COMMRC 0575 Intro to Radio Production

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Last updated 4:33 PM on 10/8/26
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62 Terms

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Carrier wave

a high frequency electromagnetic wave which can be attached to an audio signal to transmit a radio signal

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Modulation

the process of superimposing audio signals onto a carrier wave

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Federal Communications Commission (FCC)

a federal agency that coordinates and assigns all radio frequencies to avoid interference

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Groundwave propagation

an AM signal’s ability to travel over the earth’s surface primarily by conduction

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Skywave propagation

a phenomenon where the long wavelengths of AM signals interact with the radically shifting layers of the ionosphere several miles above the earth’s surface

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Wavelength

Distance between two corresponding points

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Frequency

Number of waves that pass a point in a second

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Amplitude

Height of the wave

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Guglielmo Marconi

First person to commercialize radio by transmitting morse code on ships

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Reginald Fessenden

Developed continuous wave transmission, allowing for the transmission of actual programming

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Oscillator

creates a sine wave at the assigned frequency

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Modulator

adds audio by altering the amplitude (AM) or frequency (FM) of the wave

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Amplifier

increases the power of the modulated wave

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Antenna

Both a transmitter and a receiver; captures radio signals then converts to a radio wave and transmits

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Radio Frequency Amplifier

amplifies the signals so they can be processed by the tuner

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Tuner

filters out all signals except the one on a particular frequency

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Detector

separates the audio from the carrier wave

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Audio Amplifier

makes the audio audible

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AM Radio (Amplitude Modulation)

  • Extremely long wavelength

    • Prone to static

  • Groundwave and skywave propagation

  • Range largely determined by power

  • Limited bandwidth

    • About half of human hearing range


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FM Radio (Frequency Modulation)

  • Relatively short wavelength

  • Range limited to line of sight

    • Determined by ERP and HAAT

  • Cleaner signal but subject to multipath distortion

  • Wider spacing of signals allows for deeper bandwidth

  • Bandwidth and stereo improve music quality


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Transducer

a device that transforms one form of energy into another

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Sample

a snapshot of the voltage reading

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Sample Rate

number of samples per second

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Nyquist theorem

sample rate must be 2x the highest frequency to build the sine wave

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Audio standard

44.1 kHz or 48 kHz

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Bit Depth

The amount of data in every sample; Determines the number of possible amplitude values

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Dynamic Range

measured in dB; 6x the bit depth

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Standard bit depth

24-bit or 32-bit (float)

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Dynamic Microphones

  • Sound waves cause diaphragm to vibrate

  • Coil moves through magnetic field

  • Positives: Inexpensive, durable, effective in difficult situations

  • Negatives: Limited frequency response, proximity effect

  • Otherwise known as moving coil microphones


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Ribbon Microphones

  • Metal ribbon sits between poles of a magnet

  • Very sensitive to pressure and velocity of air molecules

  • Doesn’t pick up sound from sides well

  • Positives: Great for high-frequency audio; warm, rich sound

  • Negatives: Ribbons are fragiles; plosives tend to pop


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Condenser microphones

  • Uses voltage instead of a magnet

  • Diaphragm and back plate form a capacitor to hold electric charge

  • Movement of diaphragm causes voltage change, creating a signal

  • Positives: Very versatile; Natural sound, especially at high frequencies; electric condensers are portable and high quality

  • Negatives: Expensive; needs an external power supply; can fail in extreme temperatures and humidity


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Pickup Pattern

the direction from which the mic is best able to pick up sound

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Frequency response

what frequencies a mic can reproduce and how output varies within that range

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Range

Which frequencies a mic can hear

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Shape

which frequencies are exaggerated or attenuated; flat vs. shaped

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Format

The type of programming on a particular station

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Types of Pickup Patterns

  • Omnidirectional

  • Bidirectional

  • Undirectional

    • Cardioid

    • Supercardioid

    • Hypercardioid


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Mic Placement

  • Begin 2-3” from mouth; adjust as necessary

  • Closeness to mic brings warmth, but also noise

  • Placement at 45-degree angle reduces popped plosives and sibilance


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Phonation

The production of sound by the vocal folds

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Resonation

The amplification and modification of voiced sound; a chain reaction of vibration

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Articulation

The manipulation of oral and nasal structures to create speech

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Diaphragmatic Breathing

  • Breathe using abdominal muscles, not chest

  • Proper posture is essential

    • Back straight

    • Hips tucked in

    • Feet comfortably apart

      • Weight slightly on balls of feet

  • Test by placing hands below breastbone


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Respiratory System

  • Dual purpose

    • Breathing for life

      • Passive and automatic

    • Supporting speech

      • Air expelled under pressure

  • Closed box system


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Speech patterns to avoid

  • Monotone → work on pitch patterns

  • Slurred speech → Use your articulators

  • Singsong → Speak naturally

  • Poor pitch → Again, speak naturally


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Adult Contemporary (AC)

Radio format featuring familiar pop hits, nothing too aggressive, primarily female demographic

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CHR

Radio format also known as “top 40,” more dance/rap than AC, will sometimes debut new music

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Urban

Radio format aimed at young city residents, wide variety of subgenres but often features hip hop and R&B

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Country

Radio format mostly featuring songs from the last 20 years, increasing overlap with AC and even CHR, sub-genres include hot/classic/Christian

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Classic Rock

Rock format with longer cuts and music sweeps, songs from the late 1960s-1980s

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Active Rock

New and old hard rock format

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Alternative

Rock format that peaked after grunge in 1990s

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Adult Album Alternative (AAA)

Format featuring eclectic playlists, nothing too hard or edgy

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Hot Clocks

  • AKA format wheel

  • Include all programming elements

  • Program in 15-minute segments

    • Do all segments sound the same?

    • Is it the sound you want?

    • Are core artists played in every segment?


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Promo

Commercial-style programming element that can be :15 - :60

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Sweeper/Liner

Programming element that is under :15 and is used between songs or spots

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Bumps

Short programming element used in/out of breaks or between different types of elements; Can refer to an announcement or the music bed

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Legal ID

Required programming element that often takes place at the top of the hour

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Waveform mode

- Edits underlying audio directly (destructive if saved).

- Some effects (including spectral frequency view) are available only in this mode.

- Heads-up display shows decibel scale for precise amplification.

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Multitrack mode

- Non-destructive, safer for assembling voice + music.

- Treats clips independently on tracks; provides track controls (volume, pan, mute, solo, record).

- Use when layering voice and music and for mixing.

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Effects

Anything impacting the mood, impact or appeal of a radio production, including audio effects, ambient noise, or music

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Mixing

Combining multiple recordings into a single, finished product

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Equalization (EQ)

Volume control for different frequencies