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Asynchronous Sound
Sound that is not synchronized with a visible onscreen source or action.
Synchronous Sound
Sound timed to match a visible action or source.
Diegetic Sound
Sound belonging to the story world, such as dialogue or a radio.
Non-Diegetic Sound
Sound added outside the story world, such as background score.
Trans-Diegetic Sound
Sound shifts between diegetic and non-diegetic, such as score becoming radio music.
Internal Diegetic Sound
A character’s thoughts or other subjective sounds heard by the audience.
Realistic Sound
Sound designed to resemble everyday experience.
Stylized Sound
Exaggerated or altered sound used for expressive effect.
ADR / Looping
Dialogue re-recorded after filming to replace or improve the original recording.
Foley
Everyday sound effects performed and recorded to match onscreen actions.
MOS
Footage filmed without synchronized sound.
Sound Mixing
Combining and balancing dialogue, music, and sound effects.
Multitracking
Recording or arranging sounds on separate tracks so they can be adjusted independently.
J-Cut
Next shot’s audio begins before its image appears.
L-Cut
Previous shot’s audio continues after the image changes.
Sound Bridge
Sound connects shots or scenes by overlapping the transition.
Voiceover
Narration or commentary heard over the images.
Voiceoff
A story-world character speaks from outside the frame.
Score
Original music composed for a film.
Soundtrack
A film’s complete audio; also commonly refers to its collection of featured music.
Diegetic Music
Music originating within the story world, such as a live band or radio.
Non-Diegetic Music
Music heard by the audience but not originating within the story world.
Leitmotif
Recurring musical theme associated with a character, idea, or emotion.
Audio Dissolve
One sound gradually fades out as another fades in.
Mickey Mousing
Music closely imitates or follows onscreen movements and actions.
Counterpoint
Sound or music contrasts with the images to create irony, tension, or added meaning.