Chapter 1 Development Exam Cram Guide

0.0(0)
Studied by 0 people
call kaiCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/44

flashcard set

Earn XP

Description and Tags

Vocabulary flashcards covering the key terms, theoretical perspectives, domains, stages, and research strategies from Chapter 1 of Exploring Lifespan Development.

Last updated 7:43 PM on 9/26/26
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai
Chat

No analytics yet

Send a link to your students to track their progress

45 Terms

1
New cards

Developmental science

The study of constancy and change throughout the lifespan.

2
New cards

Theory

An orderly, integrated set of statements that describes, explains, and predicts behavior.

3
New cards

Continuous development

Gradual change, like a smooth ramp.

4
New cards

Discontinuous development

Change through distinct stages, like stairs.

5
New cards

Nature

Hereditary information received from parents at conception.

6
New cards

Nurture

Physical and social forces that influence biological and psychological development.

7
New cards

Stability

Persistence of individual differences and lasting patterns.

8
New cards

Plasticity

The capacity of development to remain open to change because of influential experiences.

9
New cards

Resilience

Ability to adapt effectively in the face of threats to development.

10
New cards

Physical domain

Changes in body size, proportions, appearance, body-system functioning, perception, motor capacities, and physical health.

11
New cards

Cognitive domain

Changes in intellectual abilities.

12
New cards

Emotional and social domain

Changes in emotional communication, self-understanding, knowledge of others, interpersonal skills, relationships, and moral reasoning.

13
New cards

Id

Unconscious component of personality present at birth that is the source of biological needs and desires.

14
New cards

Ego

Conscious and rational component of personality that emerges in early infancy to redirect id impulses acceptably.

15
New cards

Superego

The conscience that develops around ages 3 to 6 through interactions with caregivers.

16
New cards

Trust vs. mistrust

Erikson's psychosocial stage spanning birth to 1 year.

17
New cards

Autonomy vs. shame and doubt

Erikson's psychosocial stage spanning 1 to 3 years.

18
New cards

Initiative vs. guilt

Erikson's psychosocial stage spanning 3 to 6 years.

19
New cards

Industry vs. inferiority

Erikson's psychosocial stage spanning 6 to 11 years.

20
New cards

Identity vs. role confusion

Erikson's psychosocial stage during adolescence.

21
New cards

Intimacy vs. isolation

Erikson's psychosocial stage during early adulthood.

22
New cards

Generativity vs. stagnation

Erikson's psychosocial stage during middle adulthood.

23
New cards

Integrity vs. despair

Erikson's psychosocial stage during late adulthood.

24
New cards

Classical conditioning

Learning process that focuses on stimulus-response associations.

25
New cards

Operant conditioning

Learning process that focuses on reinforcers and punishment.

26
New cards

Social learning theory

Theory emphasizing modeling or observational learning, where people learn by observing others.

27
New cards

Self-efficacy

The belief that one's abilities and characteristics will help one succeed.

28
New cards

Vygotsky's Sociocultural Theory

Focuses on how culture (values, beliefs, customs, and skills) is transmitted to the next generation through social interaction and cooperative dialogue.

29
New cards

Ecological systems theory

View that development occurs within a complex system of relationships affected by multiple levels of the surrounding environment.

30
New cards

Microsystem

Immediate settings and relationships closest to the person.

31
New cards

Mesosystem

Connections among parts of the microsystem.

32
New cards

Exosystem

Settings that indirectly affect the person.

33
New cards

Macrosystem

Larger cultural values, customs, laws, and social context.

34
New cards

Chronosystem

The dynamic, ever-changing nature of the person's environment over time.

35
New cards

Hypothesis

A prediction drawn from a theory.

36
New cards

Naturalistic observation

Research method that records behavior in a natural environment.

37
New cards

Structured observation

Laboratory situation designed to evoke behavior, giving everyone an equal chance to display the behavior.

38
New cards

Clinical interview

Flexible conversation used to obtain a participant's point of view quickly.

39
New cards

Structured interview

Research method where everyone receives the same questions in the same way to allow easier comparison.

40
New cards

Clinical/case study

Method combining interviews, observations, and test scores to study a small number of unusual individuals.

41
New cards

Ethnography

Participant observation of a culture or distinct social group combining observations, self-reports, and investigator interpretation.

42
New cards

Correlational design

Research design in which information is gathered without altering experiences to study relationships between variables, without establishing cause and effect.

43
New cards

Experimental design

Research design where participants are randomly assigned to treatment conditions to allow cause-and-effect inferences.

44
New cards

Independent variable (IV)

The variable manipulated by the investigator, expected to cause a change.

45
New cards

Dependent variable (DV)

The measured variable that is expected to be influenced by the independent variable.