resources, and age.

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Search Costs

Time, energy, and resources spent finding a partner

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Thick Market

Large market w/ many options

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Thin Market

Small market w/ fewer options

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Signaling

Costly communication providing reliable information that is hard to fake.

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Cheap Talk

Low-cost communication that is easy to fake (e.g., dating profile claims).

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Fear vs. Phobia

Fear is a response to realistic danger, whereas a phobia is an excessive danger response.

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Dominance vs. Prestige

DOminance = fear

Prestige = admiration

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Partner Control vs. Partner Choice

Partner control refers to managing an existing partner, whereas partner choice refers to choosing a partner.

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Signalling vs Cheap Talk

Signalling = costly and reliable

Cheap Talk = inexpensive and unreliable

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Cooperation vs. Altruism

Cooperation benefits both participants, whereas in altruism the actor pays a cost.

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Error Management Theory

The evolutionary perspective proposing that false positives are safer than false negatives (e.g., mistaking a stick for a snake).

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Bourgeois Strategy

A behavioral strategy where the territory owner acts as a Hawk (fights) and the intruder acts as a Dove (retreats).

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Network Externalities

The phenomenon where a service (e.g., a dating website) becomes more valuable as more users join.

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Adverse Selection

A market condition driven by hidden information where individuals know more about their own quality than potential partners do.

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Condition for Direct Reciprocity

w>c/bw > c/b, where ww is the probability of meeting again.

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Condition for Indirect Reciprocity

q>c/bq > c/b, where qq is the probability reputation is known.

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Condition for Network Reciprocity

b/c>kb/c > k, where kk is the number of neighbors.

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Natural Selection vs. Sexual Selection

Natural Selection = survival.

Sexual Selection = reproduction

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Direct vs Indirect Fitness

Direct = own children

Indirect = helping relatives reproduce

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Indirect Reciprocity

Reputation

Signaling

Prestige

A billionaire publicly donates money and receives admiration.

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Nepotism

Kin Selection

Inclusive Fitness

A father hires his less-qualified son.

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Direct Reciprocity

A person helps a coworker because they will work together again tomorrow.

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Indirect Reciprocity

Reputation

A student volunteers because admissions officers will see it.

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Dominance

People obey a dictator because they fear punishment.

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Prestige

People respect a professor because of expertise.

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Behavioral Immune System

Pathogen Disgust

Someone avoids spoiled meat.

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Sexual Disgust

Inbreeding Avoidance

Westermarck-related mechanisms

Someone finds incest repulsive.

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Error Management Theory

False positives are safer than false negatives.

A person mistakes a stick for a snake.

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Tragedy of the Commons

A shared fishing area becomes depleted because everyone overuses it.

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Free Rider

Public Goods Game

One student contributes nothing but benefits from group work.

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Indirect Fitness

Kin Selection

Hamilton's Rule

A person helps their sibling raise children.

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Higher RHP

A large strong animal wins a fight over a smaller animal.

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Bourgeois Strategy

Owner = Hawk

Intruder = Dove

The owner of a territory fights while intruders retreat.

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Positive Assortative Mating

Attractive people pair with attractive people.

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Network Externalities

A dating website becomes more valuable as more users join.

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Hidden Information

Adverse Selection

People know more about their quality than potential partners do.

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Cheap Talk

A person claims online they are more attractive than they really are.

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Kenrick et al. (Deep Rationality)

Humans often appear irrational but are actually solving adaptive evolutionary problems.

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Tybur et al. (Disgust)

Disgust consists of pathogen, sexual, and moral domains.

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Georgiev et al. (Violence Pays)

Aggression evolves when benefits exceed costs.

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Henrich & Gil-White

Prestige evolved because humans benefit from learning from skilled individuals.

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DeBruine et al.

Facial resemblance functions as a kinship cue.

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Nowak

Five mechanisms explain cooperation:

  • Kin selection

  • Direct reciprocity

  • Indirect reciprocity

  • Network reciprocity

  • Group selection


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Camerer & Fehr

Humans are not purely self-interested and care about fairness, cooperation, and punishment.

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Barclay

Partner choice drives cooperation because people compete to become desirable partners.

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Why does aggression evolve?
When benefits exceed costs.
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Why does cooperation evolve?
Mechanisms such as kin selection, reciprocity, network reciprocity, partner choice, and reputation make cooperation beneficial.
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Why does nepotism evolve?
Helping relatives increases inclusive fitness.
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Why does dominance evolve?
It resolves conflicts while reducing repeated fighting costs.
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Why does prestige evolve?
Humans benefit from learning from skilled individuals.
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Why does disgust evolve?
To avoid pathogens, poor mating choices, and exploitative social partners.
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Why does positive assortative mating occur?
Competition and supply-demand dynamics pair similar-value individuals tog
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Four Levels Of Analysis

Causation

Ontoogeny

Function

Evolution

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Causation

How does a behavior work

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Ontogeny

How does a behavior develop