Consumer Behavior: Learning & Memory

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Vocabulary flashcards covering behavioral and cognitive learning, classical and operant conditioning, memory structures, retrieval effects, and nostalgia types from the Consumer Behavior study guide.

66 Terms

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Learning

A relatively lasting change in behavior or knowledge resulting from experience.

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Incidental learning

Learning that occurs without deliberately trying, such as remembering a brand from repeated advertisements.

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Intentional learning

The deliberate and purposeful researching of information or products prior to buying.

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Behavioral learning

A form of learning where external associations and consequences influence actions.

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Cognitive learning

A form of learning that involves internal mental processes like thinking, reasoning, and problem-solving.

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Insight learning

Suddenly discovering a solution to a problem rather than relying on repeated trial and error.

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Classical conditioning

A learning process based on association, where a neutral stimulus is repeatedly paired with an unconditioned stimulus to elicit a learned response.

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Unconditioned stimulus (US)

A stimulus that naturally and automatically triggers a reaction without prior learning (e.g., food triggering salivation).

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Unconditioned response (UR)

An unlearned, naturally occurring reaction to an unconditioned stimulus (e.g., salivating at the presentation of food).

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Conditioned stimulus (CS)

A formerly neutral cue that, after association with an unconditioned stimulus, triggers a learned reaction (e.g., a bell).

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Conditioned response (CR)

A learned reaction to a conditioned stimulus that was previously neutral (e.g., salivating at the sound of a bell).

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Stimulus generalization

Responding in the same or similar way to cues that are similar to the original stimulus.

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Stimulus discrimination

Responding differently to distinct cues, such as recognizing the difference between a favorite brand and a similar store brand.

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Operant conditioning

Learning driven by consequences, actions, and their outcomes, strongly associated with B. F. Skinner.

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Positive reinforcement

Adding something desirable following a behavior in order to increase that behavior.

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Negative reinforcement

Removing something unpleasant following a behavior in order to increase that behavior.

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Positive punishment

Adding something unpleasant following a behavior in order to decrease that behavior.

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Negative punishment

Removing something desirable following a behavior in order to decrease that behavior.

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Continuous reinforcement schedule

A schedule where an outcome or reward is provided after every single action.

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Fixed ratio schedule

A reinforcement schedule where a reward is delivered after a predetermined, set number of actions.

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Variable ratio schedule

A reinforcement schedule where a reward is delivered after an unpredictable number of actions, often creating persistent responding.

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Fixed interval schedule

A reinforcement schedule where a reward is delivered after a set time interval, following an appropriate response.

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Variable interval schedule

A reinforcement schedule where rewards become available after varying, unpredictable lengths of time, following a response.

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Encoding

The initial step in the memory process involving getting information into the memory system.

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Storage

The second step in the memory process involving keeping and maintaining information over time.

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Retrieval

The third step in the memory process involving accessing and bringing stored information back into conscious awareness.

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Sensory memory

A storage system holding extremely brief impressions of sensory inputs such as sights and sounds.

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Iconic memory

The visual component of sensory memory that stores brief visual impressions.

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Echoic memory

The auditory component of sensory memory that retains auditory impressions for a few seconds.

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Sonic branding

The strategic use of recognizable sounds, such as a brand chime or jingle, to build memory and identity.

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Working memory

A temporary storage system that actively holds and manipulates information while it is being used.

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Chunking

The process of grouping individual pieces of information into larger, meaningful units to aid short-term retention.

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Explicit (declarative) memory

Memories that can be consciously recalled and verbalized, encompassing personal experiences and factual knowledge.

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Episodic memory

A subsystem of explicit memory containing personally experienced events and episodes.

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Semantic memory

A subsystem of explicit memory containing general facts, concepts, and objective knowledge.

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Implicit memory

Non-conscious memory for learned skills, habits, and associations that influence behavior without deliberate recall.

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Peak-end rule

A heuristic where an experience is predominantly evaluated and remembered by its most intense point and its conclusion.

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Recognition

A retrieval method where an individual identifies a familiar brand, item, or concept when directly shown it.

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Recall

A retrieval method where an individual brings an item back from memory without being directly presented with it.

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Unaided recall

A memory retrieval task conducted without providing any clues or prompts to the individual.

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Aided recall

A memory retrieval task where a clue or prompt is provided to help the individual remember.

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Mere-exposure effect

A psychological phenomenon where repeated exposure to a stimulus increases familiarity and favorable feelings toward it.

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Ebbinghaus forgetting curve

A concept illustrating that memory loss typically occurs most rapidly soon after learning and gradually slows over time.

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Decay

The gradual weakening and fading of a memory trace over the passage of time.

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Interference

A phenomenon where other learned information disrupts the ability to store or retrieve a memory.

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Retroactive interference

A type of interference where newly acquired information impairs the retrieval of older information.

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Proactive interference

A type of interference where older stored information impairs the learning or recall of newer information.

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Associative networks

A cognitive structure where knowledge is organized into linked concepts, consisting of nodes (ideas) and connecting paths.

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Spreading activation

The mental process by which thinking of one node in an associative network triggers and activates connected concepts.

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Elaboration

A memory-strengthening technique of connecting new information to existing, familiar concepts.

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Leading brand / pioneer advantage

The strong, primary association that the first brands in a category establish within consumers' minds.

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Redundant cues

Reinforcing brand identity by repeating it across multiple sensory channels and features, such as color, logo, and audio.

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Retrieval cues

Stimuli or reminders that facilitate bringing a stored memory back into active thought.

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Serial position effect

A memory phenomenon where items at the beginning (primacy effect) and end (recency effect) of a list are recalled better than those in the middle.

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Dual coding

A memorable-message technique combining verbal information (words) with visual information (pictures) together.

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Meaningful encoding

Connecting advertising or educational messages to the audience's personal values and goals to boost memorability.

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Von Restorff effect

A psychological effect where an item that is distinct or unusual compared to surrounding items is more likely to be remembered.

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Zeigarnik effect

A phenomenon where an unfinished story, task, or cliffhanger creates cognitive tension that improves recall.

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Mystery advertising

A marketing style where an advertisement withholds the product or brand identity until the end to pique curiosity.

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Nostalgia

A sentimental longing or affection for the past that marketers leverage to generate warmth and emotional connection.

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Personal nostalgia

Nostalgic feelings tied directly to an individual's own past personal life experiences.

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Cultural / collective nostalgia

Shared nostalgic feelings for past generational or societal cultural trends.

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Historical / heritage nostalgia

Nostalgia linked to an organization's vintage history, such as using an original vintage brand logo.

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Borrowed nostalgia

Feeling nostalgia for or fondness toward an era or aesthetic that one did not personally live through.

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Regional / local nostalgia

Sentimental attachment centered around hometown memories and localized community traditions.

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Simulated / invented nostalgia

The artificial creation of a vintage or retro feel for a newly created product that has no historical predecessor.